CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_be_landed_realm_priest_trigger

can_be_landed_realm_priest_trigger = { COURT_OWNER = … }

game/common/scripted_triggers/00_councillor_triggers.txt, line 190 (7 lines). Parameters: $COURT_OWNER$.

can_be_landed_realm_priest_trigger is a scripted trigger in Crusader Kings III, written at line 190 of its file. A call passes 1 parameter: COURT_OWNER. The game's script calls it in 1 place, among them assign_landed_realm_priest_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.

The comment above it in the file

Whether this character is a suitable landed Realm Priest for $COURT_OWNER$.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
can_be_landed_realm_priest_trigger = {
	is_vassal_of = $COURT_OWNER$ # liege resolves to self for independent rulers, so don't compare lieges here
	is_physically_able_adult = yes
	government_has_flag = government_is_theocracy
	rite = $COURT_OWNER$.rite
	can_be_court_chaplain_trigger = { COURT_OWNER = $COURT_OWNER$ }
}

As written in game/common/scripted_triggers/00_councillor_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_be_landed_realm_priest_trigger.

Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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