Scripted effect · Coronations files
coronation_oath_success_effect
coronation_oath_success_effect = { OATH = … }game/common/scripted_effects/10_ach_effects.txt, line 832 (11 lines). Parameters: $OATH$.
coronation_oath_success_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 832 of its file. A call passes 1 parameter: OATH. The game's script calls it in 17 places, among them Consolidate the … (decision), End the Iranian Intermezzo (decision) and Ensure Peace (decision). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
coronation_oath_reward_effect = { VARIABLE = $OATH$ }- Event coronation_events.0175
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
coronation_oath_success_effect = {
save_scope_value_as = {
name = find_oath
value = flag:$OATH$
}
show_as_tooltip = {
coronation_oath_reward_effect = { VARIABLE = $OATH$ }
}
trigger_event = coronation_events.0175
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_oath_success_effect.
Decisions (17)
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.