CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

has_tenet_popularity_trigger

has_tenet_popularity_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 4081 (3 lines). No parameters.

has_tenet_popularity_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 4081 of its file. It takes no parameters: has_tenet_popularity_trigger = yes (or no). The game's script calls it in 37 places, among them Evangelize Personal Tenet (decision), Forbid a Tenet (decision) and Forbid a Tenet (decision). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

Gates the tenet popularity system, for PAM it's only for Christian faiths. Runs in a faith scope.

What it checks

  • Their religion is Christianity

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
has_tenet_popularity_trigger = {
	religion = religion:christianity_religion
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_tenet_popularity_trigger.

Character interactions (1)

Buttons of the game's windows (scripted GUIs) (1)

  • using_tenet_popularity_gui

Events (4)

Scripted effects inside an event file (1)

  • holy_order_2010_confirm_effect

Script values (1)

  • ecumenical_council_debated_tenet_popularity_value

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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