Scripted effect · By God Alone files
pam_declare_rite_heresy_effect
pam_declare_rite_heresy_effect = yesgame/common/scripted_effects/pam_effects.txt, line 6864 (55 lines). No parameters.
pam_declare_rite_heresy_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6864 of its file. It takes no parameters: pam_declare_rite_heresy_effect = yes. The game's script calls it in 3 places, among them Declare a Rite Heretical (decision), Declare a Rite Heretical (decision) and The Bull of … (event pam_bull_events.0003). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
- … is declared a Heresy
scope:heresy_rite:set_can_convert_to_rite = yes
- Their faith: Fervor increases by +3
If
- Their faith:
Then
- scope:heresy_rite › Every rite tenet:
status = core- scope:heresy_declaring_faith: Popularity of a tenet changes
If
NOT = { scope:heresy_rite.faith = faith }
Then
- scope:heresy_rite.faith › Every faith character:
- Where: Is a ruler
- Event pam_decision_events.0013 (after 1 days)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (55 lines of game script)
pam_declare_rite_heresy_effect = {
custom_tooltip = {
text = pam_declare_rite_heresy_effect_tt
detach_rite_to_new_faith = {
target = scope:heresy_rite
}
}
# Heresy rite types ship convert = no so they cannot be joined before the bull; branding has to flip it or nothing can convert in.
scope:heresy_rite = {
set_can_convert_to_rite = yes
}
faith = {
change_fervor = {
value = notable_fervor_value
desc = fervor_gain_pam_rite_declared_heresy
}
set_variable = {
name = rite_growth_recent_heresy
value = yes
days = rite_growth_heresy_cooldown_days
}
}
# The declaring faith repudiates the now-heretical rite, so its core tenets lose standing there.
if = {
limit = { faith = { has_tenet_popularity_trigger = yes } }
faith = { save_scope_as = heresy_declaring_faith }
scope:heresy_rite = {
every_rite_tenet = {
status = core
save_scope_as = heresy_rite_tenet
scope:heresy_declaring_faith = {
change_tenet_popularity = {
target = scope:heresy_rite_tenet
change = major_tenet_popularity_loss
}
}
}
}
}
if = {
limit = {
exists = scope:heresy_rite
NOT = { scope:heresy_rite.faith = faith }
}
scope:heresy_rite.faith = {
every_faith_character = {
limit = {
is_ruler = yes
this != scope:bull_issuer
}
trigger_event = { id = pam_decision_events.0013 days = 1 }
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_declare_rite_heresy_effect.
Decisions (2)
Events (1)
- The Bull of …
pam_bull_events.0003
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.