CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Hostile actions

Challenge Status (Scheme)

No costAccepted automatically

Attempt to steal Influence from the recipient by making them look like a fool in public

What you need

You

To send it

  • Is an Adult
  • can_start_scheme = { type = challenge_status target_character = scope:recipient }
  • This action may not be taken against the Ceremonial Monarch
  • If

    • You: Has “no scheming allowed var” (a variable the game's script sets)

    Then

    • You and … promised to not start Hostile Schemes against each other until …
  • Also needed: not imprisoned

To see it in the menu

  • you has administrative government mechanic
  • If played by the AI:
    • you has administrative government mechanic
    • Ai honor at most 20
    • One of these

      • Is landed
      • or

        Government does not allow: merit
    • None of these

      • Has the Trait: Honest
      • Any scheme:
        • is_scheme_category = political
  • The target is not you

The character you target

To send it

To see it in the menu

  • they has administrative government mechanic
  • top_liege ?= scope:actor.top_liege

Challenge Status (Scheme) is a hostile character interaction in Crusader Kings III. You need: Is an Adult, Is not imprisoned and This action may not be taken against the Ceremonial Monarch. The character you target needs: Not: Is Lowborn. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.

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Quick answers (2)
What are the requirements for Challenge Status (Scheme) in CK3?
You: Is an Adult, Is not imprisoned and This action may not be taken against the Ceremonial Monarch. The character you target: Not: Is Lowborn. (patch 1.20.1.2)
Will the AI accept Challenge Status (Scheme)?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • The option “agent focus success” is chosen

    Then

    • Start the Challenge Status scheme against the target
    • The new scheme:
      • add_agent_slot = agent_proponent
      • add_agent_slot = agent_intermediary
      • add_agent_slot = agent_sycophant
      • add_agent_slot = agent_political_socialite
      • add_agent_slot = agent_bureaucrat
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Else if

    • The option “agent focus speed” is chosen

    Then

    • Start the Challenge Status scheme against the target
    • The new scheme:
      • add_agent_slot = agent_proponent
      • add_agent_slot = agent_intermediary
      • add_agent_slot = agent_political_socialite
      • add_agent_slot = agent_bureaucrat
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Otherwise

    • Start the Challenge Status scheme against the target
    • The new scheme:
      • add_agent_slot = agent_proponent
      • add_agent_slot = agent_intermediary
      • add_agent_slot = agent_political_socialite
      • add_agent_slot = agent_bureaucrat
      • add_agent_slot = agent_amanuensis
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer
  • The new scheme:
    • If

      • scope:actor = scope:actor.top_liege

      Then

      • add_scheme_modifier = { type = admin_emperor_scheme_modifier }

      Else if

      • Your house:
        • is_dominant_family = yes

      Then

      • add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }

      Else if

      • Your house:
        • is_powerful_family = yes

      Then

      • add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
  • If

    • title:h_china.holder ?= scope:recipient.top_liege
    • Any character situation:

    Then

  • If successful: Gains Influence
  • The character you target: If successful: Spends Influence · Powerful Family Rating of House … reduced by 5%

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (25 lines of game script)
is_available = government_has_mechanic = administrative
trigger_if = {
	limit = {
		is_ai = yes
	}
	government_has_mechanic = administrative
	ai_honor <= 20
	OR = {
		is_landed = yes
		NOT = {
			government_allows = merit
		}
	}
	NOR = {
		has_trait = honest
		any_scheme = {
			is_scheme_category = political
		}
	}
}
is_shown = scope:recipient != scope:actor
scope:recipient = {
	government_has_mechanic = administrative
	top_liege ?= scope:actor.top_liege
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Can be sent when (is_valid…) (26 lines of game script)
scope:recipient = {
	is_lowborn = no
}
scope:actor = {
	is_adult = yes
	is_imprisoned = no
	can_start_scheme = {
		type = challenge_status
		target_character = scope:recipient
	}
}
tgp_blocked_action_against_tenno_trigger = {
	ACTOR = scope:actor
	TARGET = scope:recipient
}
trigger_if = {
	limit = {
		scope:actor = {
			has_variable = no_scheming_allowed_var
		}
	}
	custom_tooltip = {
		text = no_scheming_allowed_var_tt
		scope:actor.var:no_scheming_allowed_var != scope:recipient
	}
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Effects (on_send, on_accept, on_decline) (62 lines of game script)
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = start_challenge_status_notification
		left_icon = scope:actor
		right_icon = scope:recipient
		if = {
			limit = {
				scope:agent_focus_success ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = challenge_status
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_proponent
				AGENT_2 = agent_intermediary
				AGENT_3 = agent_sycophant
				AGENT_4 = agent_political_socialite
				AGENT_5 = agent_bureaucrat
			}
		}
		else_if = {
			limit = {
				scope:agent_focus_speed ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = challenge_status
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_proponent
				AGENT_2 = agent_intermediary
				AGENT_3 = agent_political_socialite
				AGENT_4 = agent_bureaucrat
				AGENT_5 = agent_bureaucrat
			}
		}
		else = {
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = challenge_status
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_proponent
				AGENT_2 = agent_intermediary
				AGENT_3 = agent_political_socialite
				AGENT_4 = agent_bureaucrat
				AGENT_5 = agent_amanuensis
			}
		}
	}
	ep3_actor_scheme_modifier_effect = yes
	show_as_tooltip = {
		tgp_activate_catalyst_against_hegemon_effect = {
			HEGEMON = scope:recipient.top_liege
			CATALYST = catalyst_governor_challenged_status
		}
	}
	custom_tooltip = challenge_status_success_actor_tt
}
scope:recipient = {
	save_scope_as = target
	custom_tooltip = challenge_status_success_recipient_tt
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Category
Hostile actions
Starts the scheme
Challenge Status
In the menu
under More…
ID
start_challenge_status_interaction

Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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