CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Bolster Governance

from 30InfluencevariesGoldAccepted automatically

Attempt to support the recipient's Governor Efficiency

What you need

You

To send it

  • Is an Adult
  • Is not at war with the target
  • If

    a check the game hides

    Then

    • You › top_participant_group:dynastic_cycle:
      • participant_group_type = advancement_movement
  • … must have at most 40 Governor Efficiency (Current: …)
  • You may only attempt to influence … Governor Efficiency every 5 years

To see it in the menu

  • If played by the AI:
    • you has administrative government mechanic
    • Your top liege › Any vassal: Is a Governor
  • you has administrative government mechanic

The character you target

  • they has administrative government mechanic
  • Is a Governor
  • top_liege ?= scope:actor.top_liege

Bolster Governance is a vassal character interaction in Crusader Kings III. You need: Is an Adult, Is not at war with the target and You may only attempt to influence … Governor Efficiency every 5 years. Accepted automatically. It costs Influence (from 30), Gold (varies). Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.

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Quick answers (3)
What are the requirements for Bolster Governance in CK3?
You: Is an Adult, Is not at war with the target and You may only attempt to influence … Governor Efficiency every 5 years. (patch 1.20.1.2)
Will the AI accept Bolster Governance?
Yes: it is accepted automatically.
How much does Bolster Governance cost?
Influence (from 30), Gold (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Depending on yes:
    • When yes is scope:diplomacy boost › You:
      • duel = { … }
    • When yes is scope:stewardship boost › You:
      • duel = { … }
    • When yes is scope:intrigue boost › You:
      • duel = { … }
    • In any other case › You:
      • The character you target:
        • If has the Modifier: Undermined Governance: Loses “Undermined Governance”
        • Otherwise: Gains the modifier “Bolstered Governance” for 10 years
        • If opinion of actor at least 15 › You:
          • progress_towards_friend_effect = { REASON = friend_boosted_gov_efficiency CHARACTER = scope:recipient OPINION = default_friend_opinion }
        • Else, if played by the AI: Opinion: Bolstered My Governance
      • If government allows: merit: Merit +60

Options when sending

  • Divert Resources
  • Grease Palms
  • Burnish Reputation
  • Support Bureaucracy
  • Remove Obstacles

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (21 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	government_has_mechanic = administrative
	top_liege ?= {
		any_vassal = {
			is_governor = yes
			this != root
		}
	}
}
is_shown = scope:actor = {
	government_has_mechanic = administrative
}
scope:recipient = {
	government_has_mechanic = administrative
	this != scope:actor
	is_governor = yes
	top_liege ?= scope:actor.top_liege
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Can be sent when (is_valid…) (56 lines of game script)
scope:actor = {
	is_adult = yes
	NOT = {
		is_at_war_with = scope:recipient
	}
}
trigger_if = {
	limit = {
		scope:actor = {
			exists = top_participant_group:dynastic_cycle
		}
	}
	scope:actor = {
		top_participant_group:dynastic_cycle ?= {
			participant_group_type = advancement_movement
		}
	}
}
custom_tooltip = {
	text = boost_efficiency_interaction_too_high_tt
	scope:recipient.governor_efficiency_presented <= boost_efficiency_maximum_value
}
custom_tooltip = {
	text = efficiency_interaction_cooldown_tt
	scope:recipient = {
		NOR = {
			is_target_in_variable_list = {
				name = efficiency_boosters
				target = scope:actor
			}
			is_target_in_variable_list = {
				name = efficiency_damagers
				target = scope:actor
			}
		}
	}
}
custom_tooltip = {
	text = boost_efficiency_interaction_too_high_tt
	scope:recipient.governor_efficiency_presented <= boost_efficiency_maximum_value
}
custom_tooltip = {
	text = efficiency_interaction_cooldown_tt
	scope:recipient = {
		NOR = {
			is_target_in_variable_list = {
				name = efficiency_boosters
				target = scope:actor
			}
			is_target_in_variable_list = {
				name = efficiency_damagers
				target = scope:actor
			}
		}
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Effects (on_send, on_accept, on_decline) (28 lines of game script)
on_send = scope:recipient = {
	add_to_variable_list = {
		name = efficiency_boosters
		target = scope:actor
		years = 2
	}
}
on_accept = switch = {
	trigger = yes
	scope:diplomacy_boost = {
		boost_governor_efficiency_duel_effect = {
			SKILL = diplomacy
		}
	}
	scope:stewardship_boost = {
		boost_governor_efficiency_duel_effect = {
			SKILL = stewardship
		}
	}
	scope:intrigue_boost = {
		boost_governor_efficiency_duel_effect = {
			SKILL = intrigue
		}
	}
	fallback = {
		boost_governor_efficiency_success_effect = yes
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Category
Vassal actions
Cost: Influence
from 30
Cost: Gold
varies
In the menu
under More…
ID
boost_efficiency_interaction

Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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