CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Propagate Order Dogma

variesPietyAccepted automatically

Demand that your Clerical Ruler Puppet, the recipient, provoke a wave of theological interest in their Monastic Order's Tenet

What you need

You

To send it

  • Is not incapable

To see it in the menu

The character you target

To send it

To see it in the menu

  • Their faith is the same as that of puppet or actor
  • Their government has the government is monastic holy order flag

Propagate Order Dogma is a religious character interaction in Crusader Kings III. You need: Is not incapable. The character you target needs: Is available (an adult, not imprisoned, not incapable) and Any … Leases are near Rulers who can have their Personal Tenet changed to the Monastic Order's Tenet. Accepted automatically. It costs Piety (varies). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

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Quick answers (3)
What are the requirements for Propagate Order Dogma in CK3?
You: Is not incapable. The character you target: Is available (an adult, not imprisoned, not incapable) and Any … Leases are near Rulers who can have their Personal Tenet changed to the Monastic Order's Tenet. (patch 1.20.1.2)
Will the AI accept Propagate Order Dogma?
Yes: it is accepted automatically.
How much does Propagate Order Dogma cost?
Piety (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The character you target:
    • remove_short_term_gold = monastic_tenet_espousing_minimum_value
    • If in list (at least 1): Some Rulers near … monasteries embrace … as a Personal Tenet
    • Every in list:
      • Where: Is played by a person
      • Starts the interaction “Evangelize Personal Tenet”
    • … and … Monk Courtiers gain Piety
    • The holy order leader › If has the Trait: Monk: Monk experience +5
    • holy_order = { … }
    • Note: even if not forced via this Interaction, … may still spread … beliefs while … has at least …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (8 lines of game script)
is_available = can_have_theological_agent_puppet_trigger = yes
is_shown = scope:recipient = {
	faith = scope:puppet_or_actor.faith
	this != scope:puppet_or_actor
	government_has_flag = government_is_monastic_holy_order
	exists = holy_order
	exists = holy_order.order_tenet
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (42 lines of game script)
scope:actor = {
	is_incapable = no
}
scope:recipient = {
	custom_tooltip = {
		text = recipient_clerical_puppet_req_tt
		puppeteer ?= scope:actor
	}
	is_physically_able_adult = yes
	custom_tooltip = {
		text = espoused_order_beliefs_recently
		NOT = {
			has_character_flag = mon_tenet_cooldown
		}
	}
	gold >= monastic_tenet_espousing_minimum_value
	custom_tooltip = {
		text = order_espousing_targets_exist_tt
		scope:recipient.holy_order = {
			any_leased_title = {
				OR = {
					duchy ?= {
						any_de_jure_county_holder = {
							pam_monastic_tenet_spread_target_trigger = {
								ORDER_LEADER = scope:recipient
							}
						}
					}
					county ?= {
						any_neighboring_county = {
							holder ?= {
								pam_monastic_tenet_spread_target_trigger = {
									ORDER_LEADER = scope:recipient
								}
							}
						}
					}
				}
			}
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (8 lines of game script)
on_accept = scope:recipient = {
	remove_short_term_gold = monastic_tenet_espousing_minimum_value
	hidden_effect = {
		monastic_belief_spreading_targeting_effect = yes
	}
	monastic_tenet_espousing_effect = yes
	custom_tooltip = monastic_tenet_espousing_info_tt
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Religious actions
Cost: Piety
varies
Cooldown
1 year
In the menu
main list
ID
monastic_espouse_beliefs_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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