Scripted effect
pick_monastic_founder_option_effect
pick_monastic_founder_option_effect = yesgame/common/scripted_effects/00_holy_order_effects.txt, line 866 (150 lines). No parameters.
pick_monastic_founder_option_effect is a scripted effect in Crusader Kings III, written at line 866 of its file. It takes no parameters: pick_monastic_founder_option_effect = yes. The game's script calls it in 2 places, among them A Movement Rises in … (event holy_order.2050) and A New Monastic Order (event holy_order.2010). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.
What it does
If
a check the game hides
Then
- Their faith:
If
Then
If
list_size = { name = revoked_leases value >= 5 }
Then
- Popularity of a tenet changes
Else if
list_size = { name = revoked_leases value >= 4 }
Then
- Popularity of a tenet changes
Else if
list_size = { name = revoked_leases value >= 3 }
Then
- Popularity of a tenet changes
Else if
list_size = { name = revoked_leases value >= 2 }
Then
- Popularity of a tenet changes
Otherwise
- Popularity of a tenet changes
If
- Their rite:
One of these
has_tenet_status = { tenet = tenet_dulia status = core }or
has_tenet_status = { tenet = tenet_dulia status = permitted }
Then
- … will become a Venerated Ancestor after … death, if … has 65+ Monk Trait Experience or a Level of Devotion of at least paragon of virtue
- Their rite:
- You:
add_hook = { type = indebted_hook target = scope:chosen_leader }
- Their faith:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
pick_monastic_founder_option_effect = {
if = {
limit = {
exists = scope:monastic_order
}
custom_tooltip = monastic_tenet_pick_tt
}
else = {
custom_tooltip = monastic_tenet_pick_unformed_order_tt
}
# holy_order.2009 stored the founder boost on the province until this order title existed
if = {
limit = {
exists = scope:monastic_order
scope:barony.title_province ?= { has_variable = new_order_ascetic_boost }
}
scope:barony.title_province = {
var:new_order_ascetic_boost = { save_temporary_scope_as = new_order_ascetic_founder }
remove_variable = new_order_ascetic_boost
}
scope:monastic_order = {
set_variable = {
name = ascetic_order_founder
value = scope:new_order_ascetic_founder
years = 50
}
}
}
#Gain popularity if taking holding from old order
if = {
limit = {
exists = scope:target_order_tenet
}
faith = {
if = {
limit = { has_tenet_popularity_trigger = yes }
if = {
limit = {
list_size = {
name = revoked_leases
value >= 5
}
}
change_tenet_popularity = {
target = scope:tenet_pick
change = {
value = medium_tenet_popularity_gain
multiply = 4
}
}
}
else_if = {
limit = {
list_size = {
name = revoked_leases
value >= 4
}
}
change_tenet_popularity = {
target = scope:tenet_pick
change = {
value = medium_tenet_popularity_gain
multiply = 3
}
}
}
else_if = {
limit = {
list_size = {
name = revoked_leases
value >= 3
}
}
change_tenet_popularity = {
target = scope:tenet_pick
change = {
value = medium_tenet_popularity_gain
multiply = 2
}
}
}
else_if = {
limit = {
list_size = {
name = revoked_leases
value >= 2
}
}
change_tenet_popularity = {
target = scope:tenet_pick
change = {
value = medium_tenet_popularity_gain
multiply = 1.5
}
}
}
else = {
change_tenet_popularity = {
target = scope:tenet_pick
change = {
value = medium_tenet_popularity_gain
multiply = 1
}
}
}
}
}
if = {
limit = {
rite = {
OR = {
has_tenet_status = { tenet = tenet_dulia status = core }
has_tenet_status = { tenet = tenet_dulia status = permitted }
}
}
}
custom_tooltip = monastic_founder_become_saint_tt
}
#Reward high church authority theocrat with a hookAs written in game/common/scripted_effects/00_holy_order_effects.txt.
The first 120 of its 150 lines; the rest is in game/common/scripted_effects/00_holy_order_effects.txt from line 866.
Where it is used
Every place in common/, events/ and history/ that calls pick_monastic_founder_option_effect.
Events (2)
- A Movement Rises in …
holy_order.2050 - A New Monastic Order
holy_order.2010
Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.