CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_tenet_popularity_on_evangelized_tenet_effect

pam_tenet_popularity_on_evangelized_tenet_effect = { CHANGE = … TENET = … }

game/common/scripted_effects/pam_effects.txt, line 8630 (23 lines). Parameters: $CHANGE$, $TENET$.

pam_tenet_popularity_on_evangelized_tenet_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 8630 of its file. A call passes 2 parameters: CHANGE and TENET. The game's script calls it in 3 places, among them Evangelize Personal Tenet (decision), pam_evangelize_personal_tenet_effect (scripted effect) and pam_spread_tenet_flat_popularity_once_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
pam_tenet_popularity_on_evangelized_tenet_effect = {
	save_temporary_scope_as = pam_evangelizer
	faith = {
		if = {
			limit = { has_tenet_popularity_trigger = yes }
			change_tenet_popularity = {
				target = $TENET$
				change = {
					value = $CHANGE$
					# A Faithful Flock dynasty legacy: evangelizing dynasty members spread their tenets further
					if = {
						limit = {
							scope:pam_evangelizer = {
								dynasty ?= { has_dynasty_perk = pam_legacy_3 }
							}
						}
						multiply = 1.5
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_tenet_popularity_on_evangelized_tenet_effect.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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