Interaction · Vassal actions
Request Treasury Funds
Send a request to the recipient to secure additional funds for your Treasury
What you need
You
To see it in the menu
- Your Government is Celestial
One of these
is_councillor_of = top_liegeor
Is a Governor
- If played by the AI:
- Is at not War
treasury <= minor_treasury_value- Does not have “celestial request treasury cooldown” (a variable the game's script sets)
root.top_liege ?= scope:recipient.top_liege
The character you target
To send it
treasury >= request_treasury_value
To see it in the menu
- Government is Celestial
One of these
this = scope:actor.top_liegeor
One of these
or
If
- You: Is played by the AI
Then
- Does not have “celestial request treasury ai cooldown” (a variable the game's script sets)
Request Treasury Funds is a vassal character interaction in Crusader Kings III. You need: Is not at War with their Liege and Is not at war with the target. The AI weighs it. Reasons the AI weighs include Weak Hook used (+40), You … the recipient's Movement Leader (+20), Generous (+20) and 11 more. It costs 60 Influence. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.
Quick answers (3)
- What are the requirements for Request Treasury Funds in CK3?
- You: Is not at War with their Liege and Is not at war with the target. (patch 1.20.1.2)
- How do I get the AI to accept Request Treasury Funds?
- The AI weighs it. Its reasons: Weak Hook used +40, You and the recipient are members of the same Movement, You … the recipient's Movement Leader +20, Generous +20, Greedy -20, Accepting would deplete the recipient's Treasury -40, Accepting would deplete the recipient's Treasury -20, The recipient's Treasury has a lot of funds +20, Your Treasury has a lot of funds -30, Your Treasury has a lot of funds -60, They is your Friend +20, They is your Lover +10, They is your Rival -50, They is your Disciple +20 and They is your Elder +5.
- How much does Request Treasury Funds cost?
- 60 Influence (patch 1.20.1.2).
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -20 |
Weak Hook usedwhen
| +40 |
| Their opinion of you × 0.5 | varies |
You and the recipient are members of the same Movementwhen
| varies |
You … the recipient's Movement Leaderwhen
| +20 |
| Generous | +20 |
| Greedy | -20 |
Accepting would deplete the recipient's Treasurywhen
| -40 |
Accepting would deplete the recipient's Treasurywhen
| -20 |
The recipient's Treasury has a lot of fundswhen
| +20 |
Your Treasury has a lot of fundswhen
| -30 |
Your Treasury has a lot of fundswhen
| -60 |
They is your Friendwhen
| +20 |
They is your Loverwhen
| +10 |
They is your Rivalwhen
| -50 |
They is your Disciplewhen
| +20 |
They is your Elderwhen
| +5 |
A scripted reasonwhen
| +30 |
Acceptance (ai_accept) (125 lines of game script)
base = -20
modifier = {
add = 40
scope:hook = yes
desc = SCHEME_WEAK_HOOK_USED
}
opinion_modifier = {
opinion_target = scope:actor
who = scope:recipient
multiplier = 0.5
}
modifier = {
add = {
value = 20
if = {
limit = {
is_in_pro_hegemon_or_hegemon_movement = yes
}
multiply = 1.5
}
}
is_in_same_movement_as = {
TARGET = scope:actor
}
desc = actor_and_recipient_in_same_movement
}
modifier = {
add = 20
is_in_same_movement_as = {
TARGET = scope:actor
}
scope:actor = {
is_any_movement_leader = yes
}
desc = actor_is_recipients_movement_leader
}
modifier = {
add = 20
has_trait = generous
desc = INTERACTION_GENEROUS
}
modifier = {
add = -20
has_trait = greedy
desc = INTERACTION_GREEDY
}
modifier = {
add = -40
treasury < {
value = request_treasury_value
multiply = 2
}
desc = INTERACTION_RECIPIENT_WOULD_GET_LOW_TREASURY
}
modifier = {
add = -20
treasury < {
value = request_treasury_value
multiply = 4
}
treasury >= {
value = request_treasury_value
multiply = 2
}
desc = INTERACTION_RECIPIENT_WOULD_GET_LOW_TREASURY
}
modifier = {
add = 20
treasury > {
value = request_treasury_value
multiply = 8
}
desc = INTERACTION_RECIPIENT_HIGH_TREASURY
}
modifier = {
add = -30
scope:actor.treasury > {
value = request_treasury_value
multiply = 3
}
scope:actor.treasury <= {
value = request_treasury_value
multiply = 6
}
desc = INTERACTION_ACTOR_HIGH_TREASURY
}
modifier = {
add = -60
scope:actor.treasury > {
value = request_treasury_value
multiply = 6
}
desc = INTERACTION_ACTOR_HIGH_TREASURY
}
modifier = {
has_relation_friend = scope:actor
add = 20
desc = AI_YOUR_FRIEND
}
modifier = {
has_relation_lover = scope:actor
add = 10
desc = AI_YOUR_LOVER
}
modifier = {
has_relation_rival = scope:actor
add = -50
desc = AI_YOUR_RIVAL
}
modifier = {
has_relation_elder = scope:actor
add = 20
desc = AI_YOUR_DISCIPLE
}
modifier = {
has_relation_disciple = scope:actor
add = 5
desc = AI_YOUR_ELDER
}
modifier = {
add = 30
any_character_war = {
using_cb = grand_campaign_kingdom_invasion_cb
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
What happens
If they accept
- If played by the AI: Opinion: Grateful (+10)
If
title:h_china.holder ?= scope:recipient- Any character situation:
situation:dynastic_cycle ?= this- The current phase counts “Son of Heaven Influenced Dynastic Cycle Catalyst”
Then
- Dynastic Cycle: Counts toward the situation's next phase: “Son of Heaven Influenced Dynastic Cycle Catalyst”
- The character you target:
- Influence +100
If
- The option “clear debt” is chosen
Then
pay_short_term_treasury = { … }- Gain a Saved from Bankruptcy on you
- Dynastic Cycle:
If
- The current phase counts “Minister or Son of Heaven cleared Treasury Debt”
- Any situation participant:
Then
- Counts toward the situation's next phase: “Minister or Son of Heaven cleared Treasury Debt”
Otherwise
pay_short_term_treasury = { target = scope:actor treasury = request_treasury_value }
If they refuse
- If played by the AI: Opinion: Disappointed (-20)
- The character you target:
If
- The option “dominant family” is chosen
Then
- Influence -60
Options when sending
- Use a Hook
- Leverage position of Dominant Family
- Clear Treasury Debt
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (60 lines of game script)
is_available = government_has_flag = government_is_celestial
OR = {
is_councillor_of = top_liege
is_governor = yes
}
trigger_if = {
limit = {
is_ai = yes
}
is_at_war = no
treasury <= minor_treasury_value
NOT = {
has_variable = celestial_request_treasury_cooldown
}
}
this != top_liege
is_shown = scope:actor = {
this != scope:recipient
}
scope:actor.top_liege ?= scope:recipient.top_liege
scope:recipient = {
government_has_flag = government_is_celestial
OR = {
this = scope:actor.top_liege
OR = {
AND = {
has_title = title:e_minister_of_war
liege ?= {
highest_held_title_tier >= tier_hegemony
government_has_flag = government_is_celestial
}
scope:actor = {
vassal_contract_has_flag = celestial_military_appointment
}
}
AND = {
has_title = title:e_minister_of_revenue
liege ?= {
highest_held_title_tier >= tier_hegemony
government_has_flag = government_is_celestial
}
scope:actor = {
NOT = {
vassal_contract_has_flag = celestial_military_appointment
}
}
}
}
}
trigger_if = {
limit = {
scope:actor = {
is_ai = yes
}
}
NOT = {
has_variable = celestial_request_treasury_ai_cooldown
}
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Can be sent when (is_valid…) (10 lines of game script)
scope:actor = {
is_at_war_with_liege = no
NOT = {
is_at_war_with = scope:recipient
}
}
scope:recipient = {
treasury >= request_treasury_value
}
As written in game/common/character_interactions/10_tgp_interactions.txt.
Effects (on_send, on_accept, on_decline) (112 lines of game script)
on_send =
on_accept = scope:actor = {
if = {
limit = {
is_ai = yes
}
add_opinion = {
target = scope:recipient
modifier = grateful_opinion
opinion = 10
}
}
if = {
limit = {
scope:hook = yes
has_usable_hook = scope:recipient
}
use_hook = scope:recipient
}
tgp_activate_catalyst_against_hegemon_effect = {
HEGEMON = scope:recipient
CATALYST = catalyst_hegemon_influenced_by_interaction
}
}
scope:recipient = {
change_influence = major_influence_value
if = {
limit = {
scope:clear_debt = yes
}
pay_short_term_treasury = {
target = scope:actor
treasury = {
value = scope:actor.treasury
multiply = -1
}
}
add_hook = {
type = strong_indebted_hook
target = scope:actor
}
situation:dynastic_cycle ?= {
if = {
limit = {
situation_top_has_catalyst = catalyst_cleared_treasury_debt
any_situation_participant = {
this = scope:actor
}
}
trigger_situation_catalyst = {
catalyst = catalyst_cleared_treasury_debt
character = scope:actor
}
}
}
}
else = {
pay_short_term_treasury = {
target = scope:actor
treasury = request_treasury_value
}
}
if = {
limit = {
is_ai = no
}
set_variable = {
name = celestial_request_treasury_ai_cooldown
years = 3
}
}
}
on_decline = scope:actor = {
if = {
limit = {
is_ai = yes
}
add_opinion = {
target = scope:recipient
modifier = disappointed_opinion
opinion = -20
}
if = {
limit = {
NOT = {
has_variable = celestial_request_treasury_cooldown
}
}
set_variable = {
name = celestial_request_treasury_cooldown
years = 10
}
}
}
}
scope:recipient = {
if = {
limit = {
scope:dominant_family = yes
}
change_influence = medium_influence_loss
}
if = {
limit = {
is_ai = no
}
set_variable = {
name = celestial_request_treasury_ai_cooldown
years = 3
}
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
- Category
- Vassal actions
- Cost: Influence
- 60
- Cooldown
- 5 years
- In the menu
- under More…
- ID
celestial_request_treasury_interaction
Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.