Scripted trigger
clerical_chastity_actor_can_demand_chastity_trigger
clerical_chastity_actor_can_demand_chastity_trigger = yesgame/common/scripted_triggers/clerical_chastity_triggers.txt, line 3 (20 lines). No parameters.
clerical_chastity_actor_can_demand_chastity_trigger is a scripted trigger in Crusader Kings III, written at line 3 of its file. It takes no parameters: clerical_chastity_actor_can_demand_chastity_trigger = yes (or no). The game's script calls it in 1 place, among them Demand Chastity (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/clerical_chastity_triggers.txt.
What it checks
One of these
- Their rite:
- The rite has High-Learning secular Rulers may use the Offer Spiritual Counsel and Demand Chastity Clergy Interactions
NOT = { trait_is_virtue_rite = lustful }
or
All of these
- Is a member of the Clergy
- Their rite:
NOT = { trait_is_sin_rite = chaste }NOT = { trait_is_virtue_rite = lustful }
- Their rite:
is_physically_able_adult = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
clerical_chastity_actor_can_demand_chastity_trigger = {
OR = {
rite = {
rite_has_parameter = gnosticism_cleric_interactions
NOT = {
trait_is_virtue_rite = lustful
}
}
AND = {
is_clergy = yes
rite = {
NOR = {
trait_is_sin_rite = chaste
trait_is_virtue_rite = lustful
}
}
}
}
is_physically_able_adult = yes
}As written in game/common/scripted_triggers/clerical_chastity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls clerical_chastity_actor_can_demand_chastity_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/clerical_chastity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.