Interaction · Vassal actions
Request Examination Support
Ask the recipient to help organize and pay for hosting the Local Examination Activity
What you need
You
To see it in the menu
- Your Government is Celestial
- you has administrative government mechanic
- Is landed
- Is an Independent Ruler
- Highest held Title is at least County Rank
- … are the Ceremonial Monarch
- If played by the AI:
vassal_contract_has_flag = celestial_civil_appointment- Does not have “celestial examination support cooldown” (a variable the game's script sets)
root.top_liege ?= scope:recipient.top_liege
Request Examination Support is a vassal character interaction in Crusader Kings III. You need: Is not at War with their Liege and Is not at war with the target. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Weak Hook used (+40), The recipient … low on funds (-25), You and the recipient are members of the same Movement (+20) and 13 more. It costs Influence (from 60). Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.
Quick answers (3)
- What are the requirements for Request Examination Support in CK3?
- You: Is not at War with their Liege and Is not at war with the target. (patch 1.20.1.2)
- How do I get the AI to accept Request Examination Support?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Weak Hook used +40, The recipient … low on funds -25, You and the recipient are members of the same Movement +20, You … the recipient's Movement Leader +20, Generous +20, Trusting +10, Humble +10, Arrogant -10, Greedy -20, They is your Friend +20, They is your Lover +10, They is your Rival -50, They is your Disciple +20, They is your Elder +10, You belong to a Dominant Family +40 and You belong… to a Powerful Family +20.
- How much does Request Examination Support cost?
- Influence (from 60) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- … is in the Pro-China Movement or supports your Favored Era
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
Weak Hook usedwhen
| +40 |
| Their opinion of you × 0.5 | varies |
The recipient … low on fundswhen
| -25 |
You and the recipient are members of the same Movementwhen
| +20 |
You … the recipient's Movement Leaderwhen
| +20 |
| Generous | +20 |
| Trusting | +10 |
| Humble | +10 |
| Arrogant | -10 |
| Greedy | -20 |
They is your Friendwhen
| +20 |
They is your Loverwhen
| +10 |
They is your Rivalwhen
| -50 |
They is your Disciplewhen
| +20 |
They is your Elderwhen
| +10 |
You belong to a Dominant Familywhen
| +40 |
You belong… to a Powerful Familywhen
| +20 |
Acceptance (ai_accept) (113 lines of game script)
base = 0
modifier = {
scope:hook = yes
add = 40
desc = SCHEME_WEAK_HOOK_USED
}
opinion_modifier = {
opinion_target = scope:actor
who = scope:recipient
multiplier = 0.5
}
modifier = {
treasury <= {
value = {
value = 30
multiply = {
value = scope:actor.primary_title.tier
subtract = 1
min = 1
}
if = {
limit = {
scope:actor.primary_title.tier > tier_duchy
}
add = 50
}
multiply = activity_cost_scale_by_era
}
}
add = -25
desc = recipient_has_low_funds
}
modifier = {
is_in_same_movement_as = {
TARGET = scope:actor
}
add = 20
desc = actor_and_recipient_in_same_movement
}
modifier = {
is_in_same_movement_as = {
TARGET = scope:actor
}
scope:actor = {
is_any_movement_leader = yes
}
add = 20
desc = actor_is_recipients_movement_leader
}
modifier = {
add = 20
has_trait = generous
desc = INTERACTION_GENEROUS
}
modifier = {
add = 10
has_trait = trusting
desc = INTERACTION_TRUSTING
}
modifier = {
add = 10
has_trait = humble
desc = INTERACTION_HUMBLE
}
modifier = {
add = -10
has_trait = arrogant
desc = INTERACTION_ARROGANT
}
modifier = {
add = -20
has_trait = greedy
desc = INTERACTION_GREEDY
}
modifier = {
has_relation_friend = scope:actor
add = 20
desc = AI_YOUR_FRIEND
}
modifier = {
has_relation_lover = scope:actor
add = 10
desc = AI_YOUR_LOVER
}
modifier = {
has_relation_rival = scope:actor
add = -50
desc = AI_YOUR_RIVAL
}
modifier = {
has_relation_elder = scope:actor
add = 20
desc = AI_YOUR_DISCIPLE
}
modifier = {
has_relation_disciple = scope:actor
add = 10
desc = AI_YOUR_ELDER
}
modifier = {
scope:actor.house = {
is_dominant_family = yes
}
add = 40
desc = AI_DOMINANT_FAMILY
}
modifier = {
scope:actor.house = {
is_powerful_family = yes
}
add = 20
desc = AI_POWERFUL_FAMILY
}As written in game/common/character_interactions/10_tgp_interactions.txt.
What happens
If they accept
- If played by the AI: Opinion: Grateful (+10)
- The character you target:
remove_treasury = { … }
- The next Local Examination Activity is hosted for free
- The character you target: Influence +100
If they refuse
- If played by the AI: Opinion: Disappointed (-20)
- The character you target:
If
- You › Your house:
is_dominant_family = yes
Then
- Influence -60
- You › Your house:
Options when sending
- Use a Hook
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (18 lines of game script)
is_available = government_has_flag = government_is_celestial
is_governor_or_admin_count = yes
trigger_if = {
limit = {
is_ai = yes
}
vassal_contract_has_flag = celestial_civil_appointment
NOT = {
has_variable = celestial_examination_support_cooldown
}
}
is_shown = scope:actor = {
this != scope:recipient
}
scope:actor.top_liege ?= scope:recipient.top_liege
scope:recipient = {
has_title = title:e_minister_of_rites
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Can be sent when (is_valid…) (7 lines of game script)
scope:actor = {
is_at_war_with_liege = no
NOT = {
is_at_war_with = scope:recipient
}
}
As written in game/common/character_interactions/10_tgp_interactions.txt.
Effects (on_send, on_accept, on_decline) (108 lines of game script)
on_send =
on_accept = scope:actor = {
if = {
limit = {
is_ai = yes
}
add_opinion = {
target = scope:recipient
modifier = grateful_opinion
opinion = 10
}
if = {
limit = {
NOT = {
has_variable = celestial_examination_support_cooldown
}
}
set_variable = {
name = celestial_examination_support_cooldown
years = 15
}
}
}
if = {
limit = {
scope:hook = yes
has_usable_hook = scope:recipient
}
use_hook = scope:recipient
}
send_interface_toast = {
type = event_toast_effect_good
title = celestial_request_examination_support_interaction_accepted_t
left_icon = scope:recipient
scope:recipient = {
remove_treasury = {
value = {
value = 30
multiply = {
value = scope:actor.primary_title.tier
subtract = 1
min = 1
}
if = {
limit = {
scope:actor.primary_title.tier > tier_duchy
}
add = 50
}
multiply = activity_cost_scale_by_era
}
}
}
custom_tooltip = {
text = free_local_examination_effect_desc
add_character_flag = celestial_examination_support_cost_reduction
if = {
limit = {
is_ai = yes
}
add_character_flag = examinations_ai_override
}
}
}
}
scope:recipient = {
change_influence = major_influence_value
}
on_decline = scope:actor = {
if = {
limit = {
is_ai = yes
}
add_opinion = {
target = scope:recipient
modifier = disappointed_opinion
opinion = -20
}
if = {
limit = {
NOT = {
has_variable = celestial_examination_support_cooldown
}
}
set_variable = {
name = celestial_examination_support_cooldown
years = 20
}
}
}
send_interface_toast = {
type = event_toast_effect_good
title = celestial_request_examination_support_interaction_declined_t
left_icon = scope:recipient
}
}
scope:recipient = {
if = {
limit = {
scope:actor = {
house ?= {
is_dominant_family = yes
}
}
}
change_influence = medium_influence_loss
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
- Category
- Vassal actions
- Cost: Influence
- from 60
- Cooldown
- 5 years
- In the menu
- under More…
- ID
celestial_request_examination_support_interaction
Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.