Scripted effect · By God Alone files
pam_spread_tenet_flat_popularity_once_effect
pam_spread_tenet_flat_popularity_once_effect = { TENET = … }game/common/scripted_effects/pam_effects.txt, line 8656 (26 lines). Parameters: $TENET$.
pam_spread_tenet_flat_popularity_once_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 8656 of its file. A call passes 1 parameter: TENET. The game's script calls it in 3 places, among them apa_pam_spread_tenet_guest (activity pulse), apa_pam_spread_tenet_host (activity pulse) and pam_spread_tenet_convert_listeners_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
Root = preacher, $TENET$ = the tenet Once per preacher per activity, and we keep the record on the activity so it cannot leak
What it does
If
- Their activity:
Not all of these
is_target_in_variable_list = { name = pam_spread_tenet_flat_paid target = scope:pam_spread_flat_preacher }
Then
pam_tenet_popularity_on_evangelized_tenet_effect = { TENET = $TENET$ CHANGE = medium_tenet_popularity_gain }
- Their activity:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
pam_spread_tenet_flat_popularity_once_effect = {
save_temporary_scope_as = pam_spread_flat_preacher
if = {
limit = {
involved_activity ?= {
NAND = {
has_variable_list = pam_spread_tenet_flat_paid
is_target_in_variable_list = {
name = pam_spread_tenet_flat_paid
target = scope:pam_spread_flat_preacher
}
}
}
}
involved_activity = {
add_to_variable_list = {
name = pam_spread_tenet_flat_paid
target = scope:pam_spread_flat_preacher
}
}
pam_tenet_popularity_on_evangelized_tenet_effect = {
TENET = $TENET$
CHANGE = medium_tenet_popularity_gain
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_spread_tenet_flat_popularity_once_effect.
Activity pulse actions (2)
- apa_pam_spread_tenet_guest
- apa_pam_spread_tenet_host
Scripted effects inside an event file (1)
- pam_spread_tenet_convert_listeners_effect
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.