CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_fp2_dlc_trigger

has_fp2_dlc_trigger = yes

game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt, line 75 (4 lines). No parameters.

has_fp2_dlc_trigger is a scripted trigger in Crusader Kings III, written at line 75 of its file. It takes no parameters: has_fp2_dlc_trigger = yes (or no). The game's script calls it in 101 places, among them … Dominance (decision), Convene Council of Toledo (decision) and Détente (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
has_fp2_dlc_trigger = {
	# Does the host have the appropriate DLC?
	has_dlc_feature = the_fate_of_iberia
}

As written in game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_fp2_dlc_trigger.

Important actions (4)

  • Advice: Struggles
  • Can Contract Assistance
  • Can offer Vassalage for assistance
  • You can call a House Member

Events (64)

58 more

Scripted triggers inside an event file (2)

  • fund_inspiration_0061_option_scientific_apparatus_trigger
  • fund_inspiration_0071_option_aquamanile_trigger

On actions (the game's own hooks) (3)

  • five_year_everyone_pulse
  • fp2_yearly_events
  • yearly_global_pulse

History files (the start of the game) (1)

  • easteregg_matthew_clohessy (characters)

Scripted effects (1)

Suggestions (1)

  • Create a Dissolution Faction

Source: game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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