CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Roman Decisions

Restore the Byzantine Empire

Create E Byzantium and reinstate its ancient customs

variesPrestigevariesPietyRoads to Power

The shattering of E Byzantium was an unprecedented tragedy for our people, but we struggled on. After all, as long as a single … still stands, Rome still stands. One day, a legitimate sovereign will sit again on the throne of Constantinople, and the Empire will rise again.

Requirements

The lines the game itself shows for this decision's conditions:

  • No Ruler holds E Byzantium
  • You are Greek
  • Your Culture descends from Greek
  • You own the C Byzantion
Shown to a character when (is_shown) (39 lines of game script)
NOR = {
	exists = title:e_byzantium.holder
	exists = title:h_roman_empire.holder
	exists = title:h_eastern_roman_empire.holder
}
OR = {
	culture ?= {
		OR = {
			this = culture:greek
			any_parent_culture_or_above = {
				this = culture:greek
			}
		}
	}
	AND = {
		OR = {
			ep3_orthodox_faith_trigger = yes
			faith ?= faith:hellenic_pagan
		}
		primary_title ?= {
			empire ?= title:e_byzantium
			tier <= tier_empire
		}
	}
	AND = {
		OR = {
			ep3_orthodox_faith_trigger = yes
			faith ?= faith:hellenic_pagan
		}
		primary_title ?= {
			empire ?= title:e_latin_empire
			tier <= tier_empire
		}
	}
}
title:e_byzantium = {
	is_titular = no
}
has_dlc_feature = roads_to_power

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Can be taken when (is_valid) (73 lines of game script)
custom_tooltip = {
	NOT = {
		exists = title:e_byzantium.holder
	}
	text = no_byz_emp_exists_tt
}
top_liege = this
OR = {
	custom_tooltip = {
		culture = {
			this = culture:greek
		}
		text = is_greek_tt
	}
	custom_tooltip = {
		culture = {
			any_parent_culture_or_above = {
				this = culture:greek
			}
		}
		text = is_greek_descendent_tt
	}
	ep3_orthodox_faith_trigger = yes
	faith = faith:hellenic_pagan
}
highest_held_title_tier >= tier_kingdom
realm_size >= 12
custom_tooltip = {
	title:c_byzantion.holder = {
		exists = this
		OR = {
			this = root
			AND = {
				is_ai = yes
				top_liege = root
			}
		}
	}
	text = pandidakterion_tt
}
primary_title = {
	tier <= tier_empire
	OR = {
		empire = title:e_latin_empire
		empire = title:e_byzantium
	}
}
trigger_if = {
	limit = {
		is_ai = no
		has_legitimacy = yes
	}
	legitimacy_level >= 3
}
trigger_if = {
	limit = {
		is_ai = yes
		has_legitimacy = yes
	}
	legitimacy_level >= 1
}
rule_title_creation_imperial_power_projection_title_creation_trigger = yes
trigger_if = {
	limit = {
		is_ai = no
	}
	is_available = yes
}
trigger_else = {
	is_alive = yes
	is_imprisoned = no
	is_incapable = no
}

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (4 lines of game script)
show_as_tooltip = {
	recreate_ere_decision_effect = yes
}
trigger_event = ep3_decisions_event.4030

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).