CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Invite to Become Mandala

No costAccepted automatically in some cases; otherwise the AI weighs it

Ask the recipient to abandon … Government and become a Mandala ruler

What you need

You

To send it

  • Your religion › Depending on is in family:
  • Is at not War
  • … cannot take overt hostile actions against … Diarch
  • Cannot make a member of the Clergy change Government

To see it in the menu

The character you target

To send it

To see it in the menu

  • Their government does not have the government is mandala flag
  • Is played by the AI
  • Highest held Title is at least County Rank
  • Is landed
  • Is a ruler
  • One of these

    • Is a direct vassal of you
    • or

      All of these

      • overlord ?= scope:actor
      • You:
        • has_realm_law_flag = can_convert_all_subjects_to_mandalas

Invite to Become Mandala is a vassal character interaction in Crusader Kings III. You need: Is at not War and Cannot make a member of the Clergy change Government. The character you target needs: Does not have a Strong Hook on you and Is at not War. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include … is a Spiritual Culture (+20), The Reverence Decree is active (+25) and The recipient might ask for something in return (0). Patch 1.20.1.2, from game/common/character_interactions/00_tribal_interactions.txt.

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Quick answers (2)
What are the requirements for Invite to Become Mandala in CK3?
You: Is at not War and Cannot make a member of the Clergy change Government. The character you target: Does not have a Strong Hook on you and Is at not War. (patch 1.20.1.2)
How do I get the AI to accept Invite to Become Mandala?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Your Mandala Radiance (max +200), … Opinion of …, Your Faith is …, …-… Cultural Acceptance, … is a Spiritual Culture +20, Leveraging your Piety (based on your Level of Devotion), The Reverence Decree is active +25 and The recipient might ask for something in return 0.

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-50
Your Mandala Radiance (max +200)
when
  • Your capital province:
    • has_building_with_flag = mandala_capital_building
scope:actor.mandala_radiance_value
… Opinion of …varies
Their personality (AI values: rationality 0.5, energy 1, boldness -0.25, sociability 0.25)varies
A scripted reason
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 1 }
+30
A scripted reason
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 2 }
+60
Your Faith is …
when
  • Your rite:
    • rite_hostility_level = { target = scope:actor.rite value >= faith_astray_level }
varies
…-… Cultural Acceptance
when
  • Your culture is the same as that of actor
  • scope:recipient.culture.cultural_acceptance(scope:actor.culture) < 50
varies
… is a Spiritual Culture
when
+20
Leveraging your Piety (based on your Level of Devotion)
when
  • The option “piety” is chosen
varies
The Reverence Decree is active
when
  • has_realm_law_flag = can_convert_all_subjects_to_mandalas
  • The character you target: Is not an Independent Ruler
+25
The recipient might ask for something in return0
Acceptance (ai_accept) (2 lines of game script)
base = -50
turn_subject_into_mandala_acceptance_modifier = yes

As written in game/common/character_interactions/00_tribal_interactions.txt.

What happens

When you send it

If they accept

  • You:
    • pay_short_term_gold = { … }
  • The character you target:
  • If

    • You use a Hook
    • You: Has a usable Hook on the target

    Then

    • You: Use a Hook on the target
  • If

    • The option “piety” is chosen

    Then

    • You:
      • add_piety = { … }

If they refuse

  • The character you target: … will not become a Mandala

Options when sending

  • Leverage PietySpend … Piety to convince the recipient
  • Use a Hook

Events it fires: tgp_east_asia_interaction_events.1002

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (28 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	government_has_flag = government_is_mandala
	is_adult = yes
}
is_shown = scope:actor = {
	government_has_flag = government_is_mandala
}
scope:recipient = {
	NOT = {
		government_has_flag = government_is_mandala
	}
	is_ai = yes
	highest_held_title_tier >= tier_county
	is_landed = yes
	is_ruler = yes
	OR = {
		liege ?= scope:actor
		AND = {
			overlord ?= scope:actor
			scope:actor = {
				has_realm_law_flag = can_convert_all_subjects_to_mandalas
			}
		}
	}
}

As written in game/common/character_interactions/00_tribal_interactions.txt.

Can be sent when (is_valid…) (43 lines of game script)
scope:actor.religion = {
	switch = {
		trigger = is_in_family
		rf_eastern = {
			scope:recipient.religion = {
				is_in_family = rf_eastern
			}
		}
		rf_pagan = {
			scope:recipient.faith = {
				NOT = {
					has_doctrine_parameter = unreformed
				}
			}
			scope:recipient.religion = {
				is_in_family = rf_pagan
			}
		}
	}
}
scope:recipient = {
	NOT = {
		has_strong_hook = scope:actor
	}
	is_at_war = no
}
scope:actor = {
	is_at_war = no
}
custom_tooltip = {
	text = cannot_take_overt_hostile_actions_against_diarch.tt
	NOT = {
		scope:actor.diarch ?= scope:recipient
	}
}
custom_tooltip = {
	text = clergy_unable_to_change_government_desc
	NOT = {
		scope:recipient = {
			holds_religious_office_trigger = yes
		}
	}
}

As written in game/common/character_interactions/00_tribal_interactions.txt.

Effects (on_send, on_accept, on_decline) (15 lines of game script)
on_send = scope:recipient = {
	primary_title = {
		save_scope_as = demanded_mandala
	}
	trigger_event = {
		id = tgp_east_asia_interaction_events.1002
		days = 5
	}
}
on_accept = show_as_tooltip = {
	change_to_mandala_interaction_effect = yes
}
on_decline = scope:recipient = {
	custom_tooltip = demand_mandala_interaction_vassal_refuses
}

As written in game/common/character_interactions/00_tribal_interactions.txt.

Category
Vassal actions
Again on the same character
after 10 years
In the menu
under More…
ID
turn_subject_into_mandala_interaction

Source: game/common/character_interactions/00_tribal_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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