
Decision · Decisions
Have the Realm Embrace Local Traditions
Convert yourself and all of your Norse Vassals to the Culture and Faith of your Capital
While adventure will always be in our blood, we acknowledge that we are far from our frigid Scandinavian home. The local traditions suit its people well, they are masters of their land and their gods are strong — we respect that. In time, we will become as them.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (11 lines of game script)
is_landed = yes
culture ?= culture:norse
culture != capital_province.culture
NAND = {
is_ai = yes
has_variable = {
name = converted_culture_this_lifetime
name = converted_culture_this_lifetime_ai
}
}
primary_title.tier > tier_baronyAs written in game/common/decisions/10_culture_conversion_decisions.txt.
Can be taken when (is_valid) (14 lines of game script)
top_liege = this
is_physically_able_adult = yes
is_at_war = no
custom_description = {
text = can_only_change_culture_once
NOT = {
has_character_flag = converted_culture_this_lifetime
}
}
capital_province = {
NOT = {
geographical_region = world_europe_north
}
}As written in game/common/decisions/10_culture_conversion_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (7 lines of game script)
norse_assimilate_local_traditions_effect = {
CONVERTER = root
OLD_CULTURE = root.culture
OLD_FAITH = root.faith
NEW_CULTURE = capital_province.culture
NEW_FAITH = capital_province.faith
}As written in game/common/decisions/10_culture_conversion_decisions.txt.
Source: game/common/decisions/10_culture_conversion_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.