CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_physically_able_adult

is_physically_able_adult = yes

game/common/scripted_triggers/00_available_for_events_triggers.txt, line 220 (8 lines). No parameters.

is_physically_able_adult is a scripted trigger in Crusader Kings III, written at line 220 of its file. It takes no parameters: is_physically_able_adult = yes (or no). The game's script calls it in 114 places, among them Adopt … Traditions (decision), Blend … and … Traditions (decision) and Convert to … through your People (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.

The comment above it in the file

If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.

What it checks

  • Is available (an adult, not imprisoned, not incapable)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
is_physically_able_adult = {
	is_available_quick = {
		adult = yes
		alive = yes
		imprisoned = no
		incapable = no
	}
}

As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_physically_able_adult.

Activity pulse actions (4)

  • apa_passive_religious_learning_guest
  • apa_passive_religious_learning_host
  • contact_network
  • gossip_with_guests

Schemes (1)

  • Claim Throne

Court position tasks (1)

  • Search for Rare Artifacts

Story cycles (5)

  • Conqueror
  • story_adventurer_ai
  • story_mandala
  • story_tai_migrations
  • story_take_mandate_of_heaven

Events (40)

34 more

Scripted effects inside an event file (1)

  • scandi_adventurers_grab_famous_character_effect

Scripted triggers inside an event file (21)

  • adultery_0001_valid_partner_trigger
  • desired_guardian_trigger
  • elder_character
  • fighting_lover_trigger
  • fp1_0031_any_valid_king_trigger
  • fp3_suitable_child_to_leave
15 more
  • is_suitable_victim_of_harsh_weather
  • legend_spread_events_0071_promoter_trigger
  • nomad_events_0190_valid_memory
  • suitable_child_to_leave
  • suitable_elder
  • suitable_entourage_character_trigger
  • suitable_follower_marriage_character_trigger
  • suitable_lover_for_child
  • suitable_pool_marriage_trigger
  • suitable_smitten_heathen_trigger
  • suitably_amorous_opponent
  • tour_travel_9020_valid_criminal_trigger
  • withering_mind_character
  • yearly_4031_basic_check_trigger
  • 3030_would_streak_trigger

On actions (the game's own hooks) (5)

  • five_year_everyone_pulse
  • five_year_playable_pulse
  • on_travel_plan_movement
  • three_year_playable_pulse
  • yearly_playable_pulse

Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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