Scripted effect · By God Alone files
head_of_faith_change_core_tenet_effect
head_of_faith_change_core_tenet_effect = yesgame/common/scripted_effects/11_dlc_pam_scripted_effects.txt, line 956 (31 lines). No parameters.
head_of_faith_change_core_tenet_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 956 of its file. It takes no parameters: head_of_faith_change_core_tenet_effect = yes. The game's script calls it in 1 place, among them pam_clergy_events.0002 (event). Patch 1.20.1.2, from game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
What it does
head_of_faith_set_up_change_core_tenet_effect = yesIf
None of these
- Any player:
rite = scope:pam_recast_riteexists = var:has_edited_a_rite
- Any player:
Then
scope:pam_recast_rite:remove_rite_tenet = scope:tenet_to_removeadd_rite_tenet = scope:tenet_to_add
pam_pope_core_tenet_popularity_catalyst_effect = yes- Every player:
- Where:
rite = scope:pam_recast_rite
- Event pam_clergy_events.0003
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
head_of_faith_change_core_tenet_effect = {
head_of_faith_set_up_change_core_tenet_effect = yes # Decoupled so it can also be used in the UI
rite = { save_scope_as = pam_recast_rite }
if = {
limit = {
exists = scope:tenet_to_add
exists = scope:tenet_to_remove
# The new Pope is already head of the rite here, so we look for the edit marker on the players
NOT = {
any_player = {
rite = scope:pam_recast_rite
exists = var:has_edited_a_rite
}
}
}
save_scope_as = pam_recast_pope
scope:pam_recast_rite = {
remove_rite_tenet = scope:tenet_to_remove
add_rite_tenet = scope:tenet_to_add
}
pam_pope_core_tenet_popularity_catalyst_effect = yes
# Only an AI Pope reaches this branch
every_player = {
limit = {
rite = scope:pam_recast_rite
}
trigger_event = pam_clergy_events.0003
}
}
}As written in game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls head_of_faith_change_core_tenet_effect.
Events (1)
Source: game/common/scripted_effects/11_dlc_pam_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.