CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

petition_liege_council_seat_trigger

petition_liege_council_seat_trigger = { HOUSE = … LIEGE = … }

game/common/scripted_triggers/07_ep3_petition_triggers.txt, line 1 (11 lines). Parameters: $HOUSE$, $LIEGE$.

petition_liege_council_seat_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1 of its file. A call passes 2 parameters: HOUSE and LIEGE. The game's script calls it in 4 places, among them Petition the … (decision), petition_liege.9000 (event) and Petition: Switching Tactics (event petition_liege.9001). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_petition_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
petition_liege_council_seat_trigger = {
	is_councillor = no
	$HOUSE$ = house
	OR = {
		can_be_chancellor_trigger = { COURT_OWNER = $LIEGE$ }
		can_be_steward_trigger = { COURT_OWNER = $LIEGE$ }
		can_be_marshal_trigger = { COURT_OWNER = $LIEGE$ }
		can_be_spymaster_trigger = { COURT_OWNER = $LIEGE$ }
		can_be_court_chaplain_trigger = { COURT_OWNER = $LIEGE$ }
	}
}

As written in game/common/scripted_triggers/07_ep3_petition_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_council_seat_trigger.

Source: game/common/scripted_triggers/07_ep3_petition_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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