Scripted trigger · By God Alone files
pam_tenet_ai_may_permit_trigger
pam_tenet_ai_may_permit_trigger = { CHARACTER = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 2669 (25 lines). Parameters: $CHARACTER$.
pam_tenet_ai_may_permit_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2669 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 4 places, among them Permit a Tenet (decision), Permit a Tenet (decision) and head_of_faith_set_up_change_core_tenet_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
$CHARACTER$ is the Head of Faith deciding, and the tenet is the scope We only apply this to the AI, so players keep the full list
What it checks
If
$CHARACTER$.faith = { has_tenet_popularity_trigger = yes }pam_tenet_is_christian_vice_trigger = yes
Then
One of these
- The Christian Church:
situation_current_phase = saeculum_obscurum
or
pam_tenet_is_at_least_very_popular_trigger = { CHARACTER = $CHARACTER$ }
- The Christian Church:
Else if
$CHARACTER$.faith = { has_tenet_popularity_trigger = yes }One of these
Then
pam_tenet_is_overwhelmingly_popular_trigger = { CHARACTER = $CHARACTER$ }
Otherwise
always = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
pam_tenet_ai_may_permit_trigger = {
trigger_if = {
limit = {
$CHARACTER$.faith = { has_tenet_popularity_trigger = yes }
pam_tenet_is_christian_vice_trigger = yes
}
OR = {
situation:the_christian_church ?= { situation_current_phase = saeculum_obscurum }
pam_tenet_is_at_least_very_popular_trigger = { CHARACTER = $CHARACTER$ }
}
}
trigger_else_if = {
limit = {
$CHARACTER$.faith = { has_tenet_popularity_trigger = yes }
OR = {
pam_tenet_is_christological_heresy_trigger = yes
pam_tenet_is_christian_abomination_trigger = yes
}
}
pam_tenet_is_overwhelmingly_popular_trigger = { CHARACTER = $CHARACTER$ }
}
trigger_else = {
always = yes
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_tenet_ai_may_permit_trigger.
Decisions (2)
Scripted effects (1)
Script values (1)
- pam_christian_vice_restraint_value
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.