Interaction · Hostile actions
Challenge Status (Scheme)
Attempt to steal Influence from the recipient by making them look like a fool in public
What you need
You
To send it
- Is an Adult
can_start_scheme = { type = challenge_status target_character = scope:recipient }- This action may not be taken against the Ceremonial Monarch
If
- You: Has “no scheming allowed var” (a variable the game's script sets)
Then
- You and … promised to not start Hostile Schemes against each other until …
Also needed: not imprisoned
The character you target
To send it
- Not: Is Lowborn
To see it in the menu
- they has administrative government mechanic
top_liege ?= scope:actor.top_liege
Challenge Status (Scheme) is a hostile character interaction in Crusader Kings III. You need: Is an Adult, Is not imprisoned and This action may not be taken against the Ceremonial Monarch. The character you target needs: Not: Is Lowborn. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.
Quick answers (2)
- What are the requirements for Challenge Status (Scheme) in CK3?
- You: Is an Adult, Is not imprisoned and This action may not be taken against the Ceremonial Monarch. The character you target: Not: Is Lowborn. (patch 1.20.1.2)
- Will the AI accept Challenge Status (Scheme)?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
- The option “agent focus success” is chosen
Then
- Start the Challenge Status scheme against the target
- The new scheme:
add_agent_slot = agent_proponentadd_agent_slot = agent_intermediaryadd_agent_slot = agent_sycophantadd_agent_slot = agent_political_socialiteadd_agent_slot = agent_bureaucratIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Else if
- The option “agent focus speed” is chosen
Then
- Start the Challenge Status scheme against the target
- The new scheme:
add_agent_slot = agent_proponentadd_agent_slot = agent_intermediaryadd_agent_slot = agent_political_socialiteadd_agent_slot = agent_bureaucratIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Otherwise
- Start the Challenge Status scheme against the target
- The new scheme:
add_agent_slot = agent_proponentadd_agent_slot = agent_intermediaryadd_agent_slot = agent_political_socialiteadd_agent_slot = agent_bureaucratadd_agent_slot = agent_amanuensisIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
- The new scheme:
If
scope:actor = scope:actor.top_liege
Then
add_scheme_modifier = { type = admin_emperor_scheme_modifier }
Else if
- Your house:
is_dominant_family = yes
Then
add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }
Else if
- Your house:
is_powerful_family = yes
Then
add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
If
title:h_china.holder ?= scope:recipient.top_liege- Any character situation:
situation:dynastic_cycle ?= this- The current phase counts “Governor Challenged Status Dynastic Cycle Catalyst”
Then
- Dynastic Cycle: Counts toward the situation's next phase: “Governor Challenged Status Dynastic Cycle Catalyst”
- If successful: Gains Influence
- The character you target: If successful: Spends Influence · Powerful Family Rating of House … reduced by 5%
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (25 lines of game script)
is_available = government_has_mechanic = administrative
trigger_if = {
limit = {
is_ai = yes
}
government_has_mechanic = administrative
ai_honor <= 20
OR = {
is_landed = yes
NOT = {
government_allows = merit
}
}
NOR = {
has_trait = honest
any_scheme = {
is_scheme_category = political
}
}
}
is_shown = scope:recipient != scope:actor
scope:recipient = {
government_has_mechanic = administrative
top_liege ?= scope:actor.top_liege
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Can be sent when (is_valid…) (26 lines of game script)
scope:recipient = {
is_lowborn = no
}
scope:actor = {
is_adult = yes
is_imprisoned = no
can_start_scheme = {
type = challenge_status
target_character = scope:recipient
}
}
tgp_blocked_action_against_tenno_trigger = {
ACTOR = scope:actor
TARGET = scope:recipient
}
trigger_if = {
limit = {
scope:actor = {
has_variable = no_scheming_allowed_var
}
}
custom_tooltip = {
text = no_scheming_allowed_var_tt
scope:actor.var:no_scheming_allowed_var != scope:recipient
}
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Effects (on_send, on_accept, on_decline) (62 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = start_challenge_status_notification
left_icon = scope:actor
right_icon = scope:recipient
if = {
limit = {
scope:agent_focus_success ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = challenge_status
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_proponent
AGENT_2 = agent_intermediary
AGENT_3 = agent_sycophant
AGENT_4 = agent_political_socialite
AGENT_5 = agent_bureaucrat
}
}
else_if = {
limit = {
scope:agent_focus_speed ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = challenge_status
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_proponent
AGENT_2 = agent_intermediary
AGENT_3 = agent_political_socialite
AGENT_4 = agent_bureaucrat
AGENT_5 = agent_bureaucrat
}
}
else = {
begin_scheme_with_agents_effect = {
SCHEME_TYPE = challenge_status
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_proponent
AGENT_2 = agent_intermediary
AGENT_3 = agent_political_socialite
AGENT_4 = agent_bureaucrat
AGENT_5 = agent_amanuensis
}
}
}
ep3_actor_scheme_modifier_effect = yes
show_as_tooltip = {
tgp_activate_catalyst_against_hegemon_effect = {
HEGEMON = scope:recipient.top_liege
CATALYST = catalyst_governor_challenged_status
}
}
custom_tooltip = challenge_status_success_actor_tt
}
scope:recipient = {
save_scope_as = target
custom_tooltip = challenge_status_success_recipient_tt
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
- Category
- Hostile actions
- Starts the scheme
- Challenge Status
- In the menu
- under More…
- ID
start_challenge_status_interaction
Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.