Scripted trigger · Roads to Power files
petition_liege_council_seat_family_trigger
petition_liege_council_seat_family_trigger = { HOUSE = … LIEGE = … }game/common/scripted_triggers/07_ep3_petition_triggers.txt, line 13 (7 lines). Parameters: $HOUSE$, $LIEGE$.
petition_liege_council_seat_family_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 13 of its file. A call passes 2 parameters: HOUSE and LIEGE. The game's script calls it in 3 places, among them Petition the … (decision), petition_liege.9000 (event) and Petition: Switching Tactics (event petition_liege.9001). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_petition_triggers.txt.
What it checks
is_house_head = yes- Any courtier:
is_available_healthy_ai_adult = yespetition_liege_council_seat_trigger = { HOUSE = $HOUSE$ LIEGE = $LIEGE$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
petition_liege_council_seat_family_trigger = {
is_house_head = yes
any_courtier = {
is_available_healthy_ai_adult = yes
petition_liege_council_seat_trigger = { HOUSE = $HOUSE$ LIEGE = $LIEGE$ }
}
}As written in game/common/scripted_triggers/07_ep3_petition_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_council_seat_family_trigger.
Decisions (1)
Events (2)
- petition_liege.9000
- Petition: Switching Tactics
petition_liege.9001
Source: game/common/scripted_triggers/07_ep3_petition_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.