Interaction · Vassal actions
Designate Favored Minister
Designate the recipient the recipient as your favored minister to increase their allocated share of the Treasury and to provide them with other benefits
What you need
You
To send it
- Is not at war with the target
To see it in the menu
- Highest held Title is at least Hegemony Rank
- If played by the AI: Is not employing a Favored Minister
- Your Government is Celestial
The character you target
To send it
NOT = { has_court_position = favored_minister_court_position }
To see it in the menu
- Is a councillor of you
Designate Favored Minister is a vassal character interaction in Crusader Kings III. You need: Is not at war with the target. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.
Quick answers (2)
- What are the requirements for Designate Favored Minister in CK3?
- You: Is not at war with the target. (patch 1.20.1.2)
- Will the AI accept Designate Favored Minister?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- If employs a Favored Minister:
revoke_court_position = { court_position = favored_minister_court_position recipient = court_position:favored_minister_court_position }
appoint_court_position = { recipient = scope:recipient court_position = favored_minister_court_position }- … Aptitude is …
- The character you target: Influence +250
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (13 lines of game script)
is_available = highest_held_title_tier >= tier_hegemony
trigger_if = {
limit = {
is_ai = yes
}
NOT = {
employs_court_position = favored_minister_court_position
}
}
government_has_flag = government_is_celestial
is_shown = scope:recipient = {
is_councillor_of = scope:actor
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Can be sent when (is_valid…) (11 lines of game script)
scope:actor = {
NOT = {
is_at_war_with = scope:recipient
}
}
scope:recipient = {
NOT = {
has_court_position = favored_minister_court_position
}
}
As written in game/common/character_interactions/10_tgp_interactions.txt.
Effects (on_send, on_accept, on_decline) (25 lines of game script)
on_send =
on_accept = scope:actor = {
if = {
limit = {
employs_court_position = favored_minister_court_position
}
revoke_court_position = {
court_position = favored_minister_court_position
recipient = court_position:favored_minister_court_position
}
}
send_interface_toast = {
type = event_toast_effect_neutral
title = favored_minister_court_position
left_icon = scope:recipient
appoint_court_position = {
recipient = scope:recipient
court_position = favored_minister_court_position
}
}
custom_tooltip = recipient_favored_minister_aptitude_tt
}
scope:recipient = {
change_influence = monumental_influence_value
}As written in game/common/character_interactions/10_tgp_interactions.txt.
- Category
- Vassal actions
- In the menu
- under More…
- ID
set_favored_minister_interaction
Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.