CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Demand Payment

No costAccepted automatically

Force a the recipient to pay you gold as payment for a Hook you hold

What you need

You

To send it

  • Is not at war with the target
  • Has a usable Hook on the target
  • Also needed: available (an adult, not imprisoned, not incapable)

To see it in the menu

  • If played by the AI:
    • One of these

      • Ai greed at least 20
      • or

        Is at War
    • Does not have the Trait: Generous
  • One of these

    • Has the Golden Obligations Perk
    • or

      Any character struggle:
      • involvement = involved
      • has_struggle_phase_parameter = unlocks_demand_payments_for_all
      • All of these

        • The character you target › Any character struggle: Is the struggle temp
  • The target is not you

The character you target

To send it

  • Is an Adult
  • Also needed: not imprisoned

To see it in the menu

  • Is played by the AI

Demand Payment is a friendly character interaction in Crusader Kings III. You need: Is available (an adult, not imprisoned, not incapable), Is not at war with the target and Has a usable Hook on the target. The character you target needs: Is an Adult and Is not imprisoned. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_perk_interactions.txt.

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Quick answers (2)
What are the requirements for Demand Payment in CK3?
You: Is available (an adult, not imprisoned, not incapable), Is not at war with the target and Has a usable Hook on the target. The character you target: Is an Adult and Is not imprisoned. (patch 1.20.1.2)
Will the AI accept Demand Payment?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • scope:recipient.gold < scope:recipient.golden_obligation_value

    Then

    • … does not have enough gold to pay
  • You: Use a Hook on the target
  • The character you target: Pay gold to you
  • Stress and fulfillment impact: by trait: Generous +40
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (30 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	OR = {
		ai_greed >= low_positive_ai_value
		is_at_war = yes
	}
	NOT = {
		has_trait = generous
	}
}
is_shown = scope:puppet_or_actor ?= {
	OR = {
		has_perk = golden_obligations_perk
		AND = {
			any_character_struggle = {
				involvement = involved
				has_struggle_phase_parameter = unlocks_demand_payments_for_all
				is_secondary_character_involvement_either_trigger = {
					CHAR = scope:recipient
				}
			}
		}
	}
}
scope:recipient = {
	is_ai = yes
}
scope:recipient != scope:puppet_or_actor

As written in game/common/character_interactions/00_perk_interactions.txt.

Can be sent when (is_valid…) (19 lines of game script)
scope:puppet_or_actor = {
	is_physically_able_adult = yes
	NOT = {
		is_at_war_with = scope:recipient
	}
}
scope:recipient = {
	is_adult = yes
	is_imprisoned = no
}
scope:recipient = {
	custom_description = {
		text = demand_payment_too_little_gold
		gold >= 1
	}
}
scope:puppet_or_actor = {
	has_usable_hook = scope:recipient
}

As written in game/common/character_interactions/00_perk_interactions.txt.

Effects (on_send, on_accept, on_decline) (44 lines of game script)
on_accept = if = {
	limit = {
		scope:recipient.gold < scope:recipient.golden_obligation_value
	}
	custom_tooltip = demand_payment_too_little_gold_tt
}
scope:puppet_or_actor = {
	send_interface_toast = {
		title = demand_payment_interaction_message
		left_icon = scope:recipient
		scope:puppet_or_actor = {
			use_hook = scope:recipient
		}
		scope:recipient = {
			pay_short_term_gold = {
				target = scope:puppet_or_actor
				gold = golden_obligation_value_check_current_situation
			}
		}
	}
	stress_and_fulfillment_impact = {
		generous = medium_stress_impact_gain
	}
}
if = {
	limit = {
		scope:is_puppet_action ?= yes
		scope:actor != scope:recipient
	}
	scope:actor = {
		send_interface_toast = {
			title = demand_payment_interaction_message_puppeteer
			left_icon = scope:puppet_or_actor
			right_icon = scope:recipient
		}
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:puppet_or_actor
	TARGET = scope:recipient
	VALUE = minor_unity_loss
	DESC = clan_unity_demand_payment.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_perk_interactions.txt.

Category
Friendly actions
In the menu
under More…
ID
demand_payment_interaction

Source: game/common/character_interactions/00_perk_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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