Scripted trigger
can_be_steward_trigger
can_be_steward_trigger = { COURT_OWNER = … }game/common/scripted_triggers/00_councillor_triggers.txt, line 70 (18 lines). Parameters: $COURT_OWNER$.
can_be_steward_trigger is a scripted trigger in Crusader Kings III, written at line 70 of its file. A call passes 1 parameter: COURT_OWNER. The game's script calls it in 15 places, among them Ask for Council Position (interaction), Demand Council Position (interaction) and Raid for Captives (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
can_be_councillor_basics_trigger = yes$COURT_OWNER$ ?= { … }Not all of these
has_council_position = councillor_court_chaplain- Their rite: The rite has The Realm Priest or Court Chaplain have their seat for life
None of these
has_council_position = councillor_spouseAll of these
this = liege.diarch- Their liege:
has_diarchy_active_parameter = diarchy_is_vizierate
can_be_councillor_gender_trigger = { COURT_OWNER = $COURT_OWNER$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
can_be_steward_trigger = {
can_be_councillor_basics_trigger = yes
$COURT_OWNER$ ?= {
NOT = { government_has_flag = government_is_nomadic }
}
NAND = {
has_council_position = councillor_court_chaplain
rite = { rite_has_parameter = clerical_appointment_fixed }
}
NOR = {
has_council_position = councillor_spouse
AND = {
this = liege.diarch
liege = { has_diarchy_active_parameter = diarchy_is_vizierate }
}
}
can_be_councillor_gender_trigger = { COURT_OWNER = $COURT_OWNER$ }
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_be_steward_trigger.
Character interactions (2)
Casus belli (2)
Events (5)
- Caught in the Act
intrigue_temptation.3150 - Inspiration: Men in Tights
fund_inspiration.6510 - lover.1006
- Unpopular Favorite
bp1_yearly.8100 - Wandering Hearts
intrigue_temptation.3120
Scripted triggers inside an event file (3)
- hold_court_3060_replacement_candidate_trigger
- intrigue_temptation_3120_temptable_guests
- lover_1006_lover_council_position_trigger
Scripted triggers (1)
Council positions (1)
- Steward
Courtier guest management (1)
- guest_management
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.