
Major decision · Major Decisions
Declare a Rite Heretical
Choose a divergent Rite of … and declare it Heresy
A rite that has wandered too far from the true path must be named for what it is. A Papal Bull will be issued condemning it as heresy.
Requirements
The lines the game itself shows for this decision's conditions:
- Declare a Heresy unavailable until …
- A Rite must be chosen
Can be taken when (is_valid) (16 lines of game script)
faith = {
any_faith_rite = {
pam_rite_can_be_declared_heresy_trigger = yes
}
}
is_available_adult = yes
custom_tooltip = {
text = enact_a_bull_rite_heresy_cooldown_tt
NOT = {
exists = var:enact_a_bull_rite_heresy_cooldown
}
}
custom_tooltip = {
text = pam_rite_heresy_select_tt
exists = scope:selected_item
}As written in game/common/decisions/dlc_decisions/pam/bulls_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (17 lines of game script)
set_variable = {
name = bull_option
value = flag:heresy
years = 1
}
save_scope_as = bull_issuer
scope:selected_item = {
save_scope_as = heresy_rite
}
show_as_tooltip = {
pam_declare_rite_heresy_effect = yes
}
set_variable = {
name = enact_a_bull_rite_heresy_cooldown
years = 5
}
trigger_event = pam_bull_events.0003As written in game/common/decisions/dlc_decisions/pam/bulls_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/bulls_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.