Interaction · Vassal actions
Undermine Governance
Attempt to disrupt the recipient's Governor Efficiency
What you need
You
To send it
- Is an Adult
- Is not at war with the target
If
a check the game hides
Then
- You › top_participant_group:dynastic_cycle:
NOT = { participant_group_type = advancement_movement }
- You › top_participant_group:dynastic_cycle:
- … must have at least -40 Governor Efficiency (Current: …)
- You may only attempt to influence … Governor Efficiency every 5 years
To see it in the menu
- If played by the AI:
- you has administrative government mechanic
- Your top liege › Any vassal: Is a Governor
- you has administrative government mechanic
The character you target
- Is a Governor
top_liege ?= scope:actor.top_liege
Undermine Governance is a vassal character interaction in Crusader Kings III. You need: Is an Adult, Is not at war with the target and You may only attempt to influence … Governor Efficiency every 5 years. Accepted automatically. It costs Influence (from 30), Gold (varies). Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.
Quick answers (3)
- What are the requirements for Undermine Governance in CK3?
- You: Is an Adult, Is not at war with the target and You may only attempt to influence … Governor Efficiency every 5 years. (patch 1.20.1.2)
- Will the AI accept Undermine Governance?
- Yes: it is accepted automatically.
- How much does Undermine Governance cost?
- Influence (from 30), Gold (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Depending on yes:
- When yes is scope:diplomacy damage › You:
duel = { … }
- When yes is scope:stewardship damage › You:
duel = { … }
- When yes is scope:intrigue damage › You:
duel = { … }
- In any other case › The character you target:
- If has the Modifier: Bolstered Governance: Loses “Bolstered Governance”
- Otherwise: Gains the modifier “Undermined Governance” for 10 years
- If played by the AI: Opinion: Undermined My Governance
- When yes is scope:diplomacy damage › You:
Options when sending
- Impede Efforts
- Bribe Administrators
- Question Efficacy
- Entangle Administration
- Muddy Waters
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (20 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
government_has_mechanic = administrative
top_liege ?= {
any_vassal = {
is_governor = yes
this != root
}
}
}
is_shown = scope:actor = {
government_has_mechanic = administrative
}
scope:recipient = {
is_governor = yes
this != scope:actor
top_liege ?= scope:actor.top_liege
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Can be sent when (is_valid…) (58 lines of game script)
scope:actor = {
is_adult = yes
NOT = {
is_at_war_with = scope:recipient
}
}
trigger_if = {
limit = {
scope:actor = {
exists = top_participant_group:dynastic_cycle
}
}
scope:actor = {
top_participant_group:dynastic_cycle ?= {
NOT = {
participant_group_type = advancement_movement
}
}
}
}
custom_tooltip = {
text = damage_efficiency_interaction_too_low_tt
scope:recipient.governor_efficiency_presented >= damage_efficiency_minimum_value
}
custom_tooltip = {
text = efficiency_interaction_cooldown_tt
scope:recipient = {
NOR = {
is_target_in_variable_list = {
name = efficiency_boosters
target = scope:actor
}
is_target_in_variable_list = {
name = efficiency_damagers
target = scope:actor
}
}
}
}
custom_tooltip = {
text = damage_efficiency_interaction_too_low_tt
scope:recipient.governor_efficiency_presented >= damage_efficiency_minimum_value
}
custom_tooltip = {
text = efficiency_interaction_cooldown_tt
scope:recipient = {
NOR = {
is_target_in_variable_list = {
name = efficiency_boosters
target = scope:actor
}
is_target_in_variable_list = {
name = efficiency_damagers
target = scope:actor
}
}
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Effects (on_send, on_accept, on_decline) (28 lines of game script)
on_send = scope:recipient = {
add_to_variable_list = {
name = efficiency_damagers
target = scope:actor
years = 2
}
}
on_accept = switch = {
trigger = yes
scope:diplomacy_damage = {
damage_governor_efficiency_duel_effect = {
SKILL = diplomacy
}
}
scope:stewardship_damage = {
damage_governor_efficiency_duel_effect = {
SKILL = stewardship
}
}
scope:intrigue_damage = {
damage_governor_efficiency_duel_effect = {
SKILL = intrigue
}
}
fallback = {
damage_governor_efficiency_success_effect = yes
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
- Category
- Vassal actions
- Cost: Influence
- from 30
- Cost: Gold
- varies
- In the menu
- under More…
- ID
damage_efficiency_interaction
Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.