CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Designate Favored Minister

No costAccepted automatically

Designate the recipient the recipient as your favored minister to increase their allocated share of the Treasury and to provide them with other benefits

What you need

You

To send it

  • Is not at war with the target

To see it in the menu

The character you target

To send it

  • NOT = { has_court_position = favored_minister_court_position }

To see it in the menu

  • Is a councillor of you

Designate Favored Minister is a vassal character interaction in Crusader Kings III. You need: Is not at war with the target. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.

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Quick answers (2)
What are the requirements for Designate Favored Minister in CK3?
You: Is not at war with the target. (patch 1.20.1.2)
Will the AI accept Designate Favored Minister?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If employs a Favored Minister:
    • revoke_court_position = { court_position = favored_minister_court_position recipient = court_position:favored_minister_court_position }
  • appoint_court_position = { recipient = scope:recipient court_position = favored_minister_court_position }
  • … Aptitude is …
  • The character you target: Influence +250

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (13 lines of game script)
is_available = highest_held_title_tier >= tier_hegemony
trigger_if = {
	limit = {
		is_ai = yes
	}
	NOT = {
		employs_court_position = favored_minister_court_position
	}
}
government_has_flag = government_is_celestial
is_shown = scope:recipient = {
	is_councillor_of = scope:actor
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Can be sent when (is_valid…) (11 lines of game script)
scope:actor = {
	NOT = {
		is_at_war_with = scope:recipient
	}
}
scope:recipient = {
	NOT = {
		has_court_position = favored_minister_court_position
	}
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Effects (on_send, on_accept, on_decline) (25 lines of game script)
on_send = 
on_accept = scope:actor = {
	if = {
		limit = {
			employs_court_position = favored_minister_court_position
		}
		revoke_court_position = {
			court_position = favored_minister_court_position
			recipient = court_position:favored_minister_court_position
		}
	}
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = favored_minister_court_position
		left_icon = scope:recipient
		appoint_court_position = {
			recipient = scope:recipient
			court_position = favored_minister_court_position
		}
	}
	custom_tooltip = recipient_favored_minister_aptitude_tt
}
scope:recipient = {
	change_influence = monumental_influence_value
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Category
Vassal actions
In the menu
under More…
ID
set_favored_minister_interaction

Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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