Interaction · Religious actions
Evangelize Personal Tenet
Evangelize your Personal Tenet to the recipient, urging them to adopt it as their own
What you need
You
- Is available (an adult)
- Is a member of the Clergy
- Your faith: Their religion is Christianity
- Any personal tenet › The pam evangelize popularity actor:
faith.tenet_popularity(scope:pam_evangelize_tenet_check) < tenet_popularity_very_popular_threshold
- Any personal tenet:
- The character you target:
NOT = { has_personal_tenet = scope:pam_evangelize_tenet_check }
- You:
faith.tenet_popularity(scope:pam_evangelize_tenet_check) < tenet_popularity_very_popular_threshold
- The character you target:
The character you target
- Their faith is the same as that of actor
- Is available (an adult)
Evangelize Personal Tenet is a religious character interaction in Crusader Kings III. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Weak Hook used (+50), The recipient … a Head of Rite (-200), Head of Rite (+25) and 40 more. It costs Piety (from 50). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (2)
- How do I get the AI to accept Evangelize Personal Tenet?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Weak Hook used +50, The recipient … a Head of Rite -200, Head of Rite +25, We practice Fervent Proselytism +25, You … the recipient's Religious Superior +50, Herald +75, Heresiarch +30, Doctrinal Clarity +20, The recipient is a Heresiarch -100, … Opinion of …, We are Close Family +20, We are Extended Family +10, You … the recipient's lover +25, You … the recipient's friend +25, Zealous -40, Difference between the recipient's and your Learning Skill, Intimidated by you, Terrified of you, Difference in Tier, Our only tie is a shared Realm border -40, Our only tie to the recipient is through the church, with no shared Realm or border -60, We share no court, Realm, or Clerical Region, and no County in the recipient's Realm borders one of our Rite -150, The recipient's Realm Capital follows the same Rite +15, The recipient is less spiritually fulfilled with their current Rite +25, The recipient is more spiritually fulfilled with their current Rite -25, You … the ruler of a Clerical Title +20, There are Counties following the same Rite in Liege's Realm, You and the recipient are not in the same realm -40, You … not their Liege -200, The recipient has already converted to another rite -100, The recipient's Rite was founded recently -50, High Spiritual Fulfillment +15, Low Spiritual Fulfillment -10, You have been anointed to proselytize +25, You have been anointed to proselytize +10, … Situation Phase +20, The recipient does not desire this Personal Tenet -50, The recipient afraid of your Prohibited Personal Tenet -50, Catechumens' Hall Ecclesiastical Estate Building +10, Catechumens' Hall Ecclesiastical Estate Building +20, Catechumens' Hall Ecclesiastical Estate Building +30, Homily Archive Ecclesiastical Estate Building +5, Homily Archive Ecclesiastical Estate Building +10, Homily Archive Ecclesiastical Estate Building +15, Archives Ecclesiastical Estate Building +5, Archives Ecclesiastical Estate Building +10, Archives Ecclesiastical Estate Building +15, Awe of the Grand Cathedral +5 and Awe of the Grand Cathedral +10.
- How much does Evangelize Personal Tenet cost?
- Piety (from 50) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- They use their Hook on …
Otherwise the AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -20 |
Weak Hook usedwhen
| +50 |
The recipient … a Head of Ritewhen
| -200 |
Head of Ritewhen
| +25 |
We practice Fervent Proselytismwhen
| +25 |
You … the recipient's Religious Superiorwhen
| +50 |
| Herald | +75 |
Heresiarchwhen
| +30 |
Doctrinal Claritywhen
| +20 |
The recipient is a Heresiarchwhen
| -100 |
| … Opinion of … | varies |
We are Close Familywhen
| +20 |
We are Extended Familywhen
| +10 |
You … the recipient's loverwhen
| +25 |
You … the recipient's friendwhen
| +25 |
| Zealous | -40 |
| Difference between the recipient's and your Learning Skill | varies |
Intimidated by youwhen
| intimidated_halved_reason_value |
Terrified of youwhen
| cowed_halved_reason_value |
Difference in Tierwhen
| varies |
Our only tie is a shared Realm borderwhen
| -40 |
Our only tie to the recipient is through the church, with no shared Realm or borderwhen
| -60 |
We share no court, Realm, or Clerical Region, and no County in the recipient's Realm borders one of our Ritewhen
| -150 |
The recipient's Realm Capital follows the same Ritewhen
| +15 |
The recipient is less spiritually fulfilled with their current Ritewhen
| +25 |
The recipient is more spiritually fulfilled with their current Ritewhen
| -25 |
You … the ruler of a Clerical Titlewhen
| +20 |
There are Counties following the same Rite in Liege's Realmwhen
| varies |
You and the recipient are not in the same realmwhen
| -40 |
You … not their Liegewhen
| -200 |
| The recipient has already converted to another rite | -100 |
The recipient's Rite was founded recentlywhen
| -50 |
High Spiritual Fulfillmentwhen
| +15 |
Low Spiritual Fulfillmentwhen
| -10 |
| You have been anointed to proselytize | +25 |
| You have been anointed to proselytize | +10 |
… Situation Phasewhen
| +20 |
The recipient does not desire this Personal Tenetwhen
| -50 |
The recipient afraid of your Prohibited Personal Tenetwhen
| -50 |
Catechumens' Hall Ecclesiastical Estate Buildingwhen
| +10 |
Catechumens' Hall Ecclesiastical Estate Buildingwhen
| +20 |
Catechumens' Hall Ecclesiastical Estate Buildingwhen
| +30 |
Homily Archive Ecclesiastical Estate Buildingwhen
| +5 |
Homily Archive Ecclesiastical Estate Buildingwhen
| +10 |
Homily Archive Ecclesiastical Estate Buildingwhen
| +15 |
Archives Ecclesiastical Estate Buildingwhen
| +5 |
Archives Ecclesiastical Estate Buildingwhen
| +10 |
Archives Ecclesiastical Estate Buildingwhen
| +15 |
Awe of the Grand Cathedralwhen
| +5 |
Awe of the Grand Cathedralwhen
| +10 |
Acceptance (ai_accept) (110 lines of game script)
base = -20
religion_sway_to_rite_default_modifier = yes
modifier = {
add = 20
situation:the_christian_church ?= {
OR = {
situation_participant_group:christian_regular_main_power_rulers = {
participant_group_has_character = scope:recipient
has_participant_group_parameter = the_christian_church_easier_sway_to_rite
}
situation_participant_group:christian_regular_secondary_powers_rulers = {
participant_group_has_character = scope:recipient
has_participant_group_parameter = the_christian_church_easier_sway_to_rite
}
}
}
desc = CHRISTIAN_CHURCH_PHASE_REASON
}
modifier = {
add = -50
pam_evangelize_recipient_desires_selected_tenet_trigger = no
desc = pam_evangelize_recipient_undesired_selected_tenet_reason
}
modifier = {
add = -50
pam_evangelize_selected_tenet_prohibited_trigger = yes
desc = pam_evangelize_recipient_prohibited_selected_tenet_reason
}
modifier = {
add = ecclesiastical_domicile_acceptance_value_1
desc = ESTATE_EVANGELIZE_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_easier_evangelize_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_value_2
desc = ESTATE_EVANGELIZE_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_easier_evangelize_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_value_3
desc = ESTATE_EVANGELIZE_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_easier_evangelize_3
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_1
desc = ESTATE_EVANGELIZE_HOMILIARY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_evangelize_homiliary_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_2
desc = ESTATE_EVANGELIZE_HOMILIARY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_evangelize_homiliary_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_3
desc = ESTATE_EVANGELIZE_HOMILIARY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_evangelize_homiliary_3
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_1
desc = ESTATE_EVANGELIZE_ARCHIVES_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_evangelize_archives_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_2
desc = ESTATE_EVANGELIZE_ARCHIVES_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_evangelize_archives_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_3
desc = ESTATE_EVANGELIZE_ARCHIVES_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_evangelize_archives_3
}
}
}
ecclesiastical_domicile_cathedral_awe_modifier = yesAs written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
- The character you target:
If
free_personal_tenet_slots = 0
Then
- One random personal tenet › The tenet char:
remove_personal_tenet = prev
set_personal_tenet = scope:pam_evangelize_tenet
- Spiritual fulfillment +1
- Your faith › If their religion is Christianity: Popularity of a tenet changes
If
faith.main_rite = { … }
Then
- Every secret:
- Where: Is not known by the target
reveal_to = scope:recipient
- The character you target:
add_secret = { type = secret_forbidden_personal_tenet }- Every secret:
reveal_to = scope:actor
If they refuse
- Spiritual fulfillment -1
If
faith.main_rite = { … }
Then
- Every secret:
- Where: Is not known by the target
reveal_to = scope:recipient
If
faith.main_rite = { … }
Then
- Every secret:
- Where: Is not known by the target
reveal_to = scope:recipient
Options when sending
- Use a Hook
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (38 lines of game script)
is_available = is_available_quick = {
ai = yes
adult = yes
advanced_ruler = yes
}
is_clergy = yes
faith ?= {
has_tenet_popularity_trigger = yes
}
has_pam_dlc_trigger = yes
save_temporary_scope_as = pam_evangelize_popularity_actor
any_personal_tenet = {
save_temporary_scope_as = pam_evangelize_tenet_check
scope:pam_evangelize_popularity_actor = {
pam_evangelize_tenet_below_very_popular_trigger = yes
}
}
is_shown = scope:actor = {
any_personal_tenet = {
save_temporary_scope_as = pam_evangelize_tenet_check
scope:recipient = {
NOT = {
has_personal_tenet = scope:pam_evangelize_tenet_check
}
}
scope:actor = {
pam_evangelize_tenet_below_very_popular_trigger = yes
}
}
}
scope:recipient = {
this != scope:actor
faith ?= scope:actor.faith
is_available_quick = {
adult = yes
advanced_ruler = yes
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (37 lines of game script)
on_send = scope:actor = {
random_personal_tenet = {
limit = {
save_temporary_scope_as = pam_evangelize_tenet_check
scope:recipient = {
NOT = {
has_personal_tenet = scope:pam_evangelize_tenet_check
}
}
scope:actor = {
pam_evangelize_tenet_below_very_popular_trigger = yes
}
}
save_scope_as = pam_evangelize_tenet
}
}
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = pam_evangelize_personal_tenet_interaction_toast
left_icon = scope:actor
right_icon = scope:recipient
pam_evangelize_personal_tenet_effect = yes
}
}
on_decline = scope:actor = {
show_as_tooltip = {
pam_evangelize_personal_tenet_decline_effect = yes
}
send_interface_toast = {
type = event_toast_effect_bad
title = pam_evangelize_personal_tenet_interaction_toast_declined
left_icon = scope:actor
right_icon = scope:recipient
pam_evangelize_personal_tenet_decline_effect = yes
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- from 50
- Again on the same character
- after 5 years
- DLC
- By God Alone
- In the menu
- no (opened from elsewhere)
- ID
pam_ai_evangelize_personal_tenet_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.