CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Aid Tribal Development

variesTreasury or GoldAccepted automatically

Aid the recipient develop their Tribal or Nomadic land and turn one of their Tribal or Nomadic Holdings into a Castle

What you need

You

To send it

  • The target › If title tier at most County › Their province:
    • One of these

      • has_holding_type = tribal_holding
      • or

        has_holding_type = nomad_holding
      • or

        has_holding_type = herder_holding

To see it in the menu

  • If played by the AI:
    • Is an Adult
    • gold >= { value = feudalize_holding_interaction_cost multiply = 4 }
    • Is at not War
    • One of these

      • All of these

        • All of these

        • Not all of these

          • One of these

            • All of these

            • or

              vassal_contract_has_flag = admin_ai_is_warlike
            • or

              Your house: The House their has the Organized for War modifier
            • or

              All of these

              • Any character struggle:
                • If

                  • is_struggle_type = persian_struggle

                  Then

                  • is_struggle_phase = struggle_persia_phase_unrest

                  Otherwise

                  • Never
              • Has the Trait: Detractor of the Caliphate
            • or

              All of these

              • Your Government is Nomadic
              • ai_has_cautious_personality = { }
              • economical_ai_guts_trigger = { }
            • or

              All of these

            • or

              Has “imperial expedition charged” (a variable the game's script sets)
            • or

              All of these

              • One of these

              • overlord ?= { has_realm_law_flag = subjects_appear_more_warlike }
            • or

              Your house:
              • has_house_aspiration_parameter = aspect_of_destruction
          • None of these

            • Has “conqueror” (a variable the game's script sets)
            • Your house:
              • One of these

                • has_house_aspiration_parameter = aspect_of_creation
                • or

                  has_house_aspiration_parameter = aspect_of_serenity
                • or

                  has_house_aspiration_parameter = aspect_of_trickery
      • or

        All of these

      • or

        Your house:
        • has_house_aspiration_parameter = aspect_of_serenity
    • None of these

      • Has “conqueror” (a variable the game's script sets)
      • Your house:
        • One of these

          • has_house_aspiration_parameter = aspect_of_creation
          • or

            has_house_aspiration_parameter = aspect_of_destruction
          • or

            has_house_aspiration_parameter = aspect_of_trickery
    • Does not have “conqueror” (a variable the game's script sets)
    • Not all of these

      • One of these

        • All of these

        • or

          vassal_contract_has_flag = admin_ai_is_warlike
        • or

          Your house: The House their has the Organized for War modifier
        • or

          All of these

          • Any character struggle:
            • If

              • is_struggle_type = persian_struggle

              Then

              • is_struggle_phase = struggle_persia_phase_unrest

              Otherwise

              • Never
          • Has the Trait: Detractor of the Caliphate
        • or

          … (more in the script below)
      • … (more in the script below)
  • … (more in the script below)

The character you target

  • Is a vassal (or below) of you
  • Their government is not a Tribal-type Government
  • Their government is not Nomadic
  • Any held title:
    • Title tier at most County
    • Their province:
      • One of these

        • has_holding_type = tribal_holding
        • or

          has_holding_type = nomad_holding
        • or

          has_holding_type = herder_holding

Which title you can pick

  • The target:
    • Not: Barony is capital
    • If title tier at most County › Their province:
      • barony_controller = scope:recipient
      • Does not have a Building under construction

Aid Tribal Development is a vassal character interaction in Crusader Kings III. Accepted automatically. It costs Treasury or Gold (varies). Patch 1.20.1.2, from game/common/character_interactions/00_tribal_interactions.txt.

for a guide, post or blog
Quick answers (2)
Will the AI accept Aid Tribal Development?
Yes: it is accepted automatically.
How much does Aid Tribal Development cost?
Treasury or Gold (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The character you target › You:
    • If your Government uses the Mandala Capital Temple Complex Great Project and Great Building:
      • The target’s title province:
        • Their county:
          • If the county has the modifier “Siberian Permafrost”: The county loses the modifier “Siberian Permafrost”
          • Else, if the county has the modifier “Siberian Permafrost”: The county loses the modifier “Siberian Permafrost”
          • If

            • prev:
              • holding_is_nomad = { }
            • Does not have “was razed” (a variable the game's script sets)
            • culture != holder.culture

            Then

            • If

              • Their culture:
                • has_same_culture_heritage = prev.holder.culture

              Then

              • The county gains the modifier “Nomadic Land” for 5 years
                • Building Construction Time +100%
                • Building Construction Cost +200%
                • Holding Construction Cost +200%
                • Holding Construction Time +100%
                • Monthly county control decline -0.1/month

              Otherwise

              • The county gains the modifier “Nomadic Land” for 30 years
                • Building Construction Time +100%
                • Building Construction Cost +200%
                • Holding Construction Cost +200%
                • Holding Construction Time +100%
                • Monthly county control decline -0.1/month
          • tgp_silk_road_feudalize_holding_effect = { }
          • If

            • holder != scope:actor

            Then

            • Their holder: Opinion: Grateful (+30)
        • set_holding_type = temple_citadel_holding
      • If has the Reverence Decree Law:
        • add_piety = { add = massive_piety_gain multiply = 1.5 }
      • Otherwise: Gain +500 Piety
      • If

        • Has Legitimacy
        • Is landed
        • Is a ruler
        • Highest held Title is at least County Rank
        • Your government is not a Theocratic-type Government
        • Your government is not unplayable

        Then

    • Otherwise:
      • The target’s title province:
        • Their county:
          • If the county has the modifier “Siberian Permafrost”: The county loses the modifier “Siberian Permafrost”
          • Else, if the county has the modifier “Siberian Permafrost”: The county loses the modifier “Siberian Permafrost”
          • If

            • prev:
              • holding_is_nomad = { }
            • Does not have “was razed” (a variable the game's script sets)
            • culture != holder.culture

            Then

            • If

              • Their culture:
                • has_same_culture_heritage = prev.holder.culture

              Then

              • The county gains the modifier “Nomadic Land” for 5 years
                • Building Construction Time +100%
                • Building Construction Cost +200%
                • Holding Construction Cost +200%
                • Holding Construction Time +100%
                • Monthly county control decline -0.1/month

              Otherwise

              • The county gains the modifier “Nomadic Land” for 30 years
                • Building Construction Time +100%
                • Building Construction Cost +200%
                • Holding Construction Cost +200%
                • Holding Construction Time +100%
                • Monthly county control decline -0.1/month
          • tgp_silk_road_feudalize_holding_effect = { }
          • If

            • holder != scope:actor

            Then

            • Their holder: Opinion: Grateful (+30)
        • set_holding_type = castle_holding
      • If

        • Has Legitimacy
        • Is landed
        • Is a ruler
        • Highest held Title is at least County Rank
        • Your government is not a Theocratic-type Government
        • Your government is not unplayable

        Then

  • If your Government uses Influence: Influence +60

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (38 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	is_adult = yes
	gold >= {
		value = feudalize_holding_interaction_cost
		multiply = 4
	}
	is_at_war = no
	ai_has_pious_builder_personality = yes
	NOT = {
		has_variable = conqueror
	}
	ai_has_warlike_personality = no
}
NOR = {
	government_has_flag = government_is_tribal
	government_has_flag = government_is_nomadic
}
is_shown = scope:recipient = {
	target_is_liege_or_above = scope:actor
	NOR = {
		government_has_flag = government_is_tribal
		government_has_flag = government_is_nomadic
	}
	this != scope:actor
	any_held_title = {
		tier <= tier_county
		title_province ?= {
			OR = {
				has_holding_type = tribal_holding
				has_holding_type = nomad_holding
				has_holding_type = herder_holding
			}
		}
	}
}

As written in game/common/character_interactions/00_tribal_interactions.txt.

Effects (on_send, on_accept, on_decline) (80 lines of game script)
on_accept = scope:recipient = {
	scope:actor = {
		if = {
			limit = {
				government_has_flag = government_is_mandala
			}
			send_interface_toast = {
				type = event_toast_effect_good
				title = sanctified_holding_interaction_notification
				left_icon = scope:actor
				right_icon = scope:target
				scope:target.title_province ?= {
					holding_pre_feudalize_effect = yes
					set_holding_type = temple_citadel_holding
				}
				mandala_piety_gain_effect = {
					PIETY_AMOUNT = massive_piety_gain
				}
				add_legitimacy_effect = {
					LEGITIMACY = medium_legitimacy_gain
				}
			}
			hidden_effect = {
				scope:recipient = {
					send_interface_toast = {
						type = event_toast_effect_good
						title = liege_sanctified_holding_interaction_notification
						left_icon = scope:actor
						right_icon = scope:target
						show_as_tooltip = {
							scope:target.title_province ?= {
								holding_pre_feudalize_effect = yes
								set_holding_type = temple_citadel_holding
							}
						}
					}
				}
			}
		}
		else = {
			send_interface_toast = {
				type = event_toast_effect_good
				title = feudalize_holding_interaction_notification
				left_icon = scope:actor
				right_icon = scope:target
				scope:target.title_province ?= {
					holding_pre_feudalize_effect = yes
					set_holding_type = castle_holding
				}
				add_legitimacy_effect = {
					LEGITIMACY = medium_legitimacy_gain
				}
			}
			hidden_effect = {
				scope:recipient = {
					send_interface_toast = {
						type = event_toast_effect_good
						title = liege_feudalized_holding_interaction_notification
						left_icon = scope:actor
						right_icon = scope:target
						show_as_tooltip = {
							scope:target.title_province ?= {
								holding_pre_feudalize_effect = yes
								set_holding_type = castle_holding
							}
						}
					}
				}
			}
		}
	}
}
scope:actor = {
	if = {
		limit = {
			government_has_flag = government_has_influence
		}
		change_influence = medium_influence_gain
	}
}

As written in game/common/character_interactions/00_tribal_interactions.txt.

Category
Vassal actions
Cost: Treasury or Gold
varies
In the menu
under More…
ID
support_feudalize_tribal_holding_interaction

Source: game/common/character_interactions/00_tribal_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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