CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_tenet_popularity_on_rite_change_effect

pam_tenet_popularity_on_rite_change_effect = yes

game/common/scripted_effects/pam_effects.txt, line 8684 (44 lines). No parameters.

pam_tenet_popularity_on_rite_change_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 8684 of its file. It takes no parameters: pam_tenet_popularity_on_rite_change_effect = yes. The game's script calls it in 1 place, among them on_rite_change (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

A converting character is root, scope:old_rite the previous rite

What it does

  • If landed:
    • If

      • scope:old_rite != scope:tp_new_rite

      Then

      • If

        Then

        • scope:old_rite › Every rite tenet:
          • status = core
          • scope:tp_old_faith: Popularity of a tenet changes
    • If

      Then

      • scope:tp_new_rite › Every rite tenet:
        • status = core
        • scope:tp_new_faith: Popularity of a tenet changes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (44 lines of game script)
pam_tenet_popularity_on_rite_change_effect = {
	if = {
		limit = { is_landed = yes }
		faith = { save_scope_as = tp_new_faith }
		rite = { save_scope_as = tp_new_rite }
		if = {
			limit = {
				exists = scope:old_rite
				scope:old_rite != scope:tp_new_rite
			}
			scope:old_rite.faith = { save_scope_as = tp_old_faith }
			if = {
				limit = { scope:tp_old_faith = { has_tenet_popularity_trigger = yes } }
				scope:old_rite = {
					every_rite_tenet = {
						status = core
						save_scope_as = tp_tenet
						scope:tp_old_faith = {
							change_tenet_popularity = {
								target = scope:tp_tenet
								change = miniscule_tenet_popularity_loss
							}
						}
					}
				}
			}
		}
		if = {
			limit = { scope:tp_new_faith = { has_tenet_popularity_trigger = yes } }
			scope:tp_new_rite = {
				every_rite_tenet = {
					status = core
					save_scope_as = tp_tenet
					scope:tp_new_faith = {
						change_tenet_popularity = {
							target = scope:tp_tenet
							change = miniscule_tenet_popularity_gain
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_tenet_popularity_on_rite_change_effect.

On actions (the game's own hooks) (1)

  • on_rite_change

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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