CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Adopt … Ways

For … to keep expanding and developing we must leave the old ways behind and adopt a new method of governance, together.

Requirements

The lines the game itself shows for this decision's conditions:

  • … is an Organized Faith
  • Has 70% of all Military & Civic Tribal Era Innovations
  • Your Culture has Tribes of the North Cultural Tradition
Shown to a character when (is_shown) (22 lines of game script)
government_has_flag = government_is_tribal
trigger_if = {
	limit = {
		government_has_flag = government_is_wanua
		is_ai = yes
	}
	faith = {
		has_doctrine = doctrine_monotheist
	}
}
trigger_if = {
	limit = {
		top_liege != this
	}
	liege = {
		NOR = {
			government_has_flag = government_is_feudal
			government_has_flag = government_is_clan
			government_has_flag = government_is_japan_feudal
		}
	}
}

As written in game/common/decisions/80_major_decisions.txt.

Can be taken when (is_valid) (45 lines of game script)
has_realm_law = tribal_authority_3
custom_description = {
	text = faith_is_reformed
	subject = root
	faith = {
		NOT = {
			has_doctrine_parameter = unreformed
		}
	}
}
prestige_level >= 2
capital_province.county = {
	development_level >= convert_to_feudalism_development_requirement
}
custom_description = {
	text = has_all_tribal_innovations
	subject = root.culture
	culture = {
		calc_true_if = {
			amount >= 9
			has_innovation = innovation_motte
			has_innovation = innovation_catapult
			has_innovation = innovation_barracks
			has_innovation = innovation_mustering_grounds
			has_innovation = innovation_bannus
			has_innovation = innovation_quilted_armor
			has_innovation = innovation_gavelkind
			has_innovation = innovation_crop_rotation
			has_innovation = innovation_city_planning
			has_innovation = innovation_casus_belli
			has_innovation = innovation_plenary_assemblies
			has_innovation = innovation_ledger
			has_innovation = innovation_development_01
			has_innovation = innovation_currency_01
		}
	}
}
custom_tooltip = {
	text = permafrost_feudal_ban
	NOT = {
		culture = {
			has_cultural_parameter = permafrost_cannot_become_feudal
		}
	}
}

As written in game/common/decisions/80_major_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (13 lines of game script)
gain_legitimizing_legend_seed_tooltip_effect = yes
add_character_flag = ready_to_receive_seed
trigger_event = major_decisions.0001
save_scope_as = actor
convert_whole_realm_to_feudalism_effect = yes
hidden_effect = {
	every_vassal = {
		trigger_event = {
			id = major_decisions.0002
			days = 3
		}
	}
}

As written in game/common/decisions/80_major_decisions.txt.

Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).