Scripted trigger
can_be_court_chaplain_trigger
can_be_court_chaplain_trigger = { COURT_OWNER = … }game/common/scripted_triggers/00_councillor_triggers.txt, line 131 (46 lines). Parameters: $COURT_OWNER$.
can_be_court_chaplain_trigger is a scripted trigger in Crusader Kings III, written at line 131 of its file. A call passes 1 parameter: COURT_OWNER. The game's script calls it in 16 places, among them Ask for Council Position (interaction), Create Clerical Title (interaction) and Demand Council Position (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
can_be_councillor_basics_trigger = yes$COURT_OWNER$ ?= { … }None of these
has_council_position = councillor_spouseAll of these
this = liege.diarch- Their liege:
has_diarchy_active_parameter = diarchy_is_vizierate
$COURT_OWNER$.rite = { rite_has_allowed_gender_for_clergy = scope:court_chaplain_check }faith = $COURT_OWNER$.faith- Their rite:
rite_has_allowed_gender_for_clergy = scope:court_chaplain_check
If
- Their rite: Has the Theocratic Doctrine
Then
One of these
- Is not a ruler
or
Government is a Theocratic-type Government
If
a check the game hides
Then
- Escaped imprisonment from is not $COURT OWNER$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (46 lines of game script)
can_be_court_chaplain_trigger = {
save_temporary_scope_as = court_chaplain_check
can_be_councillor_basics_trigger = yes
$COURT_OWNER$ ?= {
NOT = { government_has_flag = government_is_nomadic }
}
NOR = {
has_council_position = councillor_spouse
AND = {
this = liege.diarch
liege = { has_diarchy_active_parameter = diarchy_is_vizierate }
}
}
$COURT_OWNER$.rite = { rite_has_allowed_gender_for_clergy = scope:court_chaplain_check }
faith = $COURT_OWNER$.faith
rite = { rite_has_allowed_gender_for_clergy = scope:court_chaplain_check }
trigger_if = {
limit = {
rite = { rite_has_doctrine = doctrine_theocracy_temporal }
}
OR = {
is_ruler = no
government_has_flag = government_is_theocracy
}
}
trigger_if = {
limit = {
exists = var:escaped_imprisonment_from
}
NOT = { var:escaped_imprisonment_from = $COURT_OWNER$ }
}
trigger_if = { # An excommunicated ruler tolerate excommunicated bishops
limit = {
$COURT_OWNER$ ?= { NOT = { has_trait = excommunicated } }
}
NOT = { has_trait = excommunicated }
}
trigger_if = { # Married characters are excluded if the doctrine is not there
limit = {
rite = {
NOT = { rite_has_parameter = clergy_can_marry }
}
}
is_married = no
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_be_court_chaplain_trigger.
Character interactions (8)
Events (3)
- A Mystic's Service
culture_tradition_events.0121 - lover.1006
- Unpopular Favorite
bp1_yearly.8100
Scripted triggers inside an event file (2)
- lover_1006_lover_council_position_trigger
- pam_sf_bought_priest_candidate_valid_trigger
Scripted triggers (2)
Council positions (1)
- Court Chaplain
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.