CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · By God Alone files

pam_evangelize_personal_tenet_effect

pam_evangelize_personal_tenet_effect = yes

game/common/scripted_effects/pam_effects.txt, line 14662 (48 lines). No parameters.

pam_evangelize_personal_tenet_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 14662 of its file. It takes no parameters: pam_evangelize_personal_tenet_effect = yes. The game's script calls it in 2 places, among them Evangelize Personal Tenet (interaction) and Evangelize Personal Tenet (interaction). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • scope:recipient:
  • If

    • scope:hook = yes
    • has_usable_hook = scope:recipient

    Then

    • use_hook = scope:recipient
  • Spiritual fulfillment +1
  • pam_tenet_popularity_on_evangelized_tenet_effect = { TENET = scope:pam_evangelize_tenet CHANGE = scope:recipient.pam_evangelize_tenet_popularity_gain }
  • If

    • faith.main_rite = { … }

    Then

    • Every secret:
      • Where:
        • NOT = { is_known_by = scope:recipient }
      • reveal_to = scope:recipient
    • scope:recipient:
      • add_secret = { type = secret_forbidden_personal_tenet }
      • Every secret:
        • reveal_to = scope:actor

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (48 lines of game script)
pam_evangelize_personal_tenet_effect = {
	scope:recipient = {
		pam_replace_personal_tenet_effect = { TENET = scope:pam_evangelize_tenet }
	}
	if = {
		limit = {
			scope:hook = yes
			has_usable_hook = scope:recipient
		}
		use_hook = scope:recipient
	}
	change_spiritual_fulfillment = miniscule_spiritual_fulfillment_value
	pam_tenet_popularity_on_evangelized_tenet_effect = {
		TENET = scope:pam_evangelize_tenet
		CHANGE = scope:recipient.pam_evangelize_tenet_popularity_gain
	}
	if = {
		limit = {
			faith.main_rite = {
				has_tenet_status = {
					tenet = scope:pam_evangelize_tenet
					status = prohibited
				}
			}
		}
		every_secret = {
			type = secret_forbidden_personal_tenet
			limit = { NOT = { is_known_by = scope:recipient } }
			reveal_to = scope:recipient
		}
		show_as_tooltip = {
			scope:recipient = {
				add_secret = { type = secret_forbidden_personal_tenet }
				every_secret = {
					type = secret_forbidden_personal_tenet
					reveal_to = scope:actor
				}
			}
		}
		scope:recipient = {
			set_variable = {
				name = tenet_evangelized_by
				value = scope:actor
				days = 1
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_evangelize_personal_tenet_effect.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?