Interaction · Friendly actions
Ingratiate Family (Scheme)
Attempt to win the favor of House …
What you need
You
To send it
can_start_scheme = { type = ingratiate_family target_character = scope:recipient }
To see it in the menu
- Any held title: The … is a Noble Family Title
- If played by the AI:
None of these
- Any scheme:
is_scheme_category = political
- Any scheme:
house.house_head ?= this- Is available (not imprisoned, not incapable)
can_start_scheme = { type = ingratiate_family target_character = scope:recipient }
The character you target
- Is available (not imprisoned, not incapable)
- Any held title: The … is a Noble Family Title
house.house_head ?= thishouse != scope:actor.housetop_liege ?= scope:actor.top_liege
Ingratiate Family (Scheme) is a friendly character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.
Quick answers (1)
- Will the AI accept Ingratiate Family (Scheme)?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Start the Ingratiate Family scheme against the target
- The character you target › If played by the AI: Opinion: Ingratiating Family
- Stress and fulfillment impact: by trait: Arrogant +20, Shy +20
If
root.highest_held_title_tier >= tier_empire
Then
- Your Scheme gains Administrative Emperor because … are the …
Else if
- Your house:
is_dominant_family = yes
Then
- Your Scheme gains Dominant Family because House … is a Dominant Family
If
scope:recipient.highest_held_title_tier >= tier_empire
Then
- Your Scheme gains Administrative Emperor because … are the …
Else if
- Your house:
is_powerful_family = yes
Then
- Your Scheme gains Powerful Family because House … is a Powerful Family
If
scope:recipient.highest_held_title_tier >= tier_empire
Then
- Your Scheme gains Administrative Emperor because … are the …
Else if
- The target’s house:
is_dominant_family = yes
Then
- Your Scheme gains Dominant Family because House … is a Dominant Family
Otherwise
If
scope:recipient.highest_held_title_tier >= tier_empire
Then
- Your Scheme gains Administrative Emperor because … are the …
Else if
- The target’s house:
is_dominant_family = yes
Then
- Your Scheme gains Dominant Family because House … is a Dominant Family
Else if
- The target’s house:
is_powerful_family = yes
Then
- Your Scheme gains Powerful Family because House … is a Powerful Family
- If successful: House … gains Ingratiated Family for 10 years · You may grow closer to forming a friendship with …
- The character you target: If successful: … gains 60 Influence · Will gain additional Opinion of …
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (38 lines of game script)
is_available = any_held_title = {
is_noble_family_title = yes
}
trigger_if = {
limit = {
is_ai = yes
}
NOT = {
any_scheme = {
is_scheme_category = political
}
}
}
house.house_head ?= this
is_available_quick = {
alive = yes
imprisoned = no
incapable = no
}
is_shown = scope:actor = {
can_start_scheme = {
type = ingratiate_family
target_character = scope:recipient
}
}
scope:recipient = {
is_available_quick = {
alive = yes
imprisoned = no
incapable = no
}
any_held_title = {
is_noble_family_title = yes
}
house.house_head ?= this
house != scope:actor.house
top_liege ?= scope:actor.top_liege
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Can be sent when (is_valid…) (6 lines of game script)
scope:actor = {
can_start_scheme = {
type = ingratiate_family
target_character = scope:recipient
}
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Effects (on_send, on_accept, on_decline) (202 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = start_ingratiate_family_notification
left_icon = scope:recipient
begin_scheme_basic_effect = {
SCHEME_TYPE = ingratiate_family
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
}
scope:recipient = {
if = {
limit = {
is_ai = yes
}
add_opinion = {
modifier = ingratiating_family_opinion
target = scope:actor
}
}
}
show_as_tooltip = {
stress_and_fulfillment_impact = {
arrogant = minor_stress_impact_gain
shy = minor_stress_impact_gain
}
}
}
if = {
limit = {
scope:actor.highest_held_title_tier >= tier_empire
}
custom_tooltip = {
text = admin_emperor_scheme_modifier_tt
random_scheme = {
type = ingratiate_family
limit = {
scheme_target_character = scope:recipient
}
add_scheme_modifier = {
type = admin_emperor_scheme_modifier
}
}
}
}
else_if = {
limit = {
scope:actor.house ?= {
is_dominant_family = yes
}
}
custom_tooltip = {
text = admin_dominant_family_scheme_modifier_tt
random_scheme = {
type = ingratiate_family
limit = {
scheme_target_character = scope:recipient
}
add_scheme_modifier = {
type = admin_dominant_family_scheme_modifier
}
}
}
if = {
limit = {
scope:recipient.highest_held_title_tier >= tier_empire
}
custom_tooltip = {
text = admin_target_emperor_scheme_modifier_tt
random_scheme = {
type = ingratiate_family
limit = {
scheme_target_character = scope:recipient
}
add_scheme_modifier = {
type = admin_target_emperor_scheme_modifier
}
}
}
}
}
else_if = {
limit = {
scope:actor.house ?= {
is_powerful_family = yes
}
}
custom_tooltip = {
text = admin_powerful_family_scheme_modifier_tt
random_scheme = {
type = ingratiate_family
limit = {
scheme_target_character = scope:recipient
}
add_scheme_modifier = {
type = admin_powerful_family_scheme_modifier
}
}
}
if = {
limit = {
scope:recipient.highest_held_title_tier >= tier_empire
}
custom_tooltip = {
text = admin_target_emperor_scheme_modifier_tt
random_scheme = {
type = ingratiate_family
limit = {
scheme_target_character = scope:recipient
}
add_scheme_modifier = {
type = admin_target_emperor_scheme_modifier
}
}
}
}
else_if = {
limit = {
scope:recipient.house ?= {
is_dominant_family = yes
}
}
custom_tooltip = {
text = admin_target_dominant_family_scheme_modifier_tt
random_scheme = {
type = ingratiate_family
limit = {
scheme_target_character = scope:recipient
}
add_scheme_modifier = {
type = admin_target_dominant_family_scheme_modifier
}
}
}
}
}
else = {
if = {
limit = {
scope:recipient.highest_held_title_tier >= tier_empire
}
custom_tooltip = {
text = admin_target_emperor_scheme_modifier_tt
random_scheme = {
type = ingratiate_family
limit = {
scheme_target_character = scope:recipient
}
add_scheme_modifier = {
type = admin_target_emperor_scheme_modifier
}
}
}
}
else_if = {
limit = {
scope:recipient.house ?= {
is_dominant_family = yes
}
}
custom_tooltip = {
text = admin_target_dominant_family_scheme_modifier_tt
random_scheme = {
type = ingratiate_family
limit = {
scheme_target_character = scope:recipient
}
add_scheme_modifier = {
type = admin_target_dominant_family_scheme_modifier
}
}
}
}
else_if = {
limit = {
scope:recipient.house ?= {
is_powerful_family = yes
}
}
custom_tooltip = {
text = admin_target_powerful_family_scheme_modifier_tt
random_scheme = {
type = ingratiate_family
limit = {
scheme_target_character = scope:recipient
}
add_scheme_modifier = {
type = admin_target_powerful_family_scheme_modifier
}
}
}
}
}
custom_tooltip = ingratiate_family_success_actor_tt
stress_and_fulfillment_impact = {
arrogant = minor_stress_impact_gain
shy = minor_stress_impact_gain
}
}
scope:recipient = {
custom_tooltip = ingratiate_family_success_recipient_tt
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
- Category
- Friendly actions
- Starts the scheme
- Ingratiate Family
- In the menu
- under More…
- ID
start_ingratiate_family_interaction
Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).