CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Uncategorized actions

Feudalize Holding

variesTreasury or GoldAccepted automaticallynot in the character menu

Destroy all Buildings in this Holding and change its Holding Type

What you need

You

To send it

  • The target › If title tier at most County › Their province:
    • barony_controller = scope:actor
    • Does not have a Building under construction

To see it in the menu

  • Your government is not a Tribal-type Government
  • Your government does not have the government is in steppe flag

Which title you can pick

  • The target:
    • holder = scope:actor
    • Not: Barony is capital
    • If title tier at most County › Their province:
      • One of these

        • has_holding_type = tribal_holding
        • or

          has_holding_type = nomad_holding
        • or

          has_holding_type = herder_holding

Feudalize Holding is an uncategorized character interaction in Crusader Kings III. Accepted automatically. It costs Treasury or Gold (varies). Patch 1.20.1.2, from game/common/character_interactions/00_tribal_interactions.txt.

for a guide, post or blog
Quick answers (2)
Will the AI accept Feudalize Holding?
Yes: it is accepted automatically.
How much does Feudalize Holding cost?
Treasury or Gold (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The target’s title province:
    • Their county:
      • If the county has the modifier “Siberian Permafrost”: The county loses the modifier “Siberian Permafrost”
      • Else, if the county has the modifier “Siberian Permafrost”: The county loses the modifier “Siberian Permafrost”
      • If

        • prev:
          • One of these

            • has_holding_type = nomad_holding
            • or

              has_holding_type = herder_holding
        • Does not have “was razed” (a variable the game's script sets)
        • culture != holder.culture

        Then

        • If

          • Their culture:
            • has_same_culture_heritage = prev.holder.culture

          Then

          • The county gains the modifier “Nomadic Land” for 5 years
            • Building Construction Time +100%
            • Building Construction Cost +200%
            • Holding Construction Cost +200%
            • Holding Construction Time +100%
            • Monthly county control decline -0.1/month

          Otherwise

          • The county gains the modifier “Nomadic Land” for 30 years
            • Building Construction Time +100%
            • Building Construction Cost +200%
            • Holding Construction Cost +200%
            • Holding Construction Time +100%
            • Monthly county control decline -0.1/month
      • One random county situation:
        • Where:
          • situation_type = silk_road_situation
          • situation_has_catalyst = catalyst_silk_road_mpo_region_resettled
        • Counts toward the situation's next phase: “Steppe Resettlement”
      • If

        • holder != scope:actor

        Then

        • Their holder: Opinion: Grateful (+30)
    • set_holding_type = castle_holding

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (7 lines of game script)
is_available = NOR = {
	government_has_flag = government_is_tribal
	government_has_flag = government_is_in_steppe
}
is_shown = scope:actor = {
	this = scope:recipient
}

As written in game/common/character_interactions/00_tribal_interactions.txt.

Effects (on_send, on_accept, on_decline) (11 lines of game script)
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_good
		title = feudalize_holding_interaction_notification
		right_icon = scope:actor
		scope:target.title_province ?= {
			holding_pre_feudalize_effect = yes
			set_holding_type = castle_holding
		}
	}
}

As written in game/common/character_interactions/00_tribal_interactions.txt.

Category
Uncategorized actions
Cost: Treasury or Gold
varies
In the menu
no (opened from elsewhere)
ID
feudalize_holding_interaction

Source: game/common/character_interactions/00_tribal_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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