Interaction · Vassal actions
Acknowledge Governor
Send a token of appreciation to the recipient to publicly recognize their experience and successes as Governor
What you need
You
To send it
- Is an Adult
- Is not at war with the target
To see it in the menu
- Highest held Title is at least Empire Rank
- Is an Independent Ruler
- you has administrative government mechanic
Acknowledge Governor is a vassal character interaction in Crusader Kings III. You need: Is an Adult and Is not at war with the target. The character you target needs: Has the Trait: Governor and Governor experience at least 80. Accepted automatically. It costs 100 Influence. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.
Quick answers (3)
- What are the requirements for Acknowledge Governor in CK3?
- You: Is an Adult and Is not at war with the target. The character you target: Has the Trait: Governor and Governor experience at least 80. (patch 1.20.1.2)
- Will the AI accept Acknowledge Governor?
- Yes: it is accepted automatically.
- How much does Acknowledge Governor cost?
- 100 Influence (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The character you target: Event ep3_interactions_events.0040 (after 1 days)
- … will receive a token of your appreciation
- You: Gain a Loyalty on the target
If
- The character you target: Is played by the AI
Then
- The character you target: Opinion: Feeling Appreciated (+30)
Events it fires: ep3_interactions_events.0040
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (10 lines of game script)
is_available = highest_held_title_tier >= tier_empire
top_liege ?= this
government_has_mechanic = administrative
is_shown = scope:actor != scope:recipient
scope:recipient = {
target_is_liege_or_above = scope:actor
highest_held_title_tier >= tier_duchy
government_has_mechanic = administrative
tgp_is_ceremonial_liege_trigger = no
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Can be sent when (is_valid…) (13 lines of game script)
scope:actor = {
is_adult = yes
NOT = {
is_at_war_with = scope:recipient
}
}
scope:recipient = {
has_trait = governor
has_trait_xp = {
trait = governor
value >= 80
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Effects (on_send, on_accept, on_decline) (33 lines of game script)
on_accept = scope:actor = {
save_scope_as = emperor
}
scope:recipient = {
trigger_event = {
id = ep3_interactions_events.0040
days = 1
}
}
custom_tooltip = acknowledge_governor_interaction_tt
show_as_tooltip = {
scope:actor = {
add_hook = {
target = scope:recipient
type = loyalty_hook
years = 5
}
}
if = {
limit = {
scope:recipient = {
is_ai = yes
}
}
scope:recipient = {
add_opinion = {
target = scope:actor
modifier = feeling_appreciated_opinion
opinion = 30
}
}
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
- Category
- Vassal actions
- Cost: Influence
- 100
- Again on the same character
- after 10 years
- In the menu
- under More…
- ID
acknowledge_governor_interaction
Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.