Scripted trigger
culture_tradition_reduction_trigger
culture_tradition_reduction_trigger = { TRADITION = … }game/common/scripted_triggers/00_cultural_triggers.txt, line 635 (9 lines). Parameters: $TRADITION$.
culture_tradition_reduction_trigger is a scripted trigger in Crusader Kings III, written at line 635 of its file. A call passes 1 parameter: TRADITION. The game's script calls it in 180 places, among them Adaptive Skirmishers (tradition), African Tolerance (tradition) and Agrarian (tradition). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
culture_tradition_reduction_trigger = {
scope:character = {
has_variable_list = culture_tradition_reduction
is_target_in_variable_list = {
name = culture_tradition_reduction
target = culture_tradition:$TRADITION$
}
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_tradition_reduction_trigger — the first 120 of 180.
Cultural traditions (120)
114 more
- Astute Diplomats
- Audacious Cadets
- Avid Falconers
- Barangay Confederations
- Battlefield Looters
- Beacon of Learning
- Bound by Faith
- Brewing Culture
- Bush Hunting
- By the Sword
- Byzantine Traditions
- Caravaneers
- Castle Keepers
- Caucasian Wolves
- Chanson de Geste
- Charismatic
- Charitable
- Chivalry
- City Keepers
- Coastal Warriors
- Collective Lands
- Concubines
- Court Eunuchs
- Culinary Artists
- Cultivated Sophistication
- Cultivation
- Culture Blending
- Defensive Tactics
- Desert Ribats
- Desert Travelers
- Devoted Horsemanship
- Dexterous Fishermen
- Druzhina
- Dryland Dwellers
- Dynastic Pragmatism
- Eastern Roman Legacy
- Enlightened Magnates
- Equal Inheritance
- Equitable
- Esoteric Power
- Esteemed Hospitality
- Expert Artisans
- Eye for an Eye
- Family Business
- Fervent Temple Builders
- Fierce Independence
- Forbearing
- Forest Fighters
- Forest Folk
- Forest Wardens
- Formation Fighting Experts
- Fortified Strongholds
- Frequent Festivities
- Frontier Warriors
- Frugal Armorers
- Futuwaa
- Garden Architects
- Garuda Warriors
- Hereditary Hierarchy
- Hidden Cities
- Highland Warriors
- Hill Dwellers
- Himalayan Settlers
- Hirds
- Hit-and-Run Tacticians
- Horse Breeders
- Horse Lords
- Hydraulic Builders
- Imperial Tagmata
- Indomitable Azatani
- Industrious
- Intensive Farming
- Iron Cavalry
- Irrigation Experts
- Isolationist
- Jirga
- Jungle Dwellers
- Jungle Warriors
- Khadga Puja
- Konni Raids
- Land of the Bow
- Legalistic Customs
- Life is just a Joke
- Linguists
- Longbow Competitions
- Lords of the Elephant
- Loyal Subjects
- Malleable Invaders
- Malleable Subjects
- Marital Ceremonies
- Maritime Mercantilism
- Martial Admiration
- Matriarchal
- Medicinal Herbalists
- Mendicant Mystics
- Merciful Blindings
- Metalworkers
- Modest
- Monastic Communities
- Monogamous
- Mountain Herding
- Mountain Homes
- Mountain Skirmishing
- Mountaineer Ruralism
- Mountaineers
- Mubarizun
- Musical Theorists
- Mystical Ancestors
- Noble Adoption
- Northern Stories
- Only the Strong
- Pacifists
- Palace Politics
- Parochialism
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.