Scripted effect · By God Alone files
head_of_faith_set_up_change_core_tenet_effect
head_of_faith_set_up_change_core_tenet_effect = yesgame/common/scripted_effects/11_dlc_pam_scripted_effects.txt, line 746 (209 lines). No parameters.
head_of_faith_set_up_change_core_tenet_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 746 of its file. It takes no parameters: head_of_faith_set_up_change_core_tenet_effect = yes. The game's script calls it in 1 place, among them head_of_faith_change_core_tenet_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
The comment above it in the file
used by code, do not rename or remove. DO NOT CHANGE THE GAME STATE OR ADD ARGUMENTS - only set tenet_to_add and tenet_to_remove in scope.
What it does
- Else, if all of these hold:
- Conditions:
- Has the Theocratic Elective Law
pam_is_college_election_candidate_trigger = { SOURCE = theocratic_elective_pious }
- Then › Every desired tenet:
- Where:
scope:actor.rite:rite_can_choose_tenet = scope:tenet_check
pam_tenet_ai_may_permit_trigger = { CHARACTER = scope:actor }None of these
- scope:actor.rite: The rite has the tenet scope:tenet check
scope:actor.faith.main_rite:has_tenet_status = { tenet = scope:tenet_check status = prohibited }
selection_count = 97only_positive = no
- Where:
- Conditions:
- Else, if all of these hold:
- Conditions:
pam_is_college_election_candidate_trigger = { SOURCE = theocratic_elective_powerful }
- Then:
- scope:tenet_patron › Every desired tenet:
- Only some of them (the filter is in the script below)
selection_count = 97only_positive = no
- Every desired tenet:
- Where:
scope:actor.rite:rite_can_choose_tenet = scope:tenet_check
pam_tenet_ai_may_permit_trigger = { CHARACTER = scope:actor }None of these
- scope:actor.rite: The rite has the tenet scope:tenet check
scope:actor.faith.main_rite:has_tenet_status = { tenet = scope:tenet_check status = prohibited }
selection_count = 97only_positive = no
- Where:
- scope:tenet_patron › Every desired tenet:
- Conditions:
If
pam_is_college_election_candidate_trigger = { SOURCE = theocratic_elective_powerful }
Then
puppeteer = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
head_of_faith_set_up_change_core_tenet_effect = {
save_scope_as = actor
if = { # Players don't swap tenets like this
limit = {
is_ai = no
}
}
else_if = { # Pious candidates take what feels the best
limit = {
has_realm_law = theocratic_elective_succession_law
pam_is_college_election_candidate_trigger = { SOURCE = theocratic_elective_pious }
}
ordered_personal_tenet = {
limit = {
save_temporary_scope_as = tenet_check
scope:actor.rite = { rite_can_choose_tenet = scope:tenet_check }
pam_tenet_ai_may_permit_trigger = { CHARACTER = scope:actor }
NOR = {
scope:actor.rite = { rite_has_tenet = scope:tenet_check }
scope:actor.faith.main_rite = {
has_tenet_status = {
tenet = scope:tenet_check
status = prohibited
}
}
}
}
order_by = pam_tenet_popularity_impact_value
position = 0
save_scope_as = tenet_to_add
}
# Nothing they personally hold is still available, so settle for whatever else suits them
every_desired_tenet = {
selection_count = 97
only_positive = no
limit = {
NOT = { exists = scope:tenet_to_add }
save_temporary_scope_as = tenet_check
scope:actor.rite = { rite_can_choose_tenet = scope:tenet_check }
pam_tenet_ai_may_permit_trigger = { CHARACTER = scope:actor }
NOR = {
scope:actor.rite = { rite_has_tenet = scope:tenet_check }
scope:actor.faith.main_rite = {
has_tenet_status = {
tenet = scope:tenet_check
status = prohibited
}
}
}
}
save_scope_as = tenet_to_add
}
}
else_if = { # Powerful candidates impose their puppeteer's creed, or their own when nobody pulls the strings
limit = {
pam_is_college_election_candidate_trigger = { SOURCE = theocratic_elective_powerful }
}
if = {
limit = {
exists = puppeteer
}
puppeteer = {
save_temporary_scope_as = tenet_patron
}
}
else = {
save_temporary_scope_as = tenet_patron
}
scope:tenet_patron = {
# What the patron actually professes comes first
ordered_personal_tenet = {
limit = {
save_temporary_scope_as = tenet_check
scope:actor.rite = { rite_can_choose_tenet = scope:tenet_check }
trigger_if = {
limit = { scope:tenet_patron = scope:actor }
pam_tenet_ai_may_permit_trigger = { CHARACTER = scope:actor }
}
NOR = {
scope:actor.rite = { rite_has_tenet = scope:tenet_check }
scope:actor.faith.main_rite = {
has_tenet_status = {
tenet = scope:tenet_check
status = prohibited
}
}
}
}
order_by = pam_tenet_popularity_impact_value
position = 0
save_scope_as = tenet_to_add
}
# Nothing they personally hold is still available, so settle for whatever else suits them
every_desired_tenet = {
selection_count = 97
only_positive = no
limit = {
NOT = { exists = scope:tenet_to_add }
save_temporary_scope_as = tenet_check
scope:actor.rite = { rite_can_choose_tenet = scope:tenet_check }
trigger_if = {
limit = { scope:tenet_patron = scope:actor }
pam_tenet_ai_may_permit_trigger = { CHARACTER = scope:actor }
}
NOR = {
scope:actor.rite = { rite_has_tenet = scope:tenet_check }
scope:actor.faith.main_rite = {
has_tenet_status = {
tenet = scope:tenet_check
status = prohibited
}
}
}
}
save_scope_as = tenet_to_add
}
}
# A puppeteer with nothing left to ask for leaves the candidate to his own conscience
every_desired_tenet = {
selection_count = 97As written in game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
The first 120 of its 209 lines; the rest is in game/common/scripted_effects/11_dlc_pam_scripted_effects.txt from line 746.
Where it is used
Every place in common/, events/ and history/ that calls head_of_faith_set_up_change_core_tenet_effect.
Scripted effects (1)
Source: game/common/scripted_effects/11_dlc_pam_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.