Scripted effect · Coronations files
coronation_oath_reward_effect
coronation_oath_reward_effect = { VARIABLE = … }game/common/scripted_effects/10_ach_effects.txt, line 726 (68 lines). Parameters: $VARIABLE$.
coronation_oath_reward_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 726 of its file. A call passes 1 parameter: VARIABLE. The game's script calls it in 2 places, among them Fulfilled Oath: … (event coronation_events.0175) and coronation_oath_success_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (68 lines of game script)
coronation_oath_reward_effect = {
save_scope_value_as = {
name = oath_base_value
value = {
value = 200
switch = {
trigger = var:$VARIABLE$
2 = {
multiply = {
value = 1
add = 0.4
}
}
3 = {
multiply = {
value = 1
add = {
value = 0.4
multiply = 2
}
}
}
4 = {
multiply = {
value = 1
add = {
value = 0.4
multiply = 3
}
}
}
5 = {
multiply = {
value = 1
add = {
value = 0.4
multiply = 4
}
}
}
6 = {
multiply = {
value = 1
add = {
value = 0.4
multiply = 5
}
}
}
7 = {
multiply = {
value = 1
add = {
value = 0.4
multiply = 6
}
}
}
}
}
}
coronation_oath_legitimacy_effect = { VALUE = scope:oath_base_value }
coronation_oath_prestige_effect = {
VALUE = scope:oath_base_value
PRESTIGE_MULTIPLIER = 2
}
remove_variable = $VARIABLE$
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_oath_reward_effect.
Events (1)
- Fulfilled Oath: …
coronation_events.0175
Scripted effects (1)
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.