Interaction · Religious actions
Propagate Order Dogma
Demand that your Clerical Ruler Puppet, the recipient, provoke a wave of theological interest in their Monastic Order's Tenet
What you need
You
To send it
- Is not incapable
The character you target
To send it
- … must be your Clerical Ruler Puppet
- … has spread … beliefs within the last 5 years
gold >= monastic_tenet_espousing_minimum_value- Any … Leases are near Rulers who can have their Personal Tenet changed to the Monastic Order's Tenet
Also needed: available (an adult, not imprisoned, not incapable)
To see it in the menu
- Their faith is the same as that of puppet or actor
- Their government has the government is monastic holy order flag
Propagate Order Dogma is a religious character interaction in Crusader Kings III. You need: Is not incapable. The character you target needs: Is available (an adult, not imprisoned, not incapable) and Any … Leases are near Rulers who can have their Personal Tenet changed to the Monastic Order's Tenet. Accepted automatically. It costs Piety (varies). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (3)
- What are the requirements for Propagate Order Dogma in CK3?
- You: Is not incapable. The character you target: Is available (an adult, not imprisoned, not incapable) and Any … Leases are near Rulers who can have their Personal Tenet changed to the Monastic Order's Tenet. (patch 1.20.1.2)
- Will the AI accept Propagate Order Dogma?
- Yes: it is accepted automatically.
- How much does Propagate Order Dogma cost?
- Piety (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The character you target:
remove_short_term_gold = monastic_tenet_espousing_minimum_value- If in list (at least 1): Some Rulers near … monasteries embrace … as a Personal Tenet
- Every in list:
- Where: Is played by a person
- Starts the interaction “Evangelize Personal Tenet”
- … and … Monk Courtiers gain Piety
- The holy order leader › If has the Trait: Monk: Monk experience +5
holy_order = { … }- Note: even if not forced via this Interaction, … may still spread … beliefs while … has at least …
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (8 lines of game script)
is_available = can_have_theological_agent_puppet_trigger = yes
is_shown = scope:recipient = {
faith = scope:puppet_or_actor.faith
this != scope:puppet_or_actor
government_has_flag = government_is_monastic_holy_order
exists = holy_order
exists = holy_order.order_tenet
}As written in game/common/character_interactions/00_religious_interactions.txt.
Can be sent when (is_valid…) (42 lines of game script)
scope:actor = {
is_incapable = no
}
scope:recipient = {
custom_tooltip = {
text = recipient_clerical_puppet_req_tt
puppeteer ?= scope:actor
}
is_physically_able_adult = yes
custom_tooltip = {
text = espoused_order_beliefs_recently
NOT = {
has_character_flag = mon_tenet_cooldown
}
}
gold >= monastic_tenet_espousing_minimum_value
custom_tooltip = {
text = order_espousing_targets_exist_tt
scope:recipient.holy_order = {
any_leased_title = {
OR = {
duchy ?= {
any_de_jure_county_holder = {
pam_monastic_tenet_spread_target_trigger = {
ORDER_LEADER = scope:recipient
}
}
}
county ?= {
any_neighboring_county = {
holder ?= {
pam_monastic_tenet_spread_target_trigger = {
ORDER_LEADER = scope:recipient
}
}
}
}
}
}
}
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (8 lines of game script)
on_accept = scope:recipient = {
remove_short_term_gold = monastic_tenet_espousing_minimum_value
hidden_effect = {
monastic_belief_spreading_targeting_effect = yes
}
monastic_tenet_espousing_effect = yes
custom_tooltip = monastic_tenet_espousing_info_tt
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- varies
- Cooldown
- 1 year
- In the menu
- main list
- ID
monastic_espouse_beliefs_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.