CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Claim Throne (Scheme)

No costAccepted automatically

Attempt to claim the throne of …

What you need

You

To send it

  • can_start_scheme = { target_character = scope:recipient type = claim_throne }
  • Also needed: available (an adult, not imprisoned, not incapable)

To see it in the menu

  • If played by the AI:
    • Learning at least 10
    • Intrigue at least 8
    • Ai greed at least 35
    • Is an Adult
    • None of these

      • Has the Trait: Content
      • Opinion of liege at least 60
      • Any scheme:
        • One of these

          • scheme_type = murder
          • or

            scheme_type = abduct
          • or

            scheme_type = claim_throne
          • or

            scheme_type = fabricate_hook
          • or

            scheme_type = steal_back_artifact
  • Highest held Title is more than Barony Rank
  • Is landed
  • Is available (an adult, not imprisoned, not incapable)
  • Is a direct vassal of the target
  • One of these

    • Has the Meritocracy Perk
    • or

      All of these

      • Is the diarch of the target
      • The character you target:
        • NOT = { has_diarchy_parameter = can_be_instantly_dismissed }
    • or

      All of these

      • Is a powerful vassal of the target
      • Any character struggle:
        • involvement = involved
        • has_struggle_phase_parameter = unlocks_claim_throne_for_powerful_vassals
        • All of these

          • The character you target › Any character struggle:
            • involvement = involved
            • Is the struggle temp
    • or

      Any character struggle:
      • involvement = involved
      • has_struggle_phase_parameter = unlocks_claim_throne_for_all
      • All of these

        • The character you target › Any character struggle:
          • involvement = involved
          • Is the struggle temp
    • or

      All of these

      • exists = title:d_sunni.holder
      • is_vassal_of = title:d_sunni.holder
      • Any character struggle:
        • involvement = involved
        • has_struggle_phase_parameter = unlocks_claim_throne_for_caliph_vassals
    • or

      has_character_flag = confederation_claim_throne
  • If your Government is Celestial:
    • None of these

      • Any liege or above: Holds China
  • The target is not you

Claim Throne (Scheme) is a vassal character interaction in Crusader Kings III. You need: Is available (an adult, not imprisoned, not incapable). Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_perk_interactions.txt.

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Quick answers (2)
What are the requirements for Claim Throne (Scheme) in CK3?
You: Is available (an adult, not imprisoned, not incapable). (patch 1.20.1.2)
Will the AI accept Claim Throne (Scheme)?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

When you send it

  • If

    Then

    • Spiritual fulfillment -5

Effects

  • Stress and fulfillment impact: by trait: Content +40, Just +40
  • If

    • The option “agent focus success” is chosen

    Then

    • Start the Claim Throne scheme against the target
    • The new scheme:
      • add_agent_slot = agent_diplomat
      • add_agent_slot = agent_scribe
      • add_agent_slot = agent_cleric
      • add_agent_slot = agent_justiciar
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Else if

    • The option “agent focus speed” is chosen

    Then

    • Start the Claim Throne scheme against the target
    • The new scheme:
      • add_agent_slot = agent_cleric
      • add_agent_slot = agent_socialite
      • add_agent_slot = agent_gabbler
      • add_agent_slot = agent_diplomat
      • add_agent_slot = agent_justiciar
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Else if

    • The option “agent focus secrecy” is chosen

    Then

    • Start the Claim Throne scheme against the target
    • The new scheme:
      • add_agent_slot = agent_justiciar
      • add_agent_slot = agent_decoy
      • add_agent_slot = agent_diplomat
      • add_agent_slot = agent_cleric
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Otherwise

    • Start the Claim Throne scheme against the target
    • The new scheme:
      • add_agent_slot = agent_diplomat
      • add_agent_slot = agent_scribe
      • add_agent_slot = agent_cleric
      • add_agent_slot = agent_socialite
      • add_agent_slot = agent_decoy
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (35 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	learning >= medium_skill_rating
	intrigue >= mediocre_skill_rating
	ai_greed >= medium_positive_ai_value
	is_adult = yes
	NOR = {
		has_trait = content
		opinion = {
			target = liege
			value >= high_positive_opinion
		}
		any_scheme = {
			OR = {
				scheme_type = murder
				scheme_type = abduct
				scheme_type = claim_throne
				scheme_type = fabricate_hook
				scheme_type = steal_back_artifact
			}
		}
	}
}
is_shown = scope:puppet_or_actor ?= {
	highest_held_title_tier > tier_barony
	is_landed = yes
	is_physically_able_adult = yes
	liege ?= scope:recipient
	has_access_to_claim_throne_scheme_trigger = {
		TARGET = scope:recipient
	}
}
scope:recipient != scope:puppet_or_actor

As written in game/common/character_interactions/00_perk_interactions.txt.

Can be sent when (is_valid…) (7 lines of game script)
scope:puppet_or_actor = {
	is_physically_able_adult = yes
	can_start_scheme = {
		target_character = scope:recipient
		type = claim_throne
	}
}

As written in game/common/character_interactions/00_perk_interactions.txt.

Effects (on_send, on_accept, on_decline) (107 lines of game script)
on_send = scope:puppet_or_actor = {
	if = {
		limit = {
			OR = {
				has_character_modifier = pam_granted_indulgences_modifier
				has_character_modifier = pam_granted_indulgences_modifier_small
			}
		}
		change_spiritual_fulfillment = medium_spiritual_fulfillment_loss
	}
}
on_accept = scope:puppet_or_actor = {
	stress_and_fulfillment_impact = {
		content = medium_stress_impact_gain
		just = medium_stress_impact_gain
	}
	send_interface_toast = {
		type = event_toast_effect_good
		title = claim_throne_interaction_toast
		left_icon = scope:puppet_or_actor
		right_icon = scope:recipient
		if = {
			limit = {
				scope:agent_focus_success ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = claim_throne
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_diplomat
				AGENT_2 = agent_diplomat
				AGENT_3 = agent_scribe
				AGENT_4 = agent_cleric
				AGENT_5 = agent_justiciar
			}
		}
		else_if = {
			limit = {
				scope:agent_focus_speed ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = claim_throne
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_cleric
				AGENT_2 = agent_socialite
				AGENT_3 = agent_gabbler
				AGENT_4 = agent_diplomat
				AGENT_5 = agent_justiciar
			}
		}
		else_if = {
			limit = {
				scope:agent_focus_secrecy ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = claim_throne
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_justiciar
				AGENT_2 = agent_justiciar
				AGENT_3 = agent_decoy
				AGENT_4 = agent_diplomat
				AGENT_5 = agent_cleric
			}
		}
		else = {
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = claim_throne
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_diplomat
				AGENT_2 = agent_scribe
				AGENT_3 = agent_cleric
				AGENT_4 = agent_socialite
				AGENT_5 = agent_decoy
			}
		}
		show_as_tooltip = {
			stress_and_fulfillment_impact = {
				content = medium_stress_impact_gain
				just = medium_stress_impact_gain
			}
		}
	}
}
if = {
	limit = {
		scope:is_puppet_action ?= yes
		scope:actor != scope:recipient
	}
	scope:actor = {
		send_interface_toast = {
			type = event_toast_effect_good
			title = claim_throne_interaction_toast_puppeteer
			left_icon = scope:puppet_or_actor
			right_icon = scope:recipient
		}
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:puppet_or_actor
	TARGET = scope:recipient
	VALUE = minor_unity_loss
	DESC = clan_unity_throne_claim.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_perk_interactions.txt.

Category
Vassal actions
Starts the scheme
Claim Throne
In the menu
under More…
ID
claim_throne_interaction

Source: game/common/character_interactions/00_perk_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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