CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_tenet_popularity_on_personal_tenet_loss_effect

pam_tenet_popularity_on_personal_tenet_loss_effect = yes

game/common/scripted_effects/pam_effects.txt, line 8405 (12 lines). No parameters.

pam_tenet_popularity_on_personal_tenet_loss_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 8405 of its file. It takes no parameters: pam_tenet_popularity_on_personal_tenet_loss_effect = yes. The game's script calls it in 1 place, among them on_personal_tenet_loss (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

on_personal_tenet_loss runs this with root as the character and scope:tenet as the dropped tenet

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
pam_tenet_popularity_on_personal_tenet_loss_effect = {
	save_scope_as = tp_personal_tenet_changer
	faith = {
		if = {
			limit = { has_tenet_popularity_trigger = yes }
			change_tenet_popularity = {
				target = scope:tenet
				change = scope:tp_personal_tenet_changer.pam_personal_tenet_popularity_loss
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_tenet_popularity_on_personal_tenet_loss_effect.

On actions (the game's own hooks) (1)

  • on_personal_tenet_loss

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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