Interaction · Vassal actions
Send Treasury
Aid the recipient and their Province by providing much needed Treasury
What you need
Send Treasury is a vassal character interaction in Crusader Kings III. You need: Is not at war with the target. Accepted automatically in some cases. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.
Quick answers (1)
- What are the requirements for Send Treasury in CK3?
- You: Is not at war with the target. (patch 1.20.1.2)
Will they accept?
Accepted automatically when:
- It is in … best interests
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | +100 |
Acceptance (ai_accept) (1 line of game script)
base = 100
As written in game/common/character_interactions/10_tgp_interactions.txt.
What happens
If they accept
pay_short_term_treasury = { target = scope:recipient treasury = give_treasury_value }If
top_participant_group:dynastic_cycle:has_participant_group_parameter = dynastic_cycle_send_treasury_for_merit
Then
- Merit +60
- If your Government uses Influence: Influence +60
- The character you target: Opinion: Received Treasury (+20)
When it is accepted automatically
- The character you target › …% chance of › You: Event tgp_interaction_event.0001 (after 30–60 days)
Events it fires: tgp_interaction_event.0001
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (13 lines of game script)
is_available = has_treasury = yes
trigger_if = {
limit = {
is_ai = yes
}
treasury > 1000
is_adult = yes
}
is_shown = scope:recipient = {
has_treasury = yes
this != scope:actor
top_liege ?= scope:actor.top_liege
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Can be sent when (is_valid…) (7 lines of game script)
scope:actor = {
treasury >= give_treasury_value
NOT = {
is_at_war_with = scope:recipient
}
}
As written in game/common/character_interactions/10_tgp_interactions.txt.
Effects (on_send, on_accept, on_decline) (103 lines of game script)
on_accept = scope:actor = {
if = {
limit = {
scope:recipient = {
has_opinion_modifier = {
target = scope:actor
modifier = treasury_gift_opinion
}
}
}
custom_tooltip = ALREADY_SENT_TREASURY_WARNING
}
send_interface_toast = {
type = event_toast_effect_good
title = celestial_give_treasury_interaction
right_icon = scope:recipient
pay_short_term_treasury = {
target = scope:recipient
treasury = give_treasury_value
}
if = {
limit = {
top_participant_group:dynastic_cycle ?= {
has_participant_group_parameter = dynastic_cycle_send_treasury_for_merit
}
}
change_merit = medium_merit_value
}
if = {
limit = {
government_has_flag = government_has_influence
}
change_influence = medium_influence_value
}
scope:recipient = {
add_opinion = {
target = scope:actor
modifier = treasury_gift_opinion
opinion = 20
}
}
}
}
on_decline =
on_auto_accept = scope:recipient = {
random = {
chance = {
value = 0
if = {
limit = {
treasury < 0
}
add = 20
}
else_if = {
limit = {
treasury < 50
}
add = 12
}
else_if = {
limit = {
treasury < 100
}
add = 5
}
if = {
limit = {
has_trait = humble
}
add = 8
}
if = {
limit = {
has_trait = just
}
add = 6
}
if = {
limit = {
has_trait = generous
}
add = 6
}
if = {
limit = {
has_trait = trusting
}
add = 5
}
}
modifier = {
factor = 0
this = top_liege
}
scope:actor = {
trigger_event = {
id = tgp_interaction_event.0001
days = { 30 60 }
}
}
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
- Category
- Vassal actions
- In the menu
- under More…
- ID
celestial_give_treasury_interaction
Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.