CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Request New Court Chaplain

variesPietyBy God AloneAccepted automatically in some cases; otherwise the AI weighs it

Ask for a replacement Realm Priest. Candidates are non-Councillors among the following:     • Courtiers in your Realm     • Courtiers of your Realm Priest Religious Superior     • Your Theocratic Vassals     • Adult Monk House members who are not Rulers You may only request once every 5 years

What you need

You

To send it

  • If your government is not a Theocratic-type Government: … must either: Have a Level of Devotion of Devoted Servant or higher · Have a Clerical Ruler Puppet
  • Otherwise: Piety level at least 1
  • If

    • Your faith › Any religious head challenger:
      • holder ?= scope:pam_antipope_holder_check

    Then

    Else if

    • Your faith › Any religious head challenger:
      • challenger_sponsor ?= { holder ?= scope:pam_antipope_sponsor_check }

    Then

    Else if

    • is_following_religious_head_challenger = yes

    Then

    Otherwise

    • always = yes
  • You must not be bound by a promised pilgrimage: fulfill it by visiting a Holy Site on Pilgrimage
  • … is your Court Chaplain and will not accept being replaced

To see it in the menu

  • None of these

  • Government allows: council
  • Your government is not Nomadic
  • Not all of these

    • Holds China
    • Your Government is Celestial
    • Your government has the government uses ministry budget flag
  • The target is not you
  • One of these

    • cp:councillor_court_chaplain:
      • One of these

        • Is the target
        • or

          superior ?= scope:recipient
        • or

          superior.superior ?= scope:recipient
    • or

      religious_head_or_challenger ?= scope:recipient
    • or

      If

      a check the game hides

      Then

      • faith.main_rite.head_of_rite ?= scope:recipient

Request New Court Chaplain is a religious character interaction in Crusader Kings III. You need: You must not be bound by a promised pilgrimage: fulfill it by visiting a Holy Site on Pilgrimage. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Weak Hook used (+200), You … their Liege (+100) and 21 more. It costs Piety (varies). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Request New Court Chaplain in CK3?
You: You must not be bound by a promised pilgrimage: fulfill it by visiting a Holy Site on Pilgrimage. (patch 1.20.1.2)
How do I get the AI to accept Request New Court Chaplain?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Weak Hook used +200, Offer Pilgrimage, You … their Liege +100, Audience Hall Ecclesiastical Estate Building +5, Audience Hall Ecclesiastical Estate Building +10, Audience Hall Ecclesiastical Estate Building +15, Seminary Dormitory Ecclesiastical Estate Building +5, Seminary Dormitory Ecclesiastical Estate Building +10, Seminary Dormitory Ecclesiastical Estate Building +15, Awe of the Grand Cathedral +5, Awe of the Grand Cathedral +10, You … of their House +10, The other character is of their House +10, You … Sinful Traits, The other character has Sinful Traits, You … Virtuous Traits, The other character has Virtuous Traits, … Opinion of …, The recipient has higher opinion of the other character than the current Realm Priest +20, The recipient has higher opinion of the current Realm Priest than the other character -20, Common Traits +5, Common Traits +10, Common Traits +15, Your Level of Devotion, The other character's Level of Devotion, Allied +40, You … the recipient's friend +25, You … the recipient's best friend +50, Intimidated by you +50, Terrified of you +100, The other character's Learning Skill and Erudite +25.
How much does Request New Court Chaplain cost?
Piety (varies) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base0
Clergy acting towards a secular Ruler
when
+20
Relative Level of Devotion
when
  • Your Personal Tenets unlock tenet celestial hierarchy interaction acceptance
  • Your faith is the same as that of recipient
varies
Weak Hook used
when
  • The option “use hook” is chosen
  • Does not have a Strong Hook on the target
+200
Offer Pilgrimage
when
  • The option “offer pilgrimage” is chosen
pam_offer_pilgrimage_acceptance_value
You … their Liege
when
  • The character you target: Is a vassal (or below) of you
+100
Audience Hall Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_realm_priest_replacement_1
+5
Audience Hall Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_realm_priest_replacement_2
+10
Audience Hall Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_realm_priest_replacement_3
+15
Seminary Dormitory Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_confessor_seminary_1
+5
Seminary Dormitory Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_confessor_seminary_2
+10
Seminary Dormitory Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_confessor_seminary_3
+15
Awe of the Grand Cathedral
when
  • Your domicile:
    • has_domicile_parameter = estate_cathedral_awe_1
+5
Awe of the Grand Cathedral
when
  • Your domicile:
    • has_domicile_parameter = estate_cathedral_awe_2
+10
You … of their House
when
  • The character you target:
    • One of these

      • Is close family of you
      • or

        Is extended family of you
+10
The other character is of their House
when
  • The character you target:
    • One of these

      • Is close family of the other character
      • or

        Is extended family of the other character
+10
You … Sinful Traits
when
  • root.num_sinful_traits > 0
varies
The other character has Sinful Traits
when
  • scope:secondary_recipient.num_sinful_traits > 0
varies
You … Virtuous Traits
when
  • root.num_virtuous_traits > 0
varies
The other character has Virtuous Traits
when
  • scope:secondary_recipient.num_virtuous_traits > 0
varies
… Opinion of …varies
The recipient has higher opinion of the other character than the current Realm Priest
when
  • The secondary recipient opinion:
    • add = scope:realm_priest_opinion
    • add = 20
  • The character you target:
    • save_temporary_opinion_value_as = { name = secondary_recipient_opinion target = scope:secondary_recipient }
    • save_temporary_opinion_value_as = { name = realm_priest_opinion target = scope:actor.cp:councillor_court_chaplain }
+20
The recipient has higher opinion of the current Realm Priest than the other character
when
  • The realm priest opinion:
    • add = scope:secondary_recipient_opinion
    • add = 20
  • The character you target:
    • save_temporary_opinion_value_as = { name = secondary_recipient_opinion target = scope:secondary_recipient }
    • save_temporary_opinion_value_as = { name = realm_priest_opinion target = scope:actor.cp:councillor_court_chaplain }
-20
Common Traits
when
  • The character you target:
    • number_of_personality_traits_in_common = { target = scope:secondary_recipient value = 1 }
+5
Common Traits
when
  • The character you target:
    • number_of_personality_traits_in_common = { target = scope:secondary_recipient value = 2 }
+10
Common Traits
when
  • The character you target:
    • number_of_personality_traits_in_common = { target = scope:secondary_recipient value = 3 }
+15
Your Level of Devotion
when
  • root.piety_level > 1
varies
The other character's Level of Devotion
when
  • scope:secondary_recipient.piety_level > 1
varies
Allied
when
  • Is allied to the target
+40
You … the recipient's friend
when
  • The character you target: Has you as friend
+25
You … the recipient's best friend
when
  • The character you target: Has you as best friend
+50
Intimidated by you
when
  • The character you target:
    • Is a vassal (or below) of you
    • has_dread_level_towards = { target = scope:actor level = 1 }
+50
Terrified of you
when
  • The character you target:
    • Is a vassal (or below) of you
    • has_dread_level_towards = { target = scope:actor level = 2 }
+100
The other character's Learning Skill
when
  • The other character: Learning not exactly 10
varies
Erudite
when
+25
Acceptance (ai_accept) (236 lines of game script)
base = 0
celestial_hierarchy_acceptance_modifier = {
	ACTOR = scope:puppet_or_actor
	RECIPIENT = scope:recipient
}
modifier = {
	scope:use_hook = yes
	add = 200
	scope:actor = {
		NOT = {
			has_strong_hook = scope:recipient
		}
	}
	desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
	add = pam_offer_pilgrimage_acceptance_value
	scope:offer_pilgrimage = yes
	desc = OFFER_PILGRIMAGE_INTERACTION_OPTION_REASON
}
modifier = {
	add = 100
	scope:recipient = {
		target_is_liege_or_above = scope:actor
	}
	desc = LIEGE_REASON
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_1
	desc = ESTATE_REALM_PRIEST_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_easier_realm_priest_replacement_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_2
	desc = ESTATE_REALM_PRIEST_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_easier_realm_priest_replacement_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_3
	desc = ESTATE_REALM_PRIEST_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_easier_realm_priest_replacement_3
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_1
	desc = ESTATE_SEMINARY_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_confessor_seminary_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_2
	desc = ESTATE_SEMINARY_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_confessor_seminary_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_3
	desc = ESTATE_SEMINARY_REASON
	scope:actor = {
		domicile ?= {
			has_domicile_parameter = estate_confessor_seminary_3
		}
	}
}
ecclesiastical_domicile_cathedral_awe_modifier = yes
modifier = {
	add = 10
	exists = scope:actor.house
	scope:recipient = {
		OR = {
			is_close_family_of = scope:actor
			is_extended_family_of = scope:actor
		}
	}
	desc = YOU_ARE_MY_HOUSE_MEMBER
}
modifier = {
	add = 10
	exists = scope:secondary_recipient
	exists = scope:secondary_recipient.house
	scope:recipient = {
		OR = {
			is_close_family_of = scope:secondary_recipient
			is_extended_family_of = scope:secondary_recipient
		}
	}
	desc = THEY_ARE_MY_HOUSE_MEMBER
}
modifier = {
	add = {
		add = -10
		multiply = scope:actor.num_sinful_traits
	}
	scope:actor.num_sinful_traits > 0
	desc = I_AM_SINFUL
}
modifier = {
	exists = scope:secondary_recipient
	add = {
		add = -10
		multiply = scope:secondary_recipient.num_sinful_traits
	}
	scope:secondary_recipient.num_sinful_traits > 0
	desc = THEY_ARE_SINFUL
}
modifier = {
	add = {
		add = 10
		multiply = scope:actor.num_virtuous_traits
	}
	scope:actor.num_virtuous_traits > 0
	desc = I_AM_VIRTUOUS
}
modifier = {
	exists = scope:secondary_recipient
	add = {
		add = 10
		multiply = scope:secondary_recipient.num_virtuous_traits
	}
	scope:secondary_recipient.num_virtuous_traits > 0
	desc = THEY_ARE_VIRTUOUS
}
opinion_modifier = {
	opinion_target = scope:actor
	who = scope:recipient
	multiplier = 1
	desc = AI_OPINION_REASON
}
modifier = {
	add = 20
	exists = scope:secondary_recipient
	scope:recipient = {
		save_temporary_opinion_value_as = {
			name = secondary_recipient_opinion
			target = scope:secondary_recipient
		}
		save_temporary_opinion_value_as = {
			name = realm_priest_opinion
			target = scope:actor.cp:councillor_court_chaplain
		}
	}
	scope:secondary_recipient_opinion > {
		add = scope:realm_priest_opinion
		add = 20
	}
	desc = AI_OPINION_REASON_CANDIDATE_OVER_REALM_PRIEST
}
modifier = {
	add = -20
	exists = scope:secondary_recipient
	scope:recipient = {
		save_temporary_opinion_value_as = {
			name = secondary_recipient_opinion
			target = scope:secondary_recipient
		}
		save_temporary_opinion_value_as = {
			name = realm_priest_opinion
			target = scope:actor.cp:councillor_court_chaplain
		}
	}
	scope:realm_priest_opinion > {
		add = scope:secondary_recipient_opinion
		add = 20
	}
	desc = AI_OPINION_REASON_REALM_PRIEST_OVER_CANDIDATE
}
modifier = {
	add = 5
	exists = scope:secondary_recipient
	scope:recipient = {
		number_of_personality_traits_in_common = {
			target = scope:secondary_recipient
			value = 1
		}
	}
	desc = AI_COMMON_TRAITS
}
modifier = {
	add = 10
	exists = scope:secondary_recipient
	scope:recipient = {
		number_of_personality_traits_in_common = {
			target = scope:secondary_recipient
			value = 2
		}
	}
	desc = AI_COMMON_TRAITS
}
modifier = {
	add = 15
	exists = scope:secondary_recipient
	scope:recipient = {
		number_of_personality_traits_in_common = {
			target = scope:secondary_recipient
			value = 3
		}
	}
	desc = AI_COMMON_TRAITS
}
modifier = {
	add = {
		add = 5
		multiply = scope:actor.piety_level
	}
	scope:actor.piety_level > 1
	desc = I_AM_PIOUS
}
modifier = {
	exists = scope:secondary_recipient
	add = {
		add = 5
		multiply = scope:secondary_recipient.piety_level
	}
	scope:secondary_recipient.piety_level > 1
	desc = THEY_ARE_PIOUS
}
modifier = {
	add = 40
# … (cut here; the rest is in the file)

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • If

    • The other character:
      • Is not a courtier of you
      • Is not a ruler

    Then

    • add_courtier = scope:secondary_recipient
  • assign_councillor_type = { type = councillor_court_chaplain remove_existing_councillor = yes target = scope:secondary_recipient }
  • You: The other character gains the opinion “Grateful” (+40) of them
  • If

    • The option “use hook” is chosen
    • Has a usable Hook on the target

    Then

    • Use a Hook on the target
  • The old chaplain: Opinion: Resentful (-40)
  • If

    • The option “offer pilgrimage” is chosen

    Then

  • If

    Then

Options when sending

  • Use a Hook
  • Offer Pilgrimage

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (17 lines of game script)
is_available = NOT = {
	faith = {
		has_doctrine_parameter = clerical_appointment_ruler_can_replace_ecc
	}
}
government_allows = council
NOT = {
	government_has_flag = government_is_nomadic
}
tgp_has_access_to_ministry_trigger = no
has_pam_dlc_trigger = yes
is_shown = scope:recipient != scope:actor
scope:actor = {
	can_request_priest_from_recipient_trigger = {
		RECIPIENT = scope:recipient
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (36 lines of game script)
scope:actor = {
	trigger_if = {
		limit = {
			NOT = {
				government_has_flag = government_is_theocracy
			}
		}
		custom_tooltip = {
			text = piety_level_or_external_puppet_req_tt
			OR = {
				exists = puppet:external_theological_agent_puppet
				piety_level >= 3
			}
		}
	}
	trigger_else = {
		piety_level >= 1
	}
	pam_antipope_clerical_request_trigger = {
		RECIPIENT = scope:recipient
	}
	custom_tooltip = {
		text = pam_blocked_by_promised_pilgrimage_tt
		NOT = {
			has_character_modifier = promised_pilgrimage_to_clergy_modifier
		}
	}
}
custom_tooltip = {
	text = recipient_will_not_replace_self_tt
	scope:recipient != scope:actor.cp:councillor_court_chaplain
}
custom_tooltip = {
	text = recipient_will_not_replace_self_tt
	scope:recipient != scope:actor.cp:councillor_court_chaplain
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (72 lines of game script)
on_accept = scope:actor = {
	if = {
		limit = {
			scope:secondary_recipient = {
				NOT = {
					is_courtier_of = scope:actor
				}
				is_ruler = no
			}
		}
		add_courtier = scope:secondary_recipient
	}
	cp:councillor_court_chaplain = {
		save_scope_as = old_chaplain
	}
	add_character_flag = {
		flag = pam_church_replacing_realm_priest
		days = 1
	}
	assign_councillor_type = {
		type = councillor_court_chaplain
		remove_existing_councillor = yes
		target = scope:secondary_recipient
	}
	remove_character_flag = pam_church_replacing_realm_priest
	send_interface_toast = {
		type = event_toast_effect_good
		title = new_realm_priest_toast_title
		left_icon = scope:actor
		right_icon = scope:secondary_recipient
		scope:actor = {
			reverse_add_opinion = {
				target = scope:secondary_recipient
				modifier = grateful_opinion
				opinion = 40
			}
		}
		if = {
			limit = {
				scope:use_hook = yes
				has_usable_hook = scope:recipient
			}
			use_hook = scope:recipient
		}
	}
	scope:old_chaplain = {
		add_opinion = {
			target = scope:actor
			modifier = fp3_resentful_opinion
			opinion = -40
		}
	}
}
pam_offer_pilgrimage_effect = {
	ACTOR = scope:actor
	CLERIC = scope:recipient
}
if = {
	limit = {
		scope:actor.religion = religion:christianity_religion
		scope:actor = {
			exists = top_participant_group:the_christian_church
		}
		situation:the_christian_church ?= {
			situation_top_has_catalyst = catalyst_the_christian_church_requested_realm_priest_replacement
		}
	}
	situation:the_christian_church = {
		trigger_situation_catalyst = catalyst_the_christian_church_requested_realm_priest_replacement
	}
}
on_decline = 

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
varies
Again on the same character
after 5 years
DLC
By God Alone
In the menu
main list
ID
request_realm_priest_replacement_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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