CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Acknowledge Governor

100InfluenceAccepted automatically

Send a token of appreciation to the recipient to publicly recognize their experience and successes as Governor

What you need

You

To send it

  • Is an Adult
  • Is not at war with the target

To see it in the menu

The character you target

To send it

To see it in the menu

Acknowledge Governor is a vassal character interaction in Crusader Kings III. You need: Is an Adult and Is not at war with the target. The character you target needs: Has the Trait: Governor and Governor experience at least 80. Accepted automatically. It costs 100 Influence. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.

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Quick answers (3)
What are the requirements for Acknowledge Governor in CK3?
You: Is an Adult and Is not at war with the target. The character you target: Has the Trait: Governor and Governor experience at least 80. (patch 1.20.1.2)
Will the AI accept Acknowledge Governor?
Yes: it is accepted automatically.
How much does Acknowledge Governor cost?
100 Influence (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The character you target: Event ep3_interactions_events.0040 (after 1 days)
  • … will receive a token of your appreciation
  • You: Gain a Loyalty on the target
  • If

    • The character you target: Is played by the AI

    Then

    • The character you target: Opinion: Feeling Appreciated (+30)

Events it fires: ep3_interactions_events.0040

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (10 lines of game script)
is_available = highest_held_title_tier >= tier_empire
top_liege ?= this
government_has_mechanic = administrative
is_shown = scope:actor != scope:recipient
scope:recipient = {
	target_is_liege_or_above = scope:actor
	highest_held_title_tier >= tier_duchy
	government_has_mechanic = administrative
	tgp_is_ceremonial_liege_trigger = no
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Can be sent when (is_valid…) (13 lines of game script)
scope:actor = {
	is_adult = yes
	NOT = {
		is_at_war_with = scope:recipient
	}
}
scope:recipient = {
	has_trait = governor
	has_trait_xp = {
		trait = governor
		value >= 80
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Effects (on_send, on_accept, on_decline) (33 lines of game script)
on_accept = scope:actor = {
	save_scope_as = emperor
}
scope:recipient = {
	trigger_event = {
		id = ep3_interactions_events.0040
		days = 1
	}
}
custom_tooltip = acknowledge_governor_interaction_tt
show_as_tooltip = {
	scope:actor = {
		add_hook = {
			target = scope:recipient
			type = loyalty_hook
			years = 5
		}
	}
	if = {
		limit = {
			scope:recipient = {
				is_ai = yes
			}
		}
		scope:recipient = {
			add_opinion = {
				target = scope:actor
				modifier = feeling_appreciated_opinion
				opinion = 30
			}
		}
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Category
Vassal actions
Cost: Influence
100
Again on the same character
after 10 years
In the menu
under More…
ID
acknowledge_governor_interaction

Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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