Interaction · Religious actions
Request New Court Chaplain
Ask for a replacement Realm Priest. Candidates are non-Councillors among the following: • Courtiers in your Realm • Courtiers of your Realm Priest Religious Superior • Your Theocratic Vassals • Adult Monk House members who are not Rulers You may only request once every 5 years
What you need
You
To send it
- If your government is not a Theocratic-type Government: … must either: Have a Level of Devotion of Devoted Servant or higher · Have a Clerical Ruler Puppet
- Otherwise: Piety level at least 1
If
- Your faith › Any religious head challenger:
holder ?= scope:pam_antipope_holder_check
Then
- As a Challenger Head of Faith you answer to no higher authority
Else if
- Your faith › Any religious head challenger:
challenger_sponsor ?= { holder ?= scope:pam_antipope_sponsor_check }
Then
- You must take this to the Challenger Head of Faith you sponsor
Else if
is_following_religious_head_challenger = yes
Then
- Your realm answers to a Challenger Head of Faith, who must be asked instead
Otherwise
always = yes
- Your faith › Any religious head challenger:
- You must not be bound by a promised pilgrimage: fulfill it by visiting a Holy Site on Pilgrimage
- … is your Court Chaplain and will not accept being replaced
To see it in the menu
None of these
- Your faith: Has a Doctrine or Tenet with Secular Rulers may replace Clerical Title Holders within their Realm
- Government allows: council
- Your government is not Nomadic
Not all of these
- Holds China
- Your Government is Celestial
- Your government has the government uses ministry budget flag
- The target is not you
One of these
cp:councillor_court_chaplain:One of these
- Is the target
or
superior ?= scope:recipientor
superior.superior ?= scope:recipient
or
religious_head_or_challenger ?= scope:recipientor
If
a check the game hides
Then
faith.main_rite.head_of_rite ?= scope:recipient
Request New Court Chaplain is a religious character interaction in Crusader Kings III. You need: You must not be bound by a promised pilgrimage: fulfill it by visiting a Holy Site on Pilgrimage. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Weak Hook used (+200), You … their Liege (+100) and 21 more. It costs Piety (varies). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (3)
- What are the requirements for Request New Court Chaplain in CK3?
- You: You must not be bound by a promised pilgrimage: fulfill it by visiting a Holy Site on Pilgrimage. (patch 1.20.1.2)
- How do I get the AI to accept Request New Court Chaplain?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Weak Hook used +200, Offer Pilgrimage, You … their Liege +100, Audience Hall Ecclesiastical Estate Building +5, Audience Hall Ecclesiastical Estate Building +10, Audience Hall Ecclesiastical Estate Building +15, Seminary Dormitory Ecclesiastical Estate Building +5, Seminary Dormitory Ecclesiastical Estate Building +10, Seminary Dormitory Ecclesiastical Estate Building +15, Awe of the Grand Cathedral +5, Awe of the Grand Cathedral +10, You … of their House +10, The other character is of their House +10, You … Sinful Traits, The other character has Sinful Traits, You … Virtuous Traits, The other character has Virtuous Traits, … Opinion of …, The recipient has higher opinion of the other character than the current Realm Priest +20, The recipient has higher opinion of the current Realm Priest than the other character -20, Common Traits +5, Common Traits +10, Common Traits +15, Your Level of Devotion, The other character's Level of Devotion, Allied +40, You … the recipient's friend +25, You … the recipient's best friend +50, Intimidated by you +50, Terrified of you +100, The other character's Learning Skill and Erudite +25.
- How much does Request New Court Chaplain cost?
- Piety (varies) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- They use their Hook on …
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
| Clergy acting towards a secular Ruler | +20 |
Relative Level of Devotionwhen
| varies |
Weak Hook usedwhen
| +200 |
Offer Pilgrimagewhen
| pam_offer_pilgrimage_acceptance_value |
You … their Liegewhen
| +100 |
Audience Hall Ecclesiastical Estate Buildingwhen
| +5 |
Audience Hall Ecclesiastical Estate Buildingwhen
| +10 |
Audience Hall Ecclesiastical Estate Buildingwhen
| +15 |
Seminary Dormitory Ecclesiastical Estate Buildingwhen
| +5 |
Seminary Dormitory Ecclesiastical Estate Buildingwhen
| +10 |
Seminary Dormitory Ecclesiastical Estate Buildingwhen
| +15 |
Awe of the Grand Cathedralwhen
| +5 |
Awe of the Grand Cathedralwhen
| +10 |
You … of their Housewhen
| +10 |
The other character is of their Housewhen
| +10 |
You … Sinful Traitswhen
| varies |
The other character has Sinful Traitswhen
| varies |
You … Virtuous Traitswhen
| varies |
The other character has Virtuous Traitswhen
| varies |
| … Opinion of … | varies |
The recipient has higher opinion of the other character than the current Realm Priestwhen
| +20 |
The recipient has higher opinion of the current Realm Priest than the other characterwhen
| -20 |
Common Traitswhen
| +5 |
Common Traitswhen
| +10 |
Common Traitswhen
| +15 |
Your Level of Devotionwhen
| varies |
The other character's Level of Devotionwhen
| varies |
Alliedwhen
| +40 |
You … the recipient's friendwhen
| +25 |
You … the recipient's best friendwhen
| +50 |
Intimidated by youwhen
| +50 |
Terrified of youwhen
| +100 |
The other character's Learning Skillwhen
| varies |
| Erudite | +25 |
Acceptance (ai_accept) (236 lines of game script)
base = 0
celestial_hierarchy_acceptance_modifier = {
ACTOR = scope:puppet_or_actor
RECIPIENT = scope:recipient
}
modifier = {
scope:use_hook = yes
add = 200
scope:actor = {
NOT = {
has_strong_hook = scope:recipient
}
}
desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
add = pam_offer_pilgrimage_acceptance_value
scope:offer_pilgrimage = yes
desc = OFFER_PILGRIMAGE_INTERACTION_OPTION_REASON
}
modifier = {
add = 100
scope:recipient = {
target_is_liege_or_above = scope:actor
}
desc = LIEGE_REASON
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_1
desc = ESTATE_REALM_PRIEST_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_easier_realm_priest_replacement_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_2
desc = ESTATE_REALM_PRIEST_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_easier_realm_priest_replacement_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_3
desc = ESTATE_REALM_PRIEST_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_easier_realm_priest_replacement_3
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_1
desc = ESTATE_SEMINARY_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_confessor_seminary_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_2
desc = ESTATE_SEMINARY_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_confessor_seminary_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_3
desc = ESTATE_SEMINARY_REASON
scope:actor = {
domicile ?= {
has_domicile_parameter = estate_confessor_seminary_3
}
}
}
ecclesiastical_domicile_cathedral_awe_modifier = yes
modifier = {
add = 10
exists = scope:actor.house
scope:recipient = {
OR = {
is_close_family_of = scope:actor
is_extended_family_of = scope:actor
}
}
desc = YOU_ARE_MY_HOUSE_MEMBER
}
modifier = {
add = 10
exists = scope:secondary_recipient
exists = scope:secondary_recipient.house
scope:recipient = {
OR = {
is_close_family_of = scope:secondary_recipient
is_extended_family_of = scope:secondary_recipient
}
}
desc = THEY_ARE_MY_HOUSE_MEMBER
}
modifier = {
add = {
add = -10
multiply = scope:actor.num_sinful_traits
}
scope:actor.num_sinful_traits > 0
desc = I_AM_SINFUL
}
modifier = {
exists = scope:secondary_recipient
add = {
add = -10
multiply = scope:secondary_recipient.num_sinful_traits
}
scope:secondary_recipient.num_sinful_traits > 0
desc = THEY_ARE_SINFUL
}
modifier = {
add = {
add = 10
multiply = scope:actor.num_virtuous_traits
}
scope:actor.num_virtuous_traits > 0
desc = I_AM_VIRTUOUS
}
modifier = {
exists = scope:secondary_recipient
add = {
add = 10
multiply = scope:secondary_recipient.num_virtuous_traits
}
scope:secondary_recipient.num_virtuous_traits > 0
desc = THEY_ARE_VIRTUOUS
}
opinion_modifier = {
opinion_target = scope:actor
who = scope:recipient
multiplier = 1
desc = AI_OPINION_REASON
}
modifier = {
add = 20
exists = scope:secondary_recipient
scope:recipient = {
save_temporary_opinion_value_as = {
name = secondary_recipient_opinion
target = scope:secondary_recipient
}
save_temporary_opinion_value_as = {
name = realm_priest_opinion
target = scope:actor.cp:councillor_court_chaplain
}
}
scope:secondary_recipient_opinion > {
add = scope:realm_priest_opinion
add = 20
}
desc = AI_OPINION_REASON_CANDIDATE_OVER_REALM_PRIEST
}
modifier = {
add = -20
exists = scope:secondary_recipient
scope:recipient = {
save_temporary_opinion_value_as = {
name = secondary_recipient_opinion
target = scope:secondary_recipient
}
save_temporary_opinion_value_as = {
name = realm_priest_opinion
target = scope:actor.cp:councillor_court_chaplain
}
}
scope:realm_priest_opinion > {
add = scope:secondary_recipient_opinion
add = 20
}
desc = AI_OPINION_REASON_REALM_PRIEST_OVER_CANDIDATE
}
modifier = {
add = 5
exists = scope:secondary_recipient
scope:recipient = {
number_of_personality_traits_in_common = {
target = scope:secondary_recipient
value = 1
}
}
desc = AI_COMMON_TRAITS
}
modifier = {
add = 10
exists = scope:secondary_recipient
scope:recipient = {
number_of_personality_traits_in_common = {
target = scope:secondary_recipient
value = 2
}
}
desc = AI_COMMON_TRAITS
}
modifier = {
add = 15
exists = scope:secondary_recipient
scope:recipient = {
number_of_personality_traits_in_common = {
target = scope:secondary_recipient
value = 3
}
}
desc = AI_COMMON_TRAITS
}
modifier = {
add = {
add = 5
multiply = scope:actor.piety_level
}
scope:actor.piety_level > 1
desc = I_AM_PIOUS
}
modifier = {
exists = scope:secondary_recipient
add = {
add = 5
multiply = scope:secondary_recipient.piety_level
}
scope:secondary_recipient.piety_level > 1
desc = THEY_ARE_PIOUS
}
modifier = {
add = 40
# … (cut here; the rest is in the file)As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
If
- The other character:
- Is not a courtier of you
- Is not a ruler
Then
add_courtier = scope:secondary_recipient
- The other character:
assign_councillor_type = { type = councillor_court_chaplain remove_existing_councillor = yes target = scope:secondary_recipient }- You: The other character gains the opinion “Grateful” (+40) of them
- The old chaplain: Opinion: Resentful (-40)
If
- The option “offer pilgrimage” is chosen
Then
- You:
- Gains the modifier “Promised Pilgrimage” for 10 years
- Monthly Piety -25%
- Character spiritual fulfillment loss +25%
- … will be blocked from most Interactions with Ecclesiastical Rulers and the Head of Faith until … visit a Holy Site on Pilgrimage or the Promised Pilgrimage Modifier expires
- Gains the modifier “Promised Pilgrimage” for 10 years
- The character you target:
add_piety_experience = { … }
If
root.religion = religion:christianity_religion- The Christian Church: The current phase counts “Secular Ruler requests a Court Chaplain's replacement”
Then
- The Christian Church: Counts toward the situation's next phase: “Secular Ruler requests a Court Chaplain's replacement”
Options when sending
- Use a Hook
- Offer Pilgrimage
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (17 lines of game script)
is_available = NOT = {
faith = {
has_doctrine_parameter = clerical_appointment_ruler_can_replace_ecc
}
}
government_allows = council
NOT = {
government_has_flag = government_is_nomadic
}
tgp_has_access_to_ministry_trigger = no
has_pam_dlc_trigger = yes
is_shown = scope:recipient != scope:actor
scope:actor = {
can_request_priest_from_recipient_trigger = {
RECIPIENT = scope:recipient
}
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (36 lines of game script)
scope:actor = {
trigger_if = {
limit = {
NOT = {
government_has_flag = government_is_theocracy
}
}
custom_tooltip = {
text = piety_level_or_external_puppet_req_tt
OR = {
exists = puppet:external_theological_agent_puppet
piety_level >= 3
}
}
}
trigger_else = {
piety_level >= 1
}
pam_antipope_clerical_request_trigger = {
RECIPIENT = scope:recipient
}
custom_tooltip = {
text = pam_blocked_by_promised_pilgrimage_tt
NOT = {
has_character_modifier = promised_pilgrimage_to_clergy_modifier
}
}
}
custom_tooltip = {
text = recipient_will_not_replace_self_tt
scope:recipient != scope:actor.cp:councillor_court_chaplain
}
custom_tooltip = {
text = recipient_will_not_replace_self_tt
scope:recipient != scope:actor.cp:councillor_court_chaplain
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (72 lines of game script)
on_accept = scope:actor = {
if = {
limit = {
scope:secondary_recipient = {
NOT = {
is_courtier_of = scope:actor
}
is_ruler = no
}
}
add_courtier = scope:secondary_recipient
}
cp:councillor_court_chaplain = {
save_scope_as = old_chaplain
}
add_character_flag = {
flag = pam_church_replacing_realm_priest
days = 1
}
assign_councillor_type = {
type = councillor_court_chaplain
remove_existing_councillor = yes
target = scope:secondary_recipient
}
remove_character_flag = pam_church_replacing_realm_priest
send_interface_toast = {
type = event_toast_effect_good
title = new_realm_priest_toast_title
left_icon = scope:actor
right_icon = scope:secondary_recipient
scope:actor = {
reverse_add_opinion = {
target = scope:secondary_recipient
modifier = grateful_opinion
opinion = 40
}
}
if = {
limit = {
scope:use_hook = yes
has_usable_hook = scope:recipient
}
use_hook = scope:recipient
}
}
scope:old_chaplain = {
add_opinion = {
target = scope:actor
modifier = fp3_resentful_opinion
opinion = -40
}
}
}
pam_offer_pilgrimage_effect = {
ACTOR = scope:actor
CLERIC = scope:recipient
}
if = {
limit = {
scope:actor.religion = religion:christianity_religion
scope:actor = {
exists = top_participant_group:the_christian_church
}
situation:the_christian_church ?= {
situation_top_has_catalyst = catalyst_the_christian_church_requested_realm_priest_replacement
}
}
situation:the_christian_church = {
trigger_situation_catalyst = catalyst_the_christian_church_requested_realm_priest_replacement
}
}
on_decline = As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- varies
- Again on the same character
- after 5 years
- DLC
- By God Alone
- In the menu
- main list
- ID
request_realm_priest_replacement_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.