Scripted trigger · By God Alone files
pam_tenet_is_christian_abomination_trigger
pam_tenet_is_christian_abomination_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 2638 (8 lines). No parameters.
pam_tenet_is_christian_abomination_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2638 of its file. It takes no parameters: pam_tenet_is_christian_abomination_trigger = yes (or no). The game's script calls it in 2 places, among them pam_tenet_ai_may_permit_trigger (scripted trigger) and pam_tenet_ai_should_purge_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Decision-side counterpart of pam_ec_tenet_is_christian_abomination_trigger We leave Ritual Cannibalism off because the Eucharist already invites the charge
What it checks
One of these
this = tenet:tenet_human_sacrificeor
this = tenet:tenet_cranial_trophiesor
this = tenet:tenet_gruesome_festivalsor
this = tenet:tenet_sacrificial_ceremonies
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
pam_tenet_is_christian_abomination_trigger = {
OR = {
this = tenet:tenet_human_sacrifice
this = tenet:tenet_cranial_trophies
this = tenet:tenet_gruesome_festivals
this = tenet:tenet_sacrificial_ceremonies
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_tenet_is_christian_abomination_trigger.
Scripted triggers (2)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.