CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_study_rite_tenet_popularity_effect

pam_study_rite_tenet_popularity_effect = yes

game/common/scripted_effects/pam_effects.txt, line 8775 (14 lines). No parameters.

pam_study_rite_tenet_popularity_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 8775 of its file. It takes no parameters: pam_study_rite_tenet_popularity_effect = yes. The game's script calls it in 2 places, among them Study Rite: A Tenet Comes Into Focus (event study_faith_outcome.1200) and study_faith_gain_random_progress_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

Study Rite: scope:discovered_tenet learned by root (a character).

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
pam_study_rite_tenet_popularity_effect = {
	if = {
		limit = {
			exists = scope:discovered_tenet
			faith = { has_tenet_popularity_trigger = yes }
		}
		faith = {
			change_tenet_popularity = {
				target = scope:discovered_tenet
				change = minor_tenet_popularity_gain
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_study_rite_tenet_popularity_effect.

Events (1)

Scripted effects inside an event file (1)

  • study_faith_gain_random_progress_effect

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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