
Major decision · Major Decisions
Adopt … Ways
For … to keep expanding and developing we must leave the old ways behind and adopt a new method of governance, together.
Requirements
The lines the game itself shows for this decision's conditions:
- … is an Organized Faith
- Has 70% of all Military & Civic Tribal Era Innovations
- Your Culture has Tribes of the North Cultural Tradition
Shown to a character when (is_shown) (22 lines of game script)
government_has_flag = government_is_tribal
trigger_if = {
limit = {
government_has_flag = government_is_wanua
is_ai = yes
}
faith = {
has_doctrine = doctrine_monotheist
}
}
trigger_if = {
limit = {
top_liege != this
}
liege = {
NOR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_japan_feudal
}
}
}As written in game/common/decisions/80_major_decisions.txt.
Can be taken when (is_valid) (45 lines of game script)
has_realm_law = tribal_authority_3
custom_description = {
text = faith_is_reformed
subject = root
faith = {
NOT = {
has_doctrine_parameter = unreformed
}
}
}
prestige_level >= 2
capital_province.county = {
development_level >= convert_to_feudalism_development_requirement
}
custom_description = {
text = has_all_tribal_innovations
subject = root.culture
culture = {
calc_true_if = {
amount >= 9
has_innovation = innovation_motte
has_innovation = innovation_catapult
has_innovation = innovation_barracks
has_innovation = innovation_mustering_grounds
has_innovation = innovation_bannus
has_innovation = innovation_quilted_armor
has_innovation = innovation_gavelkind
has_innovation = innovation_crop_rotation
has_innovation = innovation_city_planning
has_innovation = innovation_casus_belli
has_innovation = innovation_plenary_assemblies
has_innovation = innovation_ledger
has_innovation = innovation_development_01
has_innovation = innovation_currency_01
}
}
}
custom_tooltip = {
text = permafrost_feudal_ban
NOT = {
culture = {
has_cultural_parameter = permafrost_cannot_become_feudal
}
}
}As written in game/common/decisions/80_major_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (13 lines of game script)
gain_legitimizing_legend_seed_tooltip_effect = yes
add_character_flag = ready_to_receive_seed
trigger_event = major_decisions.0001
save_scope_as = actor
convert_whole_realm_to_feudalism_effect = yes
hidden_effect = {
every_vassal = {
trigger_event = {
id = major_decisions.0002
days = 3
}
}
}As written in game/common/decisions/80_major_decisions.txt.
Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).