Scripted trigger
can_be_landed_realm_priest_trigger
can_be_landed_realm_priest_trigger = { COURT_OWNER = … }game/common/scripted_triggers/00_councillor_triggers.txt, line 190 (7 lines). Parameters: $COURT_OWNER$.
can_be_landed_realm_priest_trigger is a scripted trigger in Crusader Kings III, written at line 190 of its file. A call passes 1 parameter: COURT_OWNER. The game's script calls it in 1 place, among them assign_landed_realm_priest_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
The comment above it in the file
Whether this character is a suitable landed Realm Priest for $COURT_OWNER$.
What it checks
is_vassal_of = $COURT_OWNER$is_physically_able_adult = yes- Government is a Theocratic-type Government
rite = $COURT_OWNER$.ritecan_be_court_chaplain_trigger = { COURT_OWNER = $COURT_OWNER$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
can_be_landed_realm_priest_trigger = {
is_vassal_of = $COURT_OWNER$ # liege resolves to self for independent rulers, so don't compare lieges here
is_physically_able_adult = yes
government_has_flag = government_is_theocracy
rite = $COURT_OWNER$.rite
can_be_court_chaplain_trigger = { COURT_OWNER = $COURT_OWNER$ }
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_be_landed_realm_priest_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.