
Decision · Roman Decisions
Restore the Byzantine Empire
Create E Byzantium and reinstate its ancient customs
The shattering of E Byzantium was an unprecedented tragedy for our people, but we struggled on. After all, as long as a single … still stands, Rome still stands. One day, a legitimate sovereign will sit again on the throne of Constantinople, and the Empire will rise again.
Requirements
The lines the game itself shows for this decision's conditions:
- No Ruler holds E Byzantium
- You are Greek
- Your Culture descends from Greek
- You own the C Byzantion
Shown to a character when (is_shown) (39 lines of game script)
NOR = {
exists = title:e_byzantium.holder
exists = title:h_roman_empire.holder
exists = title:h_eastern_roman_empire.holder
}
OR = {
culture ?= {
OR = {
this = culture:greek
any_parent_culture_or_above = {
this = culture:greek
}
}
}
AND = {
OR = {
ep3_orthodox_faith_trigger = yes
faith ?= faith:hellenic_pagan
}
primary_title ?= {
empire ?= title:e_byzantium
tier <= tier_empire
}
}
AND = {
OR = {
ep3_orthodox_faith_trigger = yes
faith ?= faith:hellenic_pagan
}
primary_title ?= {
empire ?= title:e_latin_empire
tier <= tier_empire
}
}
}
title:e_byzantium = {
is_titular = no
}
has_dlc_feature = roads_to_powerAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Can be taken when (is_valid) (73 lines of game script)
custom_tooltip = {
NOT = {
exists = title:e_byzantium.holder
}
text = no_byz_emp_exists_tt
}
top_liege = this
OR = {
custom_tooltip = {
culture = {
this = culture:greek
}
text = is_greek_tt
}
custom_tooltip = {
culture = {
any_parent_culture_or_above = {
this = culture:greek
}
}
text = is_greek_descendent_tt
}
ep3_orthodox_faith_trigger = yes
faith = faith:hellenic_pagan
}
highest_held_title_tier >= tier_kingdom
realm_size >= 12
custom_tooltip = {
title:c_byzantion.holder = {
exists = this
OR = {
this = root
AND = {
is_ai = yes
top_liege = root
}
}
}
text = pandidakterion_tt
}
primary_title = {
tier <= tier_empire
OR = {
empire = title:e_latin_empire
empire = title:e_byzantium
}
}
trigger_if = {
limit = {
is_ai = no
has_legitimacy = yes
}
legitimacy_level >= 3
}
trigger_if = {
limit = {
is_ai = yes
has_legitimacy = yes
}
legitimacy_level >= 1
}
rule_title_creation_imperial_power_projection_title_creation_trigger = yes
trigger_if = {
limit = {
is_ai = no
}
is_available = yes
}
trigger_else = {
is_alive = yes
is_imprisoned = no
is_incapable = no
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (4 lines of game script)
show_as_tooltip = {
recreate_ere_decision_effect = yes
}
trigger_event = ep3_decisions_event.4030As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).