
Major decision · Major Decisions
Adopt … Ways through Liege
As my realm grows, so does the challenge to control it. My liege already follows the … system; I could ask … help in restructuring my realm along similar lines.
Requirements
The lines the game itself shows for this decision's conditions:
- … is an Organized Faith
- You have not changed your government to Tribal in the last 5 years
- Your Culture has Tribes of the North Cultural Tradition
Shown to a character when (is_shown) (8 lines of game script)
government_has_flag = government_is_tribal
liege ?= {
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_japan_feudal
}
}As written in game/common/decisions/80_major_decisions.txt.
Can be taken when (is_valid) (36 lines of game script)
OR = {
has_realm_law = tribal_authority_1
has_realm_law = tribal_authority_2
has_realm_law = tribal_authority_3
}
custom_description = {
text = faith_is_reformed
subject = root
faith = {
NOT = {
has_doctrine_parameter = unreformed
}
}
}
trigger_if = {
limit = {
government_has_flag = government_is_wanua
}
faith = {
has_doctrine = doctrine_monotheist
}
}
custom_description = {
text = recent_conversion_to_tribalism
NOT = {
has_character_flag = just_converted_to_tribalism
}
}
custom_tooltip = {
text = permafrost_feudal_ban
NOT = {
culture = {
has_cultural_parameter = permafrost_cannot_become_feudal
}
}
}As written in game/common/decisions/80_major_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (11 lines of game script)
trigger_event = major_decisions.0001
save_scope_as = actor
convert_whole_realm_to_feudalism_effect = yes
hidden_effect = {
every_vassal = {
trigger_event = {
id = major_decisions.0002
days = 3
}
}
}As written in game/common/decisions/80_major_decisions.txt.
Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).