Interaction · Diplomatic actions
Slander Movement Power (Scheme)
Try to temporarily decrease the recipient's Personal Movement Power or their Movement's Movement Power
What you need
You
To send it
can_start_scheme = { type = celestial_movement_power_slander target_character = scope:recipient }If
- You: Has “no scheming allowed var” (a variable the game's script sets)
Then
- You and … promised to not start Hostile Schemes against each other until …
To see it in the menu
- If played by the AI:
- Dynastic Cycle › Any participant group:
NOT = { participant_group_type = hegemon_ruler }NOT = { participant_group_type = other_rulers }participant_group_has_character = scope:actor
- Dynastic Cycle › Any participant group:
NOT = { participant_group_type = hegemon_ruler }NOT = { participant_group_type = other_rulers }participant_group_has_character = scope:recipient
Slander Movement Power (Scheme) is a diplomatic character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.
Quick answers (1)
- Will the AI accept Slander Movement Power (Scheme)?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
- The option “agent focus success” is chosen
Then
- Start the Slander Movement Power scheme against the target
- The new scheme:
add_agent_slot = agent_proponentadd_agent_slot = agent_diplomatadd_agent_slot = agent_eunuchadd_agent_slot = agent_intermediaryadd_agent_slot = agent_heraldIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Else if
- The option “agent focus speed” is chosen
Then
- Start the Slander Movement Power scheme against the target
- The new scheme:
add_agent_slot = agent_bureaucratadd_agent_slot = agent_political_socialiteadd_agent_slot = agent_gabbleradd_agent_slot = agent_heraldadd_agent_slot = agent_diplomatIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Otherwise
- Start the Slander Movement Power scheme against the target
- The new scheme:
add_agent_slot = agent_proponentadd_agent_slot = agent_diplomatadd_agent_slot = agent_eunuchadd_agent_slot = agent_gabbleradd_agent_slot = agent_heraldIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
If
- You: Has the Trait: Virtuoso Arbitrator
Then
- The new scheme:
add_scheme_progress = { value = scheme_progress_gain multiply = 3 }
- Stress and fulfillment impact: by trait: Content +40
If
- Has the target as nemesis
Then
- Stress and fulfillment impact: -65
Else if
- Has the target as rival
Then
- Stress and fulfillment impact: -30
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (39 lines of game script)
is_available = exists = var:movement_power
trigger_if = {
limit = {
is_ai = yes
}
NOR = {
has_trait = generous
has_trait = honest
has_trait = just
has_trait = content
has_trait = loyal
has_title = title:h_china
any_scheme = {
is_scheme_category = political
}
}
}
is_shown = scope:recipient = {
exists = var:movement_power
this != scope:actor
}
situation:dynastic_cycle ?= {
any_participant_group = {
NOR = {
participant_group_type = hegemon_ruler
participant_group_type = other_rulers
}
participant_group_has_character = scope:actor
}
}
situation:dynastic_cycle ?= {
any_participant_group = {
NOR = {
participant_group_type = hegemon_ruler
participant_group_type = other_rulers
}
participant_group_has_character = scope:recipient
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Can be sent when (is_valid…) (25 lines of game script)
scope:actor = {
can_start_scheme = {
type = celestial_movement_power_slander
target_character = scope:recipient
}
}
trigger_if = {
limit = {
scope:actor = {
has_variable = no_scheming_allowed_var
}
}
custom_tooltip = {
text = no_scheming_allowed_var_tt
scope:actor.var:no_scheming_allowed_var != scope:recipient
}
}
scope:actor = {
custom_description = {
text = character_interactions_hostile_actions_disabled_delay
NOT = {
has_character_flag = flag_hostile_actions_disabled_delay
}
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Effects (on_send, on_accept, on_decline) (72 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = celestial_movement_power_slander
left_icon = scope:actor
right_icon = scope:recipient
if = {
limit = {
scope:agent_focus_success ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = celestial_movement_power_slander
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_proponent
AGENT_2 = agent_diplomat
AGENT_3 = agent_eunuch
AGENT_4 = agent_intermediary
AGENT_5 = agent_herald
}
}
else_if = {
limit = {
scope:agent_focus_speed ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = celestial_movement_power_slander
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_bureaucrat
AGENT_2 = agent_political_socialite
AGENT_3 = agent_gabbler
AGENT_4 = agent_herald
AGENT_5 = agent_diplomat
}
}
else = {
begin_scheme_with_agents_effect = {
SCHEME_TYPE = celestial_movement_power_slander
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_proponent
AGENT_2 = agent_diplomat
AGENT_3 = agent_eunuch
AGENT_4 = agent_gabbler
AGENT_5 = agent_herald
}
}
}
education_5_scheme_progress_effect = {
SKILL = diplomacy
}
stress_and_fulfillment_impact = {
content = medium_stress_impact_gain
}
if = {
limit = {
has_relation_nemesis = scope:recipient
}
stress_and_fulfillment_impact = {
base = major_stress_impact_loss
}
}
else_if = {
limit = {
has_relation_rival = scope:recipient
}
stress_and_fulfillment_impact = {
base = medium_stress_impact_loss
}
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
- Category
- Diplomatic actions
- Again on the same character
- after 3 years
- Starts the scheme
- Slander Movement Power
- In the menu
- under More…
- ID
celestial_movement_power_slander_interaction
Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.