Interaction · Vassal actions
Demand Council Position
Use a Hook to force the recipient to grant you a Council position of your choice
What you need
You
To send it
- Is an Adult
- Is not at war with the target
Not all of these
has_council_position = councillor_court_chaplain- Your rite: The rite has The Realm Priest or Court Chaplain have their seat for life
To see it in the menu
- Is not a Councillor
- If played by the AI:
- Is not a Councillor
- Is an Independent Ruler
- Your liege:
Not all of these
- Holds China
- Government is Celestial
- Their government has the government uses ministry budget flag
- The target is not you
- Is a direct vassal of the target
If
a check the game hides
Then
- The target:
can_fire_position = yes
- The target:
Demand Council Position is a vassal character interaction in Crusader Kings III. You need: Is an Adult and Is not at war with the target. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_vassal_interactions.txt.
Quick answers (2)
- What are the requirements for Demand Council Position in CK3?
- You: Is an Adult and Is not at war with the target. (patch 1.20.1.2)
- Will the AI accept Demand Council Position?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Stress and fulfillment impact: by trait: Content +20
- The character you target:
assign_council_task = { target = scope:actor council_task = scope:council_task }- … … made a Councillor
If
Then
- Your house:
add_unity_value = { … }
- Your house:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (23 lines of game script)
is_available = is_councillor = no
trigger_if = {
limit = {
is_ai = yes
}
is_councillor = no
top_liege != this
}
liege ?= {
tgp_has_access_to_ministry_trigger = no
}
is_shown = scope:recipient != scope:actor
scope:actor = {
liege = scope:recipient
}
trigger_if = {
limit = {
exists = scope:target.councillor
}
scope:target = {
can_fire_position = yes
}
}As written in game/common/character_interactions/00_vassal_interactions.txt.
Can be sent when (is_valid…) (21 lines of game script)
scope:actor = {
custom_description = {
text = has_usable_hook_or_council_rights_through_vassal_contract
subject = scope:actor
OR = {
has_usable_hook = scope:recipient
vassal_contract_has_flag = can_demand_council_seat
vassal_contract_has_flag = can_demand_kurultai_seat
}
}
is_adult = yes
NOT = {
is_at_war_with = scope:recipient
}
NAND = {
has_council_position = councillor_court_chaplain
rite = {
rite_has_parameter = clerical_appointment_fixed
}
}
}As written in game/common/character_interactions/00_vassal_interactions.txt.
Effects (on_send, on_accept, on_decline) (71 lines of game script)
on_accept = scope:target = {
save_scope_as = council_task
}
scope:actor = {
if = {
limit = {
NOR = {
vassal_contract_has_flag = can_demand_council_seat
vassal_contract_has_flag = can_demand_kurultai_seat
}
}
save_scope_value_as = {
name = used_hook
value = yes
}
}
block_firing_councillor_effect = {
COURT_OWNER = scope:recipient
}
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_good
title = force_onto_council.actor.tt
left_icon = scope:recipient
custom_tooltip = force_onto_council.actor.tt.duration
}
}
stress_and_fulfillment_impact = {
content = minor_stress_impact_gain
}
}
scope:recipient = {
assign_council_task = {
target = scope:actor
council_task = scope:council_task
}
custom_tooltip = force_onto_council.desc.tt
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_neutral
title = force_onto_council.recipient.tt
left_icon = scope:actor
if = {
limit = {
exists = scope:used_hook
}
show_as_tooltip = {
scope:actor = {
use_hook = scope:recipient
}
}
}
custom_tooltip = force_onto_council.recipient.tt.duration
}
}
}
scope:actor = {
if = {
limit = {
exists = scope:used_hook
}
use_hook = scope:recipient
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_forced_unto_council.desc
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/00_vassal_interactions.txt.
- Category
- Vassal actions
- In the menu
- under More…
- ID
force_onto_council
Source: game/common/character_interactions/00_vassal_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.