Scripted trigger · All Under Heaven files
is_in_same_movement_as
is_in_same_movement_as = { TARGET = … }game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt, line 113 (13 lines). Parameters: $TARGET$.
is_in_same_movement_as is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 113 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 36 places, among them Acknowledge Governor (interaction), Bolster Governance (interaction) and Challenge Status (Scheme) (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.
The comment above it in the file
use only with Dynastic Cycle, to determine if root is in the same Movement as the target character, including pro_hegemon and hegemon_ruler as the same group
What it checks
One of these
top_participant_group:dynastic_cycle ?= $TARGET$.top_participant_group:dynastic_cycleor
All of these
is_in_pro_hegemon_or_hegemon_movement = yes$TARGET$ = { is_in_pro_hegemon_or_hegemon_movement = yes }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
is_in_same_movement_as = {
save_temporary_scope_as = temp_char
exists = $TARGET$.top_participant_group:dynastic_cycle
OR = {
top_participant_group:dynastic_cycle ?= $TARGET$.top_participant_group:dynastic_cycle
AND = {
is_in_pro_hegemon_or_hegemon_movement = yes
$TARGET$ = {
is_in_pro_hegemon_or_hegemon_movement = yes
}
}
}
}As written in game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_in_same_movement_as.
Character interactions (25)
- Acknowledge Governor
- Bolster Governance
- Challenge Status (Scheme)
- Debt Relief
- Designate Favored Minister
- Find Elder
19 more
- Force Retirement
- Influence Career
- Ingratiate Family (Scheme)
- Make a Request
- Mentor in Governance (Scheme)
- Raid Estate (Scheme)
- Request Commander
- Request Examination Support
- Request Mentorship
- Request Permission to Raid
- Request Re-Appointment
- Request Retirement
- Request Treasury Funds
- Requisition Treasury
- Send Treasury
- Siphon Treasury (Scheme)
- Slander (Scheme)
- Slander Movement Power (Scheme)
- Undermine Governance
Activity pulse actions (1)
- apa_debate_fruitful_debate
Events (7)
- A Moment with the Elder
az_debate.0002 - A Thorned Poem
az_debate.0010 - Find Secrets — Hook Opportunity
scheme_critical_moments.8070 - Find Secrets — Known Criminal
scheme_critical_moments.8071 - Scholarly Crossroads
az_debate.0008 - tgp_interaction_event.00311
1 more
- The Imperial Favor
debate_event.5130
Script values (2)
- find_elder_acceptance_value
- treasury_siphoned_value
Scripted modifiers (AI weights) (1)
- ai_agent_join_chance_basic_suite_modifier
Source: game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.