Interaction · Religious actions
Request Clerical Title Creation
Petition your Head of Faith to establish a new Clerical Title within your Realm You choose the Title that seats it and its first Holder The new Clerical Region covers every De Jure County of the seat's De Jure Kingdom that no Clerical Region holds yet
What you need
You
To send it
- In some cases (on a condition the game doesn't show) › You:
piety >= pam_new_clerical_region_cost_value
If
- Your faith › Any religious head challenger:
holder ?= scope:pam_antipope_holder_check
Then
- As a Challenger Head of Faith you answer to no higher authority
Else if
- Your faith › Any religious head challenger:
challenger_sponsor ?= { holder ?= scope:pam_antipope_sponsor_check }
Then
- You must take this to the Challenger Head of Faith you sponsor
Else if
is_following_religious_head_challenger = yes
Then
- Your realm answers to a Challenger Head of Faith, who must be asked instead
Otherwise
always = yes
- Your faith › Any religious head challenger:
- Does not have the Modifier: Promised Pilgrimage
- Requires a Clergy candidate who does not already hold a Clerical Region
If
- You are you
Then
- You hold no Title of … Tier or higher with a De Jure Capital that is of your Faith, held within your Realm, and outside any Clerical Region
Otherwise
- … holds no Title of … Tier or higher with a De Jure Capital of their Faith, held within their Realm, and outside any Clerical Region
- The De Jure Capital of this Title must be of the petitioner's Faith, held within their Realm, and not already inside a Clerical Region
Also needed: available (not imprisoned, not incapable)
To see it in the menu
- Your faith:
- Has a Doctrine or Tenet with Has Clerical Region
One of these
- Does not have a Doctrine or Tenet with The position of Head of Faith is given to the founder of the Faith and is passed on to their Primary Heir when they die
or
NOT = { exists = religious_head }
One of these
- You:
- Highest held Title is at least Duchy Rank
- Is available (an adult, not imprisoned, not incapable)
None of these
One of these
- Your Government is a Theocratic-type Government
or
Your Government is Ecclesiastical
- Any held title:
- Title tier at least Duchy
is_landless_type_title = no- Is not the Head of Faith
title_capital_county ?= { … }
or
You:- You have a Ecclesiastical Government
- Is landed
- Your liege’s primary title:
- Title tier exactly Kingdom
is_landless_type_title = no
- Is available (an adult, not imprisoned, not incapable)
- Your primary title: Title tier less than Duchy
None of these
- Any held title: Is a Clerical Title
- Any held title:
- Title tier at least County
is_landless_type_title = no- Is not the Head of Faith
title_capital_county ?= { … }
- You:
- The target is not you
One of these
All of these
If
a check the game hides
Then
scope:puppet_or_actor.religious_head_or_challenger ?= scope:recipient
Otherwise
scope:puppet_or_actor.faith.main_rite.head_of_rite ?= scope:recipient
or
root.religious_head_or_challenger ?= scope:recipient
Which title you can pick
- The target:
Otherwise
- Title tier at least Duchy
is_landless_type_title = no- Is not the Head of Faith
title_capital_county = { … }
Request Clerical Title Creation is a religious character interaction in Crusader Kings III. You need: Is available (not imprisoned, not incapable), Does not have the Modifier: Promised Pilgrimage, Requires a Clergy candidate who does not already hold a Clerical Region and 1 more. The AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Petitioning the acting Head of Rite rather than a Head of Faith (+15), Heretically Divergent Rite (-50) and 16 more. It costs Piety (varies). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/01_puppet_interactions.txt.
Quick answers (3)
- What are the requirements for Request Clerical Title Creation in CK3?
- You: Is available (not imprisoned, not incapable), Does not have the Modifier: Promised Pilgrimage, Requires a Clergy candidate who does not already hold a Clerical Region and The De Jure Capital of this Title must be of the petitioner's Faith, held within their Realm, and not already inside a Clerical Region. (patch 1.20.1.2)
- How do I get the AI to accept Request Clerical Title Creation?
- The AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Petitioning the acting Head of Rite rather than a Head of Faith +15, Heretically Divergent Rite -50, Different Rite -25, Your Level of Devotion is … -25, Your Level of Devotion is greater than the recipient +25, Your Level of Fame is greater than the recipient +15, … Opinion of …, You … Virtuous Traits, You … Sinful Traits, The recipient … Cynical -30, Your Realm holds a Holy Site of the Faith +20, Head of Rite +25, You … family to the recipient +30, You … allied to the recipient +20, You … the recipient's best friend +10, The recipient's Rite prohibits your exposed personal Tenet -60, … Opinion of …, The other character follows a different Rite -25, The other character has Virtuous Traits, The other character has Sinful Traits, The other character's Education Trait is Learning +10, The other character is Celibate +15, The other character is Monk +15 and The other character shares the Culture of the realm seat +10.
- How much does Request Clerical Title Creation cost?
- Piety (varies) (patch 1.20.1.2).
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | +75 |
| Clergy acting towards a secular Ruler | +20 |
Relative Level of Devotionwhen
| varies |
Petitioning the acting Head of Rite rather than a Head of Faithwhen
| +15 |
Heretically Divergent Ritewhen
| -50 |
Different Ritewhen
| -25 |
Your Level of Devotion is …when
| -25 |
Your Level of Devotion is greater than the recipientwhen
| +25 |
Your Level of Fame is greater than the recipientwhen
| +15 |
| … Opinion of … | varies |
You … Virtuous Traitswhen
| varies |
You … Sinful Traitswhen
| varies |
| The recipient … Cynical | -30 |
Your Realm holds a Holy Site of the Faithwhen
| +20 |
Head of Ritewhen
| +25 |
| You … family to the recipient | +30 |
You … allied to the recipientwhen
| +20 |
You … the recipient's best friendwhen
| +10 |
The recipient's Rite prohibits your exposed personal Tenetwhen
| -60 |
… Opinion of …when
| varies |
The other character follows a different Ritewhen
| -25 |
The other character has Virtuous Traitswhen
| varies |
The other character has Sinful Traitswhen
| varies |
The other character's Education Trait is Learningwhen
| +10 |
| The other character is Celibate | +15 |
| The other character is Monk | +15 |
The other character shares the Culture of the realm seatwhen
| +10 |
Acceptance (ai_accept) (76 lines of game script)
base = 75
celestial_hierarchy_acceptance_modifier = {
ACTOR = scope:puppet_or_actor
RECIPIENT = scope:recipient
}
clerical_petition_to_authority_acceptance_modifier = yes
opinion_modifier = {
trigger = {
exists = scope:secondary_recipient
scope:secondary_recipient != scope:puppet_or_actor
}
who = scope:recipient
opinion_target = scope:secondary_recipient
desc = AI_OPINION_REASON
}
modifier = {
add = -25
exists = scope:secondary_recipient
scope:secondary_recipient != scope:puppet_or_actor
scope:secondary_recipient.rite != scope:recipient.rite
desc = SECONDARY_RECIPIENT_DIFFERENT_RITE
}
modifier = {
add = {
add = 10
multiply = scope:secondary_recipient.num_virtuous_traits
}
exists = scope:secondary_recipient
scope:secondary_recipient != scope:puppet_or_actor
scope:secondary_recipient.num_virtuous_traits > 0
desc = SECONDARY_RECIPIENT_VIRTUOUS
}
modifier = {
add = {
add = -10
multiply = scope:secondary_recipient.num_sinful_traits
}
exists = scope:secondary_recipient
scope:secondary_recipient != scope:puppet_or_actor
scope:secondary_recipient.num_sinful_traits > 0
desc = SECONDARY_RECIPIENT_SINFUL
}
modifier = {
add = 10
exists = scope:secondary_recipient
scope:secondary_recipient != scope:puppet_or_actor
scope:secondary_recipient = {
has_education_learning_trigger = yes
}
desc = SECONDARY_RECIPIENT_LEARNING_EDUCATION_REASON
}
modifier = {
add = 15
exists = scope:secondary_recipient
scope:secondary_recipient != scope:puppet_or_actor
scope:secondary_recipient = {
has_trait = celibate
}
desc = SECONDARY_RECIPIENT_CELIBATE
}
modifier = {
add = 15
exists = scope:secondary_recipient
scope:secondary_recipient != scope:puppet_or_actor
scope:secondary_recipient = {
has_trait = devoted
}
desc = SECONDARY_RECIPIENT_DEVOTED
}
modifier = {
add = 10
exists = scope:secondary_recipient
scope:secondary_recipient != scope:puppet_or_actor
scope:secondary_recipient.culture = scope:puppet_or_actor.capital_county.culture
desc = SECONDARY_RECIPIENT_SAME_CULTURE_AS_SEAT
}As written in game/common/character_interactions/01_puppet_interactions.txt.
What happens
If they accept
If
- The kingdom holder is not the new ecclesiastical holder
Then
- The kingdom holder:
If
- The new ecclesiastical holder:
- Is not a courtier of the kingdom holder
- Is not a ruler
Then
add_courtier = scope:new_ecclesiastical_holder
- The new ecclesiastical holder:
If
- The new ecclesiastical holder: Is not a councillor of the kingdom holder
Then
assign_councillor_type = { type = councillor_court_chaplain remove_existing_councillor = yes target = scope:new_ecclesiastical_holder }
- A new Clerical Title is created on the De Jure Capital of …, covering every De Jure County of that seat's De Jure Kingdom not already inside a Clerical Region, and granted to …
If
- The new ecclesiastical holder is not you
Then
- The new ecclesiastical holder gains the opinion “Grateful” (+50) of them
- If you do not have Ecclesiastical Government: Gain a Loyalty on the new ecclesiastical holder
If
- Piety more than 0
- New clerical region cost more than 0
Then
add_piety = { … }
- The new ecclesiastical holder:
- Their faith: Fervor increases by +3
If they refuse
- If played by the AI: Opinion: Annoyed (-10)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (73 lines of game script)
is_shown = scope:puppet_or_actor.faith ?= {
has_doctrine_parameter = has_clerical_regions
OR = {
NOT = {
has_doctrine_parameter = temporal_head_of_faith
}
NOT = {
exists = religious_head
}
}
}
OR = {
scope:puppet_or_actor ?= {
highest_held_title_tier >= tier_duchy
is_available_quick = {
adult = yes
alive = yes
imprisoned = no
incapable = no
}
NOT = {
pam_government_is_religious_playable_trigger = yes
}
any_held_title = {
tier >= tier_duchy
is_landless_type_title = no
is_head_of_faith = no
title_capital_county ?= {
NOT = {
exists = clerical_region_title
}
}
}
}
scope:puppet_or_actor ?= {
has_government = ecclesiastical_government
is_landed = yes
liege.primary_title ?= {
tier = tier_kingdom
is_landless_type_title = no
}
is_available_quick = {
adult = yes
alive = yes
imprisoned = no
incapable = no
}
primary_title ?= {
tier < tier_duchy
}
NOT = {
any_held_title = {
has_clerical_region = yes
}
}
any_held_title = {
tier >= tier_county
is_landless_type_title = no
is_head_of_faith = no
title_capital_county ?= {
NOT = {
exists = clerical_region_title
}
}
}
}
}
has_pam_dlc_trigger = yes
scope:recipient != scope:puppet_or_actor
OR = {
pam_recipient_is_clerical_title_authority_trigger = yes
scope:puppet_or_actor.religious_head_or_challenger ?= scope:recipient
}As written in game/common/character_interactions/01_puppet_interactions.txt.
Can be sent when (is_valid…) (59 lines of game script)
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
piety >= pam_new_clerical_region_cost_value
}
}
scope:puppet_or_actor = {
is_available_quick = {
imprisoned = no
incapable = no
}
pam_antipope_clerical_request_trigger = {
RECIPIENT = scope:recipient
}
NOT = {
has_character_modifier = promised_pilgrimage_to_clergy_modifier
}
}
custom_tooltip = {
text = pam_request_ecclesiastical_title_creation_needs_free_cleric_tt
exists = scope:secondary_recipient
scope:secondary_recipient = {
faith = scope:puppet_or_actor.faith
NOT = {
any_held_title = {
has_clerical_region = yes
}
}
}
}
trigger_if = {
limit = {
scope:actor = scope:puppet_or_actor
}
custom_tooltip = {
text = pam_request_ecclesiastical_title_creation_no_eligible_anchor_tt
scope:puppet_or_actor = {
any_held_title = {
pam_valid_new_clerical_region_anchor_trigger = {
PETITIONER = scope:puppet_or_actor
}
}
}
}
}
trigger_else = {
custom_tooltip = {
text = pam_request_ecclesiastical_title_creation_no_eligible_anchor_tt_puppeteer
scope:puppet_or_actor = {
any_held_title = {
pam_valid_new_clerical_region_anchor_trigger = {
PETITIONER = scope:puppet_or_actor
}
}
}
}
}As written in game/common/character_interactions/01_puppet_interactions.txt.
Effects (on_send, on_accept, on_decline) (195 lines of game script)
on_accept = scope:secondary_recipient = {
save_scope_as = new_ecclesiastical_holder
}
scope:target = {
save_scope_as = target_kingdom
holder = {
save_scope_as = kingdom_holder
}
}
if = {
limit = {
scope:kingdom_holder != scope:new_ecclesiastical_holder
}
scope:kingdom_holder = {
if = {
limit = {
scope:new_ecclesiastical_holder = {
NOT = {
is_courtier_of = scope:kingdom_holder
}
is_ruler = no
}
}
add_courtier = scope:new_ecclesiastical_holder
}
if = {
limit = {
scope:new_ecclesiastical_holder = {
NOT = {
is_councillor_of = scope:kingdom_holder
}
}
}
assign_councillor_type = {
type = councillor_court_chaplain
remove_existing_councillor = yes
target = scope:new_ecclesiastical_holder
}
}
}
}
hidden_effect = {
if = {
limit = {
has_pam_dlc_trigger = yes
scope:puppet_or_actor = {
religion = religion:christianity_religion
any_character_situation = {
situation_type = the_christian_church
situation_top_has_catalyst = catalyst_the_christian_church_clerical_region_created
}
}
}
situation:the_christian_church = {
trigger_situation_catalyst = catalyst_the_christian_church_clerical_region_created
}
}
}
custom_tooltip = {
text = request_create_new_ecclesiastical_title_effect_tt
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
scope:target_kingdom = {
title_capital_county = {
save_scope_as = clerical_region_anchor_county
random_county_province = {
limit = {
is_county_capital = yes
}
save_scope_as = region_capital
create_clerical_region = {
domicile_type = ecclesiastical_domicile
name = CLERICAL_REGION_PROVINCE_TITLE_NAME
save_scope_as = new_title
}
scope:new_title ?= {
set_coa = scope:target_kingdom
set_color_from_title = scope:target_kingdom
set_capital_county = scope:clerical_region_anchor_county
set_landless_title = yes
set_no_automatic_claims = yes
set_always_follows_primary_heir = yes
change_title_holder = {
holder = scope:new_ecclesiastical_holder
change = scope:change
}
resolve_title_and_vassal_change = scope:change
}
}
}
}
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = request_ecclesiastical_title_creation_accepted_tt
left_icon = scope:new_title
right_icon = scope:new_ecclesiastical_holder
if = {
limit = {
scope:new_ecclesiastical_holder != scope:puppet_or_actor
}
reverse_add_opinion = {
target = scope:new_ecclesiastical_holder
modifier = grateful_opinion
opinion = 50
}
}
}
if = {
limit = {
NOT = {
has_government = ecclesiastical_government
}
}
add_hook = {
type = loyalty_hook
target = scope:new_ecclesiastical_holder
}
}
}
if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
send_interface_toast = {
type = event_toast_effect_good
title = request_ecclesiastical_title_creation_accepted_tt
left_icon = scope:new_title
right_icon = scope:new_ecclesiastical_holder
}
}
}
if = {
limit = {
scope:recipient != scope:actor
}
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_good
title = request_ecclesiastical_title_creation_accepted_tt
left_icon = scope:new_title
right_icon = scope:new_ecclesiastical_holder
}
}
}
scope:puppet_or_actor = {
if = {
limit = {
piety > 0
scope:is_puppet_action ?= yes
pam_new_clerical_region_cost_value > 0
}
add_piety = {
value = {
add = pam_new_clerical_region_cost_value
max = piety
multiply = -1
}
}
}
}
scope:new_ecclesiastical_holder = {
if = {
limit = {
is_ruler = yes
NOT = {
government_has_flag = government_is_ecclesiastical
}
}
change_government = ecclesiastical_government
}
faith = {
change_fervor = {
value = notable_fervor_gain
desc = fervor_gain_clerical_title_created
}
}
}
on_decline = scope:puppet_or_actor = {
if = {
limit = {
is_ai = yes
}
add_opinion = {
target = scope:recipient
modifier = annoyed_opinion
opinion = -10
}
}
}As written in game/common/character_interactions/01_puppet_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- varies
- DLC
- By God Alone
- In the menu
- under More…
- ID
request_ecclesiastical_title_creation_interaction
Source: game/common/character_interactions/01_puppet_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.